Doom 3 Expansion Trailer

KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
edited February 2005 in Off-Topic
<div class="IPBDescription">Booga.</div> <a href='http://www.filerush.com/download.php?target=Resurrection-of-Evil-trailer.mov' target='_blank'>http://www.filerush.com/download.php?targe...vil-trailer.mov</a>

Looking pretty spiffy, I must say. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

Also read a preview on GameSpy (<a href='http://www.shacknews.com' target='_blank'>Shacknews</a> has a host of links to some stuff) and apparently in what they played there weren't even any monsters coming out from moving walls. Sounds like a winner! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
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Comments

  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    "So what can you do with this grabber then?"
    "Well, you can catch fireballs and throw them back at the enemy"
    "Neat, what else?"
    "Well, you can catch fireballs and throw them back at the enemy"
    "Yeah, you just showed me that. What <i>else</i>?"
    "Well, you can catch fireballs and throw them back at the enemy"
    "..."

    I hate a poorly thought through trailer. Shame though, because the rest of it ROCKED HARD. Maybe hard enough to make me interested in D3 again.
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    Holy crap! I'm getting almost 600 KBps on the torrent download!
  • A_Boojum_SnarkA_Boojum_Snark Join Date: 2003-09-07 Member: 20628Members
    He grabbed fireballs... he grabbed an explosive barrel... GravGun copycat anyone? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • UZiUZi Eight inches of C4 between the legs. Join Date: 2003-02-20 Member: 13767Members
    Nice little copycat game teehee.
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    Nice to see lots of new enemies.... that helldragon thingy looks kinda cool.
    I dunno... after the first I'm kinda not too bothered :/
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    <!--QuoteBegin-A Boojum Snark+Feb 25 2005, 11:36 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (A Boojum Snark @ Feb 25 2005, 11:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> He grabbed fireballs... he grabbed an explosive barrel... GravGun copycat anyone? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Doom 3 had this feature in place looooong before HL2 was announced/shown. Jedi Knight allowed you to fling objects at people for damage in 1997. In fact, when HL2 was first shown, the grav gun and manipulator weren't even official game features; they officially decided on the grav gun after E3 `03.

    Attaching a view model and effects to it != copycat. Inspired in part by the success of the HL2 weapon? Perhaps, but I see no good reason to not believe id's statements that they had considered it a while back but held off for the expansion.

    Personally, I think the feedback looks a little better, and I imagine it's been simplified to the D3/id style no secondary fire mechanic - fire to pick up, fire to shoot. Also seems much more effective as a combat weapon, especially given less lax requirements on using it against enemies (there's a lot more small enemies in D3 than there are small metallic grabbable enemies in HL2 <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> ) and many more flung projectiles and fireballs.

