Co_daimos Performance Issues
dutchminator
Join Date: 2004-11-18 Member: 32863Members
<div class="IPBDescription">co_rebirth all over again?</div> Hi all,
Since 3.0f release, i've noticed daimos has received big graphic upgrades. I like them, but my cpu doesn't for some reason. It gives me a 20fps at most when looking at a corner in an empty room, and even when just moving, fps is 15. In the b5 version of daimos, my normal fps in combat was 20fps...
When co_rebirth was still in, it had the exact same problem. All maps ran fine, except rebirth.
My system is:
P3 733mhz
128mb ram
voodoo3 16mb videocard
I know it's old junk, but it ran b5 maps fine with 25 average. in 3.0f it still runs graphically-unchanged maps like veil or hera fine, only daimos is causing unplayable fps drops.
Since 3.0f release, i've noticed daimos has received big graphic upgrades. I like them, but my cpu doesn't for some reason. It gives me a 20fps at most when looking at a corner in an empty room, and even when just moving, fps is 15. In the b5 version of daimos, my normal fps in combat was 20fps...
When co_rebirth was still in, it had the exact same problem. All maps ran fine, except rebirth.
My system is:
P3 733mhz
128mb ram
voodoo3 16mb videocard
I know it's old junk, but it ran b5 maps fine with 25 average. in 3.0f it still runs graphically-unchanged maps like veil or hera fine, only daimos is causing unplayable fps drops.
Comments
<a href='http://www.unknownworlds.com/forums/index.php?showtopic=89601&st=0' target='_blank'>http://www.unknownworlds.com/forums/index....opic=89601&st=0</a>
nsarmslab.com has a few low polygon models.
i suggest using the lowest resolution
mp_decals 100
PS: i play on 1024x768 and i dont use custom models
PS: i play on 1024x768 and i dont use custom models <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
With your lowend system you should use 800x600 imho.
P3 733MHz CPU
384 MB PC-100 RAM
nVidia TNT2 32 MB video card
Yet, I don't have major problems with the new co_daimos. In fact, I don't notice any fps issues from the older map.
But I do use 800x600 to keep my fps at least 30, which is my average. In fact, that should be the resolution you should be using, since we have a now low-end system.
Texturlights use more lightdata afaik, because they are composed of many point lights to gain accurate lighting.
Look at the map, there are so many texturlights used as "trim-textures" like in rebirth as far as I remember.
Some compile options can even increase the lightdata (amount of lightmaps) by increasing its quality.
If you are getting FPS drops please send me some screenshots of different areas of the map so that one can see where the drop happens and what your average FPS is. It could also help if you append your system configuration and your config file (graphic settings and that stuff).
As I said, at the moment I can't reproduce the problem, but if you mail me your screenshots I'll look into it some more.
/Hyper