New Patch Tweek
Atziluth
Join Date: 2002-11-01 Member: 1995Members
<div class="IPBDescription">Things I found in a few games.</div> After playing all night on a final beta patch server I see a couple off things immediately.
(This is from the perspective of a 99% alien player)
1) Fades are now perfect... good work.
2) Would rather see grenade launchers back the way they were except without double damage against buildings.
3) Heavy Machineguns need dmg increased to what they were... The extra kick was noticibly missing.
Other then that the patch addressed some much needed fixes... only time will tell how the patch hurts/helps... This was my first impression and is mostly positive... The GL is still a pain in the butt, but is less functional then before without fixing the biggest grip about it. I think just redusince the dmg vs buildings would be the perfect fix without gimping it's ROF and clip. All in all great mod guys! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
(This is from the perspective of a 99% alien player)
1) Fades are now perfect... good work.
2) Would rather see grenade launchers back the way they were except without double damage against buildings.
3) Heavy Machineguns need dmg increased to what they were... The extra kick was noticibly missing.
Other then that the patch addressed some much needed fixes... only time will tell how the patch hurts/helps... This was my first impression and is mostly positive... The GL is still a pain in the butt, but is less functional then before without fixing the biggest grip about it. I think just redusince the dmg vs buildings would be the perfect fix without gimping it's ROF and clip. All in all great mod guys! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->