Problem With Ns_hera

WaffleSpoonWaffleSpoon Join Date: 2002-01-30 Member: 133Members
<div class="IPBDescription">and elevators in general...</div> When playin on ns_tanith, I play as alien, and when doing that, i've been trying to find every possible "bug" that u can exploit, to remove it =).

I always build offense chambers and defence chambers under the elevators, since u can put them on eachther, u can lock those elevators down, making it impossible for anyone but skulk to go from hive to that resource point. The good thing about the elevators here, is that if u stand under them, u wont get crushed or stuck, the elevator will simply go the other direction if halted.

Now, tried the same with some elevators on hera, and the one in the reactor room without a hive, well I got stuck under it, just thought it would be nice changing dat. But on the other hand, its such an small change and might not even be worth it, but say u are a marine, waited a long time for HA and HMG + welder, charging after your marines, miss elevator, happen to stop under it, well.. back to readyroom and respawn =/.

Also, I find it very easy to drop buildings off of ledges at high places, making it possible to drop more chambers at one spot than should be possible, change so that u have to have 64x64 surface to build?.. ah well, just a funny tactic.
Sign In or Register to comment.