Upgrading Hives!

f3rretf3rret Join Date: 2002-05-29 Member: 686Members
<div class="IPBDescription">I think I'm on to something here!</div> How does this sound:

Instead of building 3 hives, the aliens just have to have 3 LEVELS of hive.... They could upgrade their main hive twice, or expand to one, and upgrade the main one, or expand to all 3.

Yes, some aliens are faster than humans, and yes, they could make it to a hive that is being attacked faster than a human could make it to base. But the humans have 1 base to defend, and the aliens have 3... I think this would be more fair.

All we have to do is find the appropriate resource cost for upgrading a hive, and you're set! No more whining about having to un-camp one of your bases, because you won't need it!

Marines can build a command center anywhere, and the aliens have 3 locations where they COULD build a hive. They could build a backup one, or they could just stick with one.

Having 3 locations where the hive could be is still cool... it will make the marines think a bit.

Sound like a good idea?

Comments

  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    Sounds like it's just going to encourage alien camping to an impossibly ridiculous level. Why have 3 bases when you only need 1?
  • f3rretf3rret Join Date: 2002-05-29 Member: 686Members
    The exact same thing can be said for the Marines, Greedo. They only need one base. Well, all they need is one base, and a turret farm in a hive room. Then they can sit in their base, research HMG's and HA, and then wipe out everything.

    Seriously though, what's the point of making the aliens build in, and defend 3 different places?
  • CForresterCForrester P0rk(h0p Join Date: 2002-10-05 Member: 1439Members, Constellation
    The aliens are an infestation. They spread and take over. That's why 3 hives would exist. Plus, if the marines got through to that one hive, the aliens are screwed.
  • RandomEngyRandomEngy Join Date: 2002-11-03 Member: 6146Members, Reinforced - Shadow
    That's why you use movement chambers to zip around your hives. If one is under attack, you can be there in a jiffy (if you're not an Onos).
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    Erm, aliens can fight back if they lose one of their three hives. They CANT fight back if they loose the one hive they ever get.
  • SintriSintri Join Date: 2002-11-05 Member: 7131Members
    that brings up a good point, it's a hive mentality, hives aren't usually nice to other hives, you're either in one hive or in the other hive (of course at this point that would split the alien teams up to 3 more groups). you're suppose to only have one hive, as to aliens infesting, you really need drippy thingies that drip off walls when you infest a location. and get some skulks that drip too to scare the crap outta marines. Its kinda hard to be scared when you have a HMG and a heavy machine gun though...
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    <!--QuoteBegin--Sintri+Nov 6 2002, 02:01 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sintri @ Nov 6 2002, 02:01 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Its kinda hard to be scared when you have a HMG and a heavy machine gun though...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Can I put this in my sig for a week or so? It makes me laugh so hard! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • DeadGunnerDeadGunner Join Date: 2002-11-05 Member: 7213Members
    Its a pretty good idea in thought...but i dont know how well it would work in game play. As CForrester said the aliens are supposed to be an infestation they arent a group that requires one solid point to launch attacks from..as seen in the Marines having a comm and the aliens not having one. Marines dont need more then one base because there is only one comm. the aliens need many bases because the are trying to take over. Also can u really say that if the aliens reverted to base campers that the marines could not just blow through them. I mean really think about it...aliens camp so the marines go and get lots of resources.. then they have all the guys with HMG and hvy armor....the aliens would not even stand a chance.
  • SintriSintri Join Date: 2002-11-05 Member: 7131Members
    <!--QuoteBegin--TychoCelchuuu+Nov 6 2002, 12:02 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TychoCelchuuu @ Nov 6 2002, 12:02 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--Sintri+Nov 6 2002, 12:02 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sintri @ Nov 6 2002, 12:02 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Its kinda hard to be scared when you have a HMG and a heavy machine gun though...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Can I put this in my sig for a week or so? It makes me laugh so hard! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    sorry, typo, meant heavy armor, it's 12:15 am here, bit tired. I do that alot in the forums.
  • badmoonbadmoon Join Date: 2002-11-05 Member: 7212Members, Reinforced - Shadow
    What if....

    Once you make a second hive both hives (or just the orignal) becmoes a level two hive. Nothing different except if you lose your additional hive your original is still level two. This way all of the aliens do not become weaker, and there is a chance that the aliens can recover and go back toward rebuilding the second hive.

    Same concept for the third hive. mus have both hives up, and then the orignal becmoes a level 3 hive etc...

    Just a thought.
  • geldonyetichgeldonyetich Join Date: 2002-11-01 Member: 2537Members
    edited November 2002
    I can definately see what the original poster wants something like this, the actual problem he's trying to compensate for is two parts:

    1. When confined to only one hive, Alien forces are extremely weak against Marine sentry forces.

    2. Marine commands will often seal off the other two hives and thus pretty much doom the aliens from the start.

    Admittedly, if the aliens are good players, they'll be able to prevent the marines from being able to do this. However, they have to find the marines first. It's actually pretty easy to get up two or three turrets, even early in the game, and that's all it really takes to stave off an alien invasion when there's only Skulks and Gorges to go up against.

    Combine this with the technology problem. Marines can stick in a small area their command room, arms lab, proto lab, observatory, ect. Then surround that with alot of turrets and they're pretty well gaurented to keep the highest technology weapons/ect for the rest of the game. There are a few other considerations, but it basically breaks down to this: Aliens need to hold three areas across the map to retain maximum potency and they spawn between three randomly. Marines just need to hold one area, which all of the marines spawn from. Throw in the sentry and siege turrets, and the marines have a very nice defencive advantage.

