New Pc Card That Specifically Processes

CplDavisCplDavis I hunt the arctic Snonos Join Date: 2003-01-09 Member: 12097Members
edited March 2005 in Off-Topic
<div class="IPBDescription">game physics engines</div> I was reading about this all over today,
Did anyone else read about this?

Forget CPUs and GFX Cards,

Get the new Physics Prossessing Unit!
Made by this company

<a href='http://www.ageia.com/technology.html' target='_blank'>Ageia</a>

basically read about it at gamespot <a href='http://hardware.gamespot.com/Story-ST-x-1610-x-x-x' target='_blank'>here</a>



<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->a new add-in pci-card/pci express card is being developed called the PPU (physics processing unit).  it is strickly used for physics in video games.  right now physics are handled by the cpu and gpu, boggin them down when more than 10-15 objects are being manipulated at the same time.  well the ppu can handle hundreds of objects at once, and taking a huge **** load off the cpu and gpu.  its like a add in sound card...better.  the ppu is expected to revolutionize gaming physics.  the unreal 3 engine is developing itself around this technology<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->


Cant wait to see how this turns out.

Comments

  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    Sweet! That's something that will help in HL2. ^^
  • Mad_ManMad_Man Join Date: 2003-06-13 Member: 17359Members, Constellation
    Slashdot so owns you
    <a href='http://slashdot.org/article.pl?sid=05/03/08/1827239&tid=137' target='_blank'>http://slashdot.org/article.pl?sid=05/03/08/1827239&tid=137</a>

    But none the less I will get one if enough good games use it/require it
  • Marik_SteeleMarik_Steele To rule in hell... Join Date: 2002-11-20 Member: 9466Members
    edited March 2005
    Well, after video 3d accelerators and sound cards that handle effects in hardware, I can only think of 2 more acceleration products we could use right now: for AI and for physics. I thought nobody would make a card for either because AI is extremely nonstandardized, and physics models range from the Havok system to NovodeX. I suppose the battle between physics models will turn out much like the battle between OpenGL and D3D. Sooner or later cards will support multiple systems, and we'll be happy.
  • antifreezeantifreeze The guy with the goods&#33; Join Date: 2003-05-12 Member: 16232Members, Constellation
    I can see this as being a major advancement and i hope valve update the HL2 engine to use it. However, i'm sure this will be expensive so i don't wan't to spend £200 on something i will only benefit from in games. It would be good if somehow the processor could offload other tasks to it.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    I had been thinking about something like this for a little while, but I never figured they would acctually bother. It has TONNES of potential for increasing the capability of games and game engines, expecially with hyper fast 128 bit calculations. Simulation has never looked so promising.
  • Cold_NiTeCold_NiTe Join Date: 2003-09-15 Member: 20875Members
    Oh my god I can't wait.
  • HybridclawHybridclaw Join Date: 2003-11-03 Member: 22271Members
    hmmmm.....
    save up money for a bunch of games......
    or
    save up money for this......
  • Cold_NiTeCold_NiTe Join Date: 2003-09-15 Member: 20875Members
    <!--QuoteBegin-Hybridclaw+Mar 9 2005, 09:29 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hybridclaw @ Mar 9 2005, 09:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> hmmmm.....
    save up money for a bunch of games......
    or
    save up money for this...... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Or delve into student loans, <i>screw yourself</i>, and get both. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
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