What Happened To My Warspike!?
AlienFromBeyond
Join Date: 2003-04-05 Member: 15220Members
I've gotten back into NS now that 3.0 final has been released, and decided to get my favorite custom job, the warspike. So I got to NSArmsLab to download it and stick it in. But it's not the way it used to be! Now the reload is the marine holding it up by one hand, instead of swinging it around and reloading. The new animation seems to have pauses in it just to take up time :/. In addition, there's a an idle animation where the marine holds it upright, blocking off the entire right screen. And it doesn't even line up correctly after it, making it jump afterwards! Anyone have this old version I'm talking about?
As a more on topic question, how do I use multiple muzzleflashes? NS always seems to use whatever muzzleflash1 is and use it for everything :/.
As a more on topic question, how do I use multiple muzzleflashes? NS always seems to use whatever muzzleflash1 is and use it for everything :/.
Comments
Oh, and how do you edit the tracers? Want them to match my muzzleflash/sounds.
<a href='http://www.unknownworlds.com/forums/index.php?showtopic=89660' target='_blank'>http://www.unknownworlds.com/forums/index....showtopic=89660</a>
the reason why I linked it fool (not fuzzy) you should really make sure that it's the same model before you say it is, us ns nerds know what we're talkn' about <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo-->
the reason why I linked it fool (not fuzzy) you should really make sure that it's the same model before you say it is, us ns nerds know what we're talkn' about <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Considering its on the same host, I was pointing that the animations are diffrent so he dosent think you were linking him to the same thing thats on nsarmslab D:
<a href='http://www.unknownworlds.com/forums/index.php?showtopic=89660' target='_blank'>http://www.unknownworlds.com/forums/index....showtopic=89660</a> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
That wasn't very useful. I mean I've downloaded some muzzleflashes and want to use different ones for each. Is this possible from my point of view?
Second, didn't like the warspike on your site Fuzzy. I'm interested in the old version Cheez! says he has. Anyone know of a site where he can upload it/send it?
Third, anyone know about editing tracers?
?
Each what?
*edit* I went back and redid the fire animation and fixed the end of the reload animation. Fire animation no longer has a crappy tilt to it and the reload dosent jerk to the mag release.
And I meant different muzzleflashes for different guns. Like a muzzleflash for my HMG+LMG, and a different one for my shotgun, and yet another different one for my pistol. I alreay have multiple different muzzleflashes, and I was wondering whether that was possible.
the fire animation is everywhere
the reload does not suit this gun AT ALL (stop using the specops anims and make ur own )
idle isn't really needed, just shows off how **** ns hands are
your anims need a facelift friend
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lol the irony
I <3 Fuzzy's animations, but wheres Brig's animations of the warspike?
And all the animations were made by me on my version, spec ops had nothing to do with mine. The cal. of the gun would make a high recoil and when reloading, I dobut you would be able to reload a gun that big any other way than the way I've done it, unless your pumped on some uber steroids, which by the ns arms look, isint happening.
Hey, I can dream can't I? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
although the rest make sense, it just doesn't seem like they do the model justice. Especially the reload, but this is all said with no offense given, this is purely just my opinion
although the rest make sense, it just doesn't seem like they do the model justice. Especially the reload, but this is all said with no offense given, this is purely just my opinion <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Or it could be the default 1.04 grenade launcher draw animation, but thats just me.
Oh, and I got the 1.04 GL as LMG from NSArmslab, and I've noticed that for some reason there's no muzzeflash when I fire it when I have HA. Is there anyway to fix this or what?
Oh, and I got the 1.04 GL as LMG from NSArmslab, and I've noticed that for some reason there's no muzzeflash when I fire it when I have HA. Is there anyway to fix this or what? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Yea, decompile the la and ha model and take the $attachment string from the la model's .qc code (open with wordpad) and paste it into the HA's .qc and recompile.
As for the sprite, take a screenshot of the warspike from the side, greyscale it, and make a sprite out of it. If you dont know how to make sprites, theres tons of tutorials on it and its pretty simple to learn. I was making sprites when I was about 10 <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
As for the sprite, take a screenshot of the warspike from the side, greyscale it, and make a sprite out of it. If you dont know how to make sprites, theres tons of tutorials on it and its pretty simple to learn. I was making sprites when I was about 10 <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
So, what program would I use to decompile/recompile the model? And on the screenshot bit, do you mean in game, or in a model viewer? I assume the second...