Mapping Help

SonicFusionSonicFusion Join Date: 2005-02-15 Member: 41215Members
<div class="IPBDescription">Onos bug</div> Hey all

Ok well ive been doing ns mapping for a few weeks now and i sorted it out quite well, did it all by trail and error, now my new map which is co_fusion ( pictures can be found here <a href='http://sfmapping.4t.com' target='_blank'>http://sfmapping.4t.com</a> ) <!--emo&::hive::--><img src='http://www.unknownworlds.com/forums/html/emoticons/hive5.gif' border='0' style='vertical-align:middle' alt='hive5.gif' /><!--endemo-->

Any way, i did a full compile, and i think my map is on 99% so the FX clan agreed to beta test it, now its 6 Vs 6 and the map is getting underway, every one enjoying themselfs when 2 / 6 aliens onos and thier legs sink into the floor and when they evolve they get stuck and i have no idea why.

I was told i should put a height of 1 unit func_wall around the entire map where a onos is likely to go, but i dunno if that was true, as then that would make epoly quite high and also vis would show it as always visable, Any way just thought i would post and make sure.

Cheers in advance <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->

Comments

  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    <!--QuoteBegin-SonicFusion+Feb 28 2005, 06:21 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SonicFusion @ Feb 28 2005, 06:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I was told i should put a height of 1 unit func_wall around the entire map where a onos is likely to go <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Thats completly ridiculous, Punch whoever told you that, NOW!! before they do any more damage.

    Apart from the fact that this should be in the Help forum. . .Make sure you compile using natural-selections hull file, I think this usually sort the Onos sticking probs._
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    Please, read the FAQ before posting.
  • SonicFusionSonicFusion Join Date: 2005-02-15 Member: 41215Members
    oops my mistake, sorry, can a mod please move this thread <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    Thanks for tip, but where is this natural-selection hull file?
  • persoperso Join Date: 2003-02-19 Member: 13740Members, WC 2013 - Supporter
    edited February 2005
    <!--QuoteBegin-SonicFusion+Feb 28 2005, 01:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SonicFusion @ Feb 28 2005, 01:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Thanks for tip, but where is this natural-selection hull file? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    It's the file <i>nshulls.txt</i> in your ns directory (.../steam/steamapps/half-life/ns). Next time, read the FAQ before posting. ^_^
  • SonicFusionSonicFusion Join Date: 2005-02-15 Member: 41215Members
    Ok sorry guys, wont happen again

    But since im here, it says add it to the end of my csg, well i did this: -hullfile C:\Program Files\Valve\Steam\SteamApps\sonicfusion\half-life\ns\nshulls.txt and it doesnt find the file
  • EnceladusEnceladus Join Date: 2004-01-18 Member: 25442Members
    put your path to the nshulls.txt into " " since <i>C:\Program Files</i> has space inbetween, it will stop looking for it after C:\Program, not using the whole path.
  • SonicFusionSonicFusion Join Date: 2005-02-15 Member: 41215Members
    Thank you.

    co_fusion is now 100% finished and with no bugs, well with any that ive found <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • KesterKester Join Date: 2004-02-21 Member: 26770Members, Constellation
    I played your map, its hardly balanced. It just turns into a stalemate at the room where the LONG corridors to the hive start (the bottle neck where you HAVE to go through to get from alien side to rine side), but that might have something to do with FX's server having no limit on co_ level ups.

    Marines finally won, but i think that was to do with the rather poor alien team, on more than one occasion i spent more than 3 mins in the hive with half the alien team after me.

    Anyhow, you need to shorten the tunnels to the hive, they are an annoyance at best, absoultly stupid imo.

    Texturing is average, as is brushwork and you layout is simple and linear.
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    edited March 2005
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> this place is like this image i found in the google.
    <a href='http://img34.exs.cx/my.php?loc=img34&image=eita1jt.jpg' target='_blank'><img src='http://img34.exs.cx/img34/2471/eita1jt.th.jpg' border='0' alt='user posted image' /></a>
  • SonicFusionSonicFusion Join Date: 2005-02-15 Member: 41215Members
    Truth to tell i never saw that picture lol, i remeber from one of the official ns maps a sort of reactor, cant remember which so i sort of copied that idea <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    Thanks for the feed back, since its my first ns map im pleased with it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
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