Aliens Have The Edge In 3.0
AngelSaphire
Join Date: 2004-10-20 Member: 32374Members
is it me or is it that now Alien teams are stacekd compared to marines? What has happened that has made them so strong? I've been forced into lots of Marine games and it seems now that Aliens win more. Unless this is just me anyways please dont hurt me if there is a post about this already <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Comments
That being said, I'm not sure why the team felt the aliens needed a buff.
Marines ARE the protagonists in this little fantasy world. And they do face a real challenge. In a MP game that is supposed to reproduce the chilling suspense of horror flicks, I don't have much problem with the monsters being a little overpowered and a real challenge to defeat.
And frankly, we've yet to see comm's full ingenuity get used against the new buffed aliens. For instance, with sensory now in the mix in a big way, I would have expected that pub comms would start electrifying and scanning more often. I haven't seen it yet though: just a lot of whining about how sensory is too powerful.
But come on: electrification costs only about as much as building a new res tower, and it prevents you FROM having to build new res towers usually at least until the second hive goes up. It's a no-brainer against sensory (where you really have to keep the marines together in larger groups to ward off ambushes, meaning that they can't save res towers as easily). Most games I've seen, comms have had to build the same res tower as many as FOUR times throughout the game, when electrification could have made the first one last that whole time. Personally, I'd like to see electrification be more linked to the obs (since obs is part of the counter to cloaking) rather than tfs (which are more a counter for defense chambers), but the fact remains: if marines aren't using electrification, then they have yet to really come into their own in dealing with alien strategies.
The other issue is scanning. Comms have replenishable scan energy for a reason: so they can use it every once and awhile. When you're up against cloaked skulks, every thirty seconds that goes by where the comm doesn't either help his marines out or gather intel about alien chambers/positions by scanning is a wasted opportunity (and you don't need to save scan energy for seiges as much as comms seem to think: direct marine-sighting is often much more effective). I still see plenty of scan energy that goes to waste against cloaked skulks. So, again, it's hard to take seriously complaints about overpowered aliens.
Just think: if you nerf aliens to make things "even," and THEN marines realize these strategies... we're back to marine domination again.
The majority of the losses where on servers where it was apparent that the marines had a competant commander that knew what to upgrade depending on which chamber was built first.
Then again, if you send most of your team to gunpod, get the res, electrify it and then worry about getting one more res and a hive, things work a lot better. But I rarely see comms elec that first res.
Nope-i find that marines are winning more and more now.
Soon it will be even. I just played for about 2 hours straight, and marine won almost half the time.
You people complain too much.
Aliens <b>might</b> win if they don't use teamwork. Aliens probably <b>will</b> if they use teamwork.
Marines <b>will not</b>, under any circumstances, win if they don't use teamwork. Marines <b>might</b> win if they use teamwork.
No, I'm not saying Aliens don't use teamwork right now. Just not enough.
Also Commanders need to learn how to counter SC effectivly, as well as learning how to take better control and use more strategy.
Then again, if you send most of your team to gunpod, get the res, electrify it and then worry about getting one more res and a hive, things work a lot better. But I rarely see comms elec that first res. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Maybe, it's because eon has only been out for a week. I bet later on, there will be better strategies on eon.
I agree with your statements 2 for 8, but wasn't marines supposed to be more reliant on teamwork all along? At least ramboing has been nerfed, which IMO, was a much-needed change.
Aliens <b>might</b> win if they don't use teamwork. Aliens probably <b>will</b> if they use teamwork.
Marines <b>will not</b>, under any circumstances, win if they don't use teamwork. Marines <b>might</b> win if they use teamwork.
No, I'm not saying Aliens don't use teamwork right now. Just not enough. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Teamwork only goes so far when it is put toward a strategy that won't work well against what the other team is doing. Marines need to do more in changing their strategy than just using teamwork (several of those things are already mentioned in this thread).
usually i get like 30:17 if im actually being agressive.
usually i get like 30:17 if im actually being agressive. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Co isn't that much different. The new cloaking and passive regen help the smallest ammount, but generally its just same old same old.
Marines will not, under any circumstances, win if they don't use teamwork. Marines might win if they use teamwork.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I totally agree.
Anyways I agree with the ammount of team work it takes to win. It takes less team work as aliens.
I don't think SC is overpowered and I would suggest not linking elect with TF's. This would help alot. I hate dropping an early TF just so I can electify my Some RT's. As comm I try to focus on holding 3 RT's and just upgrading and taking down alien RT's. Always have 1 or 2 people always(and I mean always) on res patrol. Shortly after the second hive is dropped I becan and have the team rush the hive.
its about the unbalance i guess =|
electrification costs 30 res and takes around a minute(?) to complete. an rt costs 15 res. electrification is not a valid strategy because its so expensive and thus prevents you from getting upgrades and guns and getting that 2nd hive sieged, the things you REALLY need res on.
Before 3.0 final the marine's startagy was a direct counter to defense chambers. They didn't have to worry about a sensory chamber dropped early on or movement chambers. Now that things are different the marines must adapt electrification will work wonders against one hive life forms that do not have defense chambers backing them up. A commander needs to be prepared for anything since the Kharaa do not even need defense chambers when the second hive goes up. The defense the marines have against the aliens is the shotgun. If the marines waits for the lifeform to get close the alien will be dropped in 3 or less shots from the shotgun. The hmg is equally devastating against aliens with no defense upgrades.
The simplest way for a single marine to survive is to not go alone anywhere. There is not much I can say about this except that rambos just do not work anymore. Phasgate shotgun rushes will work but only if there is complete suprise. The old tactics just do not work anymore. All old marine stratages were centered around the the MDS build style. Now there are 9 distinct build stratagies for the aliens to take.
However if the marines ever have an overwhelming advantage they risk becomeing complacent and relieveing the pressure on the kharaa. When this happens the tendancey to rambo becomes greater and as stated above a lone marine is a dead marine. The marines should never stop pressing the attack. A war was never won by solely defending. If the marines are constantly attacking in groups of 2 or greater the kharaa must respond or face the loss of a hive or losing the game entirely. The best way for the marines to win now is to contantly press the attack on both enemy resource towers and hives. If the kharaa have no resource towers they will not have res flow and thusly no fades.
Right now the kharaa are overly bold and rightly so. The marines have become complacent at how easy it was to win before and now they are the one who are forced to adapt new stratagies or lose.