    If it's fun and well implemented, it doesn't matter where it came from. If it sucks, it doesn't matter where it came from. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • UKchaosUKchaos Join Date: 2002-08-10 Member: 1132Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I dunno... after the first I'm kinda not too bothered :/<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    My thoughts exactly.
  • SnidelySnidely Join Date: 2003-02-04 Member: 13098Members
    edited February 2005
    <!--QuoteBegin-KungFuSquirrel+Feb 25 2005, 12:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (KungFuSquirrel @ Feb 25 2005, 12:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Also seems much more effective as a combat weapon, especially given less lax requirements on using it against enemies (there's a lot more small enemies in D3 than there are small metallic grabbable enemies in HL2 <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> ) and many more flung projectiles and fireballs. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Actually, I killed around two-thirds of HL2's enemies with the grav gun. I loved that thing. Without it, HL2 would have been a lot more dull.
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    <!--QuoteBegin-Snidely+Feb 25 2005, 12:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Snidely @ Feb 25 2005, 12:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Actually, I killed around two-thirds of HL2's enemies with the grav gun. I loved that thing. Without it, HL2 would have been a lot more dull. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Well, yes, you could kill crazy numbers of enemies with it, but it was all environment based. Get anywhere without physics objects, or smash enough up, and you'd be forced back to a regular weapon, save for an occasional overwatch gun secondary shot. The Grabber here looks to fill much more of a general combat role, being greatly effective against the small enemies as well as there being more common use of projectiles to turn back on the owner <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • ZephyrYHKZephyrYHK Join Date: 2004-04-23 Member: 28130Members
    let's fling some pebbles at demons yaaay
  • SnidelySnidely Join Date: 2003-02-04 Member: 13098Members
    <!--QuoteBegin-KungFuSquirrel+Feb 25 2005, 12:10 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (KungFuSquirrel @ Feb 25 2005, 12:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Snidely+Feb 25 2005, 12:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Snidely @ Feb 25 2005, 12:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Actually, I killed around two-thirds of HL2's enemies with the grav gun. I loved that thing. Without it, HL2 would have been a lot more dull. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Well, yes, you could kill crazy numbers of enemies with it, but it was all environment based. Get anywhere without physics objects, or smash enough up, and you'd be forced back to a regular weapon, save for an occasional overwatch gun secondary shot. The Grabber here looks to fill much more of a general combat role, being greatly effective against the small enemies as well as there being more common use of projectiles to turn back on the owner <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You're right, of course...still, I'd use it mainly for the thrill of killing monsters with my Barrel O' Justice.
  • SpacerSpacer Invented dogs Join Date: 2003-05-02 Member: 16008Members
    I can't wait to use that futuristic elephant gun thing <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->.
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-Spacer+Feb 25 2005, 12:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Spacer @ Feb 25 2005, 12:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I can't wait to use that futuristic elephant gun thing <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You mean the double-barrel shotgun?


    SPOILER ALERT

    I'm more interested in the heart-thing he was carrying. WTH was that? o_0
  • SpacerSpacer Invented dogs Join Date: 2003-05-02 Member: 16008Members
    I don't really know, or care, now that I just found out that <a href='http://www.threewave.com' target='_blank'>Threewave Software</a> have made the CTF levels for this expansion, I'm about a hojillion times more excited.
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    <!--QuoteBegin-DragonMech+Feb 25 2005, 01:05 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DragonMech @ Feb 25 2005, 01:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Spacer+Feb 25 2005, 12:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Spacer @ Feb 25 2005, 12:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I can't wait to use that futuristic elephant gun thing <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    You mean the double-barrel shotgun?


    SPOILER ALERT

    I'm more interested in the heart-thing he was carrying. WTH was that? o_0 <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    1) Most worthless spoiler alert evar. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    2) Not a spoiler; it's been discussed pretty at-length and is a key focus of the entire expansion's gameplay.

    3) An artifact, which is an actual weapon of hell (kinda like the soul cube was a weapon against hell). You're being chased by 'hunters' who are trying to claim it back, and as each is defeated you gain a new ability through it, starting with a max payne/matrix-ish "hell time."
  • TommyVercettiTommyVercetti Join Date: 2003-02-10 Member: 13390Members, Constellation, Reinforced - Shadow
    Now that there's CTF and the heart of hell-time, I'm actually kind of interested in this expansion. Doom 3 sucked, but this may blow some life into it.

    Why bother making an expansion for a tech demo, though? They'd make more money making a short lil' independant game for it.
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    edited February 2005
    Expansions are cheaper to develop than full games and done in less time. Most of the content (or much, at least) is pre-prepared from the original title. Doom3 also did very well at retail (I don't think any numbers are publicly available, though...), so don't underestimate the number of users available in the market (not to mention that a good expansion could push some more sales toward D3 as well as open up the possibility/eventuality of a D3/D3exp combo SKU sometime in the future, further expanding the installed user base).
  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    edited February 2005
    The shotgun doesn't go Bang, Schck-Shlock, so it sucks making the whole expansion pointless <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    <!--QuoteBegin-KungFuSquirrel+Feb 25 2005, 10:11 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (KungFuSquirrel @ Feb 25 2005, 10:11 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <snip> ...and as each is defeated you gain a new ability through it, starting with a max payne/matrix-ish "hell time." <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Please tell me that it gives you parachute pants and forces you to dance like an idiot...
  • kill4thrillskill4thrills Join Date: 2004-06-24 Member: 29506Members, Constellation
    it gives you abilities like bullet-time, and berserk (i loved berserk) only good thing about doom3 imo. it'd be cool if you could beat the cyberdemon to death with your fists
  • A_Boojum_SnarkA_Boojum_Snark Join Date: 2003-09-07 Member: 20628Members
    Bah, KFS! You read to much into it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
    Twas just a silly statement, and it was mainly the fireball-grabbing that reminded me of grabbing combine orbs.
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    <!--QuoteBegin-Comprox+Feb 25 2005, 01:31 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Comprox @ Feb 25 2005, 01:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The shotgun doesn't go Bang, Schck-Shlock, so it sucks making the whole expansion pointless :D <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I must echo these sentiments.
  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
    Wow. Did I just spend two minutes watching that crap?
    I demand the time + bandwitdh back! :(


