The New Alien Flashlight
Xtof
Join Date: 2003-04-15 Member: 15514Members
<div class="IPBDescription">I don't like it</div> Hello everyone,
As you know, or perhaps dont know the flashlight for aliens will have a new function in the upcoming version. I saw a picture of it somewhere on the forums a week ago, but unfortunatly I can't find it back.
As we all know, the way it is now, the alien flashlight makes the alien structures and the alien 'allies' translucide so that you can recognize the chambers better when you need for instance to find a motion chamber to get you to the hive under attack.
But the new addition - the way that I saw it in the picture - makes, when you use the flashlight as alien, the rines also <u>translucide</u>!!
I don't think it's fair, because the rines have to actually ACTIVELY search for the aliens (unless they have motion tracking of course, but the counter to that is Sensory Chamber).
I, as a rine, like to rambo to a hive when I see there is an oppertunity or need to do that, to make the game turn in our favor. So on my way to the hive I hide in DARK places so that often the aliens don't see me and just pass me by in a range of one meter.
But now all the aliens have to do is PASSIVELY turn their flashlight on and you are dead meat (i have bad aim^^).
I think parasite does enough to trace the rines and when you let the rines come close or into your hive it's your own and / or the team's fault.
Perhaps consitie members (who played the beta or future 3.0) can post their thoughts on that as they have experience from the field. Perhaps post a pic too.
Greetz,
XtOf
As you know, or perhaps dont know the flashlight for aliens will have a new function in the upcoming version. I saw a picture of it somewhere on the forums a week ago, but unfortunatly I can't find it back.
As we all know, the way it is now, the alien flashlight makes the alien structures and the alien 'allies' translucide so that you can recognize the chambers better when you need for instance to find a motion chamber to get you to the hive under attack.
But the new addition - the way that I saw it in the picture - makes, when you use the flashlight as alien, the rines also <u>translucide</u>!!
I don't think it's fair, because the rines have to actually ACTIVELY search for the aliens (unless they have motion tracking of course, but the counter to that is Sensory Chamber).
I, as a rine, like to rambo to a hive when I see there is an oppertunity or need to do that, to make the game turn in our favor. So on my way to the hive I hide in DARK places so that often the aliens don't see me and just pass me by in a range of one meter.
But now all the aliens have to do is PASSIVELY turn their flashlight on and you are dead meat (i have bad aim^^).
I think parasite does enough to trace the rines and when you let the rines come close or into your hive it's your own and / or the team's fault.
Perhaps consitie members (who played the beta or future 3.0) can post their thoughts on that as they have experience from the field. Perhaps post a pic too.
Greetz,
XtOf
Comments
Note you can still be all ninja, you've just got to hide behind stuff now. The bottom line is if your ramboing about by yourself you'd better have the skillz to back it up.
Now, on to the reply. A prime disadvantage to scent of fear and parasite is that it allows you to see enemies through walls, but not see enemies in the same room as you. Ask yourself whether leaving this situation alone makes sense.
Though marines are capable of sneaking around and performing ambushes, it's not something they rely on like the Kharaa. If you find you're always the lone marine in a dark corner, trying to hide so you can rambo the hive or shoot skulks who've passed by, chances are you're missing out on the whole point of being a marine: having fun grouping up with teammates.
However, I now make the maps so much darker as alien... just for the effect. I turn the flashlight on, and bam, every marine shows up clear as day, regardless of where they are light wise.
good words. one more set of words for you. wait until you actually play something before you debunk it.
the current flashlight is great nevertheless
Agreed. AHS is not overpowered.
HOWEVER, i believe there should be a range on how far aliens can see their glow. i don't want to be shining like a beacon across a huge room. should be relatively average range. about 8 onos height by 8 onos width.
I know as a marine I was worried about the dark areas, because I knew I'd be at a disadvantage. So I stuck to the light. Which made me stick with my team. Which made me a better team player. Which made the game a helluva lot more fun.
Rambo off by yourself and you get into a fight and die.. oh well, respawn brings you back. No big loss. Go with your team and suddenly there are other people relying on you. Suddenly living or dying actually means something, because if you die, your team-mates are more likely to as well.
Advanced Hive Sight means that being the ninja marine is a highly developed skill. It means you know where the aliens tend to come from and where they tend to look. It also means that when you get pegged, you don't get left with a sour taste in your mouth because you know the only way the alien spotted you is if his gamma was at eye-bleeding levels. (In other words, it lowers the suspicion that other people are playing 'unfairly', which makes the feel of the game so much better)
The new flashlight is good for both sides. Trust me.
If what you really like is playing sneaky, play aliens, or give Thievery a try. (http://www.thieveryut.com/)
I don't right now, but when I get to play b6, I'm planning on playing with it on all the time. I have normal brightness settings, but I'd prefer to not miss the marine in the corner of the room, which should be pretty hard to do when he is glowing.
Also, I hate to nitpick (no, really - I do) but the term is <i>translucent</i> not translucide.
Cool. Thanks for listening dev team.
Where the hell is the thumbs-up emoticon. You deserve one guys.
Beta 6 sounds fantastic.
only works on rines not structs <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
I'm resisting the urge to nail the caps lock key and spam a nonsensical sentance about how I get 25fps in a built-up marine spawn with a radeon 9800pro.
I'm resisting the urge to nail the caps lock key and spam a nonsensical sentance about how I get 25fps in a built-up marine spawn with a radeon 9800pro. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
CPU upgrade kthnxbai
I only have a 1.8xp+ processor, I think I can get it up to 2.4, but I'd need a new motherboard to get anything faster = £££
Well then turn off your alien flashlight then. Then the marines will appear normal in light.
Random Seige <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif' /><!--endemo-->
Random Seige <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
The whole point of having the alien flashlight is allow aliens more ease for seeing hidden marines. Hidden marines are NOT hidden with parasite and scent of fire.