I Am Out Of Inspiration For Ns_attrition
Mouse
The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
<div class="IPBDescription">So you can help me</div> Basically, I'm running short on ideas for locations in ns_attrition, so I'm asking you guys;
What would <b>you</b> like to see in ns_attrition?
Pictures or words, it matters not.
If you're wondering what attrition is looking like, <a href='http://www.unknownworlds.com/forums/index.php?showtopic=82124' target='_blank'>here is its screenshot thread.</a>
What would <b>you</b> like to see in ns_attrition?
Pictures or words, it matters not.
If you're wondering what attrition is looking like, <a href='http://www.unknownworlds.com/forums/index.php?showtopic=82124' target='_blank'>here is its screenshot thread.</a>
Comments
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How about a huge vertical tunnel, which has small bridge crossing over and is a vital cross over point in the map. Kinda like those collossal places in the star wars films.
Or a corridor strewn with marine bodies and blood.
Ressurect the crate, no one makes good cargo bays anymore!
How about a ship's core refuel station. You could design a huge pump where the ship is fuelled every few years or something.
Or, take a chapter from Aliens: Make a section that has some makeshift barricades (Damaged enough for somthing < Fade to fit through),minor damage to some structures (A grenade without FF would probably shred a corridor) And dont forget the weldables! stuff that affects the enviroment rule! have lights come on, have a burst gas main be shut off, be able to seal off a big section of the vents with a single hard-as-hell-to-defend weldable...
Only the official maps have to stick to the rusty freight. If they were clean looking it would be betraying the "NS Feel" of the "NS Universe" according to Flayra's mapping rules.
How about a huge vertical tunnel, which has small bridge crossing over and is a vital cross over point in the map. Kinda like those collossal places in the star wars films.
Or a corridor strewn with marine bodies and blood.
Ressurect the crate, no one makes good cargo bays anymore!
How about a ship's core refuel station. You could design a huge pump where the ship is fuelled every few years or something. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
No more cargo bays please!!
EVERY map has a cargo bay, it's getting boring <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
EVERY map has a cargo bay, it's getting boring <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
It's a cliché!
... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
Think about what your map has, which elements of gameplay it already caters for, and then fill in the blanks.
For instance, if you have a general area near a Hive which is too Alien friendly, you might want to make an open room.
Thinking about what you're lacking gameplay-wise will give you some initial architectural requirements for these new areas. If you make an assessment of your map the new areas will practically create themselves!
If you can't think of anything post a screenshot of an overhead view of the map and I'll try to give you some ideas...
You could call it, DBB's Burger Palace
seriously tho, a little area where marines attend to there "personal" needs would be kinda cool. Whats scarier than being attacked by an Alien while taking a shower! (probably a lot of things <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> )
- workers sleeping area/cantenia: bunkbeds etc..
- command post
- Research labs
- broken teleport area
- obs tower/ sentry tower
- armoury storage area (without guns of course!)
- Equipment storage area
- Fushion/ nuclear reactor
- Space port/ spacecraft storage area
Hope that helps!
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EVERY map has a cargo bay, it's getting boring <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
It's a cliché! <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Duke Nukem survived pretty much on crates. Everybody makes boring cargo bays these days, that's not my fault. I think I should launch a Cargo Bay map making competition. Yes.
Anyone be interested?
Other ideas:
-resavoir
-some sort of high elevation electic shaft
-prison/animal storage area
-hydroponics bay (PLANTS!)
-surface access/airlock
-tramtunnel/railaccess
-loung/livingquarters/indoorpool
-gymnazium
anyways, hope I helped...
And that Cargo Delta Bya monitoring system access monitoring room place
or play x-com or avp 2.
or see some movies like 2001, 2010.