Most Annoying Act Of Stupidity Ever

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Comments

  • KobraKobra Join Date: 2002-06-09 Member: 744Members
    I've noticed that there does'nt seem to be needed that many votes to kick a commander, feels like 2 or so.
    An good idea might be to make it so that of those that do vote (some tend to ignore to vote at all) go with the majority, has the majority of the oens that voted, voted for a kick commander, then let the commander be kicked vice verse. It's always so annoying when 2 people or so wants to be commander and starts a vote, only they seem to have to say yes and it's game over for the current commander.

    Just a thought.
  • WheezerWheezer Join Date: 2002-11-02 Member: 3926Members, Constellation
    <!--QuoteBegin--Cypher X+Nov 6 2002, 09:36 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cypher X @ Nov 6 2002, 09:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Most of these are good suggestions but you also ahve to think that A LOT of the community is going to be some sort of clan/group/team. Some of these could get in the way of clans that know what they're doing and need it done that way for reasons that only time can tell.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    There are two modes on the server, public and tournament.
    An idea would be to have these ideas implemented in only the public mode
  • HellbillyHellbilly A whole title out of pity... Join Date: 2002-11-02 Member: 3931Members, NS1 Playtester, Constellation
    This is just <b>SO</b> lame and stupid and i was really hoping this mod wouldn´t attract idiots like that. I hope this will be a rare case in the future.
  • LaserApaLaserApa Join Date: 2002-10-27 Member: 1638Members
    I'd like to have teams constatly even where you cant change teams at all. If there is one extra player i suppose the marines should get him (Debatable). If any number of players drop from the server, it should be announced to give any player a chance to vollonteer for a teamswich, if noone does, random players are automaticly teamswitched.

    I dont know? too harsh? Maby if players on opposite teams make a deal to switch teams they would have to go back to the readyroom and switch.. that way noone can enforce a teamunballance.

    Also, i realise that the current teamballance function is not final but rather a quickfix (thanks for the quickness of it, team) and will undoubtfully be perfected in one of the above ways sooner or later.

    Also also, id like to agree with whomever said defenceupgrade is the most vital one at the early stadges of alien activity... Hopefully you have gorges on hive detail as you get defence upgrade up so it sholdnt be long before wonderful cloak sets in, but if you have to fight a two or even one hive battle i say DC for healing and base defence beats cloak ability hands down. Just my opinion though, even though Cloaking probably delivers some of the most memorable moments in Alien gaming.

    Cloaked Lvl 3 Fade.... 4 Jarheads starts building a base right next to you... Chuckle....
  • FreemantleFreemantle Join Date: 2002-06-16 Member: 783Members
    I have a quite simple solution. Force marines to authorize the deconstruction of buildings. This might bring down some of the balance so why not up the recycle percentage a bit?

    This also would bring up interesting situations where scavenger parties of marines are sent out to recycle their minibases, hoping to get home alive before the aliens realize the TSA are eating their own defences.

    While we are on the topic of exploitables, how about extending the firing surface of alien turrets? I brought up in the cX forums the fact that the Offensive Chamber fires from it's centermost point, but it's damage surface is <b>much</b> wider. This allows <b>any</b> Offensive Chamber near a corner to be fired apon without fear of retaliation. This is true of TSA sentries as well, but their slender profile makes this only really exploitable to the Lerk class. Perhaps widening the surface from which the projectile can originate would alleviate this problem. A slight "curveball" effect would help as well. Make the projectile curve about 3 degrees in a random direction when traveling so at least <b>some</b> of the spores hit the exploitave marine.
  • NiteowlNiteowl Join Date: 2002-09-04 Member: 1274Members, NS1 Playtester, Contributor
    <span style='color:blue'> HOLY CRIMEY!</span>

    and THIS is why i want to join a clan. it's only a matter of time before meanie gamers ruin the EXCELLENT/ADDICTIVE/AWESOME experience that is NS.

    btw, anyone know of any West Clans recruiting?

    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->

    i like to <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' valign='absmiddle' alt='pudgy.gif'><!--endemo--> and <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> , but mainly <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' valign='absmiddle' alt='pudgy.gif'><!--endemo--> . unless there's lots of LMG'S!! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
    <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo-->
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