    An obvious solution is to give the aliens the same advantage the marines have, being able to put all their technology in one well armed place everybody spawns from. That's what the original poster is suggesting.

    Yet, I would like a different solution, since the idea of upgrading a single hive three times because it makes for a less interesting game.

    Going back to the original problem, I'm thinking some other solutions would be:

    * Give aliens with one hive more effective means of removing marine turrets when they only have one hive.

    * Prevent marine sentry or siege turrets from being deployed within firing range of an alien hive location.

    * Allow aliens to retain technology gained from hives for a some time after they're destroyed in order to compensate for the technology imbalance.

    Regarding the last thing, I had a bit of a brainstorm:

    Base alien weapon presense on the existance of movement, sensory, and defencive chambers - if you have all three you get all three extra attacks regardless of how many hives you hold? Thus, the marines can remove the alien's extra attacks provided they're able to destroy all of the alien chambers of a given type. In order to create incentive to drop extra hives, you can keep the creation of additional defencive structures or the ability to evolve into higher life forms on the number of hives you hold. Then of course there's that all important spawn rate - three hives spawn players three times faster.
  • FunkTheMonkFunkTheMonk Join Date: 2002-11-02 Member: 4933Members
    PONG....PONG...PONG = dead alien hive

    for those of u who dont know PONG is the International Standard of Grenade Launcher Sound or ISGL for short.

    How many hive do the aliens have in the film aliens? 1
    Ok so maybe when they take over earth they spread and split into lots, which brings me back to the point of:

    "Hey whats this button do???" *presses the big red button*
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    <!--QuoteBegin--FunkTheMonk+Nov 5 2002, 10:25 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (FunkTheMonk @ Nov 5 2002, 10:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->How many hive do the aliens have in the film aliens? 1
    Ok so maybe when they take over earth they spread and split into lots<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    This isn't Aliens.

    And 'turret farms' in a hive are definitely a base. Maybe not in the standard sense, but any marine team that simply throws down turrets and a factory is just asking the aliens to retake that room. (REMEMBER: Resource bug.)
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    This is definitely an interesting idea. Thanks for planting the seed, it might be needed later.
  • ReaperReaper Join Date: 2002-11-01 Member: 3649Members
    Building on geldon's theory about turrets v hives, I agree.

    One good thing that could change, would be to not allow structures within a radius of hive locations (or just hives that are up), much like the creep in starcraft. Not being able to build because maybe the bacterium is too strong in this area and the nanobots can't fight back.
  • WarfareWarfare Join Date: 2002-10-29 Member: 1697Members
    I posted this a few days ago, and I had it in my signature.

    However, I thinkt hey should still be able to make all three hives. But upgrading all three hives doesn't give a 4th upgrade, 5th, 6th etc. It just gives them a hive to flee to if one id destroyed. It adds more to the infestion.
  • heathenSlayerheathenSlayer Join Date: 2002-11-03 Member: 6088Members
    I don't see this as necessary, with the new patch balancing the aliens need to work for the 3 hives. (I've played alien mostly.)
  • NecroNecro &lt;insert non-birthday-related title here&gt; Join Date: 2002-08-09 Member: 1118Members
    that makes it A LOT easier for aliens, i'd say no!
  • XaniethXanieth Join Date: 2002-11-06 Member: 7280Members
    Necro, did you abandon DoD?

    It's ok if you did; I did too!
  • StraylightStraylight Join Date: 2002-11-01 Member: 2783Members
    I have to disagree with this... would throw off the whole way the game was played if you could upgrade instead of building new hives. Upgrading the hives to do NEW things for the aliens would be nice tho.
  • pardzhpardzh Join Date: 2002-10-25 Member: 1601Members
    I dont paticularly like the idea myself.

    Just today playing as Kharaa on Eclipse (albeit with a few playtesters, and the rest were generally smart people) we came back from 1 hive, to 3 hives. See, when a team of Marines starts to fortify a base, you just need to get there as QUICK as you can with EVERY alien.

    They had the Eclipse Command Hive turreted to hell. We were in Computer Core, and they were just starting to fortify the Maintenance Access hive. As soon as someone yelled that they were starting to build, around 5 or 6 skulks poured into the room and tore their phase gate apart. Then moved onto the Marines, their tfactory, their nozzle, etc, in the next few runs on their fledgling outpost. They could never get back to the Hive in time to get their buildings up because we knocked their phase gate down so quickly. When they finally did get back to the Hive, they found Fades waiting for them. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->

    I guess what I'm saying is although aliens lack a commander, they still require some semblance of coordination to win. It's not impossible to come back from 1 Hive and even win the game(we trashed 'em in the end).
  • WildcardWildcard Join Date: 2002-11-08 Member: 7787Members
    yeah just skimmed through this thread...and i think possibly the easiest solution is to have the hive upgrade that allows the extra abilities for the mutation it allows. This wouldnt extremely overpower aliens but it would give them a fighting chance if pushed back to 1 hive. It would not however allow anymore alien types then hives allow just open up exsisting abilities.

    broken down:
    1 hive upgraded= gorges with babblers, skulks with xenocide..
    2 hives both upgraded= fade with bile bomb
    3 hives no upgrades= same as before

    Because lets face it if you dont have 2 hives and working on the third by the times the marines have ha/hmg its all over. Alien comebacks are extremely hard compaired to marine comebacks which consist of simply killing 1 hive.
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