Ns Demos & Videos
ang
Join Date: 2005-01-15 Member: 35829Members
<div class="IPBDescription">Some questions about recording demo/vids</div> Well, I'd like to ask you how do you record your demos and videos?
Fraps seems a good choice, but it seems to slow down my computer, so videos won't be nicely smooth recorded. Besides, vids generated by Fraps are big and have to be compressed.
Recording demos in-game is giving me some trouble. For example, the icons that notify that a structure/medpack/ammo has been "trhown" by the commander won't dissapear, and game time won't show. (I'm trying to record good commanders in order to examine their tactics) Btw, I use the cmd "record demo.dem". I know there is another one, but I don't know if it's better or worse.
All that said, the questions remain. How did you record the official trailer? How do you, NS players, record your demos?
Fraps seems a good choice, but it seems to slow down my computer, so videos won't be nicely smooth recorded. Besides, vids generated by Fraps are big and have to be compressed.
Recording demos in-game is giving me some trouble. For example, the icons that notify that a structure/medpack/ammo has been "trhown" by the commander won't dissapear, and game time won't show. (I'm trying to record good commanders in order to examine their tactics) Btw, I use the cmd "record demo.dem". I know there is another one, but I don't know if it's better or worse.
All that said, the questions remain. How did you record the official trailer? How do you, NS players, record your demos?
Comments
But how did they recorded the trailer? I looks so smooth <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
demos in highest quality
and then startmovie with 200 frames
but prepare for harddisk overload <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
If you have captured the bmps, you can convert them to avis via Virtualdub, Videomach or bmp2avi (VirtualDub is opensource, I can recommend it). If you're very new to moviemaking, you should also consider to read some tutorials to learn the basics <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> .
btw surprise: The trailer did 'only' take 23gb thanks to some lossless compression codecs <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> .
Some people also like Fraps ... I don't. Just because it takes a very good HDD to record without framedrops and on a high resolution. And it compresses the movie a bit (not lossless), so you will never get the same image quality as you would get with startmovie. As long as you can (hl, hl2, all quake engines), you should stick to the game internal commands.
1. I imagine HL has a console command that can disable the HUD (if memory serves, some screenshots (not NS, perhaps) can be taken "cleanly" by disabling the HUD). Anyone know this command, or will I have to spend a few minutes replacing every HUD sprite with a blank one?
2. What's the best way to get a spectator view to follow a player "smoothly" using free look? I imagine even with practice it would be difficult to use the mouse. I'm thinking about doing some "mouse yaw" binds, but they would be specific to each part of the movie (which means lots of binds).
3. What's the best way to capture sound, assuming I use the forums recommended demo-capture techniques? (.dem -> .bmp -> .avi using VirtualDub and Huffwuv)
Incidentally, I'm making a movie using The Specialists, not NS.
Cheers!