    On a more serious note; I've never been a huge fan of D3 so I this didn't impress me at all. They even stole the concept of a grav gun :(
  • TommyVercettiTommyVercetti Join Date: 2003-02-10 Member: 13390Members, Constellation, Reinforced - Shadow
    If you read the whole thread, you'd see that HL2 stole the concept of a grav gun. I believe Halo was going to implement one but it was one of those nifty features that somehow slipped off the box when the game shipped.
  • ZigZig ...I am Captain Planet&#33; Join Date: 2002-10-23 Member: 1576Members
    looks alright. they honestly could have grabbed a better object than the projectile and the barrel.. like a large rock, or the panel from a wall... or something.

    not blatantly HL2 items.

    because not everyone has the knowledge that HL2 stole the gravgun.. my initial thoughts, of course, were OMGE TEHEY STOELA GRAVGUN!!! this will be bad for them, at least a little bit.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    <!--QuoteBegin-Talesin+Feb 25 2005, 09:03 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Talesin @ Feb 25 2005, 09:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-KungFuSquirrel+Feb 25 2005, 10:11 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (KungFuSquirrel @ Feb 25 2005, 10:11 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <snip> ...and as each is defeated you gain a new ability through it, starting with a max payne/matrix-ish "hell time." <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Please tell me that it gives you parachute pants and forces you to dance like an idiot... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    can't shoot this! *whistles*
  • SnidelySnidely Join Date: 2003-02-04 Member: 13098Members
    "Hell time" sounds like a cheesy game show.
  • TommyVercettiTommyVercetti Join Date: 2003-02-10 Member: 13390Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-Zig+Feb 26 2005, 12:11 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zig @ Feb 26 2005, 12:11 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> looks alright. they honestly could have grabbed a better object than the projectile and the barrel.. like a large rock, or the panel from a wall... or something.

    not blatantly HL2 items.

    because not everyone has the knowledge that HL2 stole the gravgun.. my initial thoughts, of course, were OMGE TEHEY STOELA GRAVGUN!!! this will be bad for them, at least a little bit. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yeah, even if they did steal it I don't really care.

    Fun >>> Originality (when will the Japanese learn?)
  • Mad_ManMad_Man Join Date: 2003-06-13 Member: 17359Members, Constellation
    When I was watching it some of the clips looked like the old places from the game, such as when he kills the big boss around the middle in the room with the collums it looks exactly like the one in D3. But meh, it looks intresting enough that I'll try it. But they better have fixed the suck **** 4 man multiplayer
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    edited February 2005
    <!--QuoteBegin-Mendasp+Feb 26 2005, 10:50 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mendasp @ Feb 26 2005, 10:50 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Talesin+Feb 25 2005, 09:03 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Talesin @ Feb 25 2005, 09:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-KungFuSquirrel+Feb 25 2005, 10:11 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (KungFuSquirrel @ Feb 25 2005, 10:11 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <snip> ...and as each is defeated you gain a new ability through it, starting with a max payne/matrix-ish "hell time." <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Please tell me that it gives you parachute pants and forces you to dance like an idiot... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    can't shoot this! *whistles* <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    ok, I just realized how "can't see ****" fits better <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    Anyways, the trailer looks promising... we'll see <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
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