Tonly time i have seen "cheating" in ns is when a server admin changed the skulks speed setting so skulks were uberfast(u could walk from 1 hallway to another in 2/1 sec) and evertime a marine joined he would go like "omf speedhax!, ban him".That was god damn funny.
the new version of hlguard maintained by thezproject works very well, the only problem is, you have to disable the rapidfire detection, or you get banned if you blink madly.
<!--QuoteBegin-Dihard+Mar 10 2005, 11:55 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dihard @ Mar 10 2005, 11:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> How come still so few servers use Cheating-Death?? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Cheating death doesn't work. There, I said it. There are just too many programs running around that can spoof cheating death. The only use for it is giving pubbies a false sense of security.
<!--QuoteBegin-Mr JeburtO+Mar 10 2005, 03:31 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mr JeburtO @ Mar 10 2005, 03:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ive seen a slight increase in hackers, and these are generally aimboters and models hacks. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> how can you see model hacks unless your server has consistancy?
DC_DarklingJoin Date: 2003-07-10Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
Cause CD is a piece of crap?
ok.. before I get flamed, read further. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
I got a HL Server for my HL Clan. In the old prevac days we runned HLguard (still do) and CD.. It was CRAP. Exept for the fact that we needed to update nearly every freaking week, alot of ppl had trouble with CD + HL. I found it odd untill I got it myself.
basicly CD refuses to hook the hl dll, so absicly, CD will NOT load. Period. I tried asking on the support forum, trying there nice ideas. It actually worked sometimes, sometimes. But then we got a new version, and it failed again. I got me CD beta versions, who at first ran great. Then it started to work, not work (going to another beta version) and in the end, the final release again, did not work.
Support went dead on solutions, they kept saying up solutions I tried and which did not work, also the almighty search function learned me that more experienced this problem. (how nice, alot of ppl post it and they do nothing about it)
i recently, bout a few weeks ago, checked CD again. It still does not hook.
<!--QuoteBegin-Swiftspear+Mar 10 2005, 03:53 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swiftspear @ Mar 10 2005, 03:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Mr JeburtO+Mar 10 2005, 03:31 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mr JeburtO @ Mar 10 2005, 03:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ive seen a slight increase in hackers, and these are generally aimboters and models hacks. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> how can you see model hacks unless your server has consistancy? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> experiance my child
Cheating death sux. We instaled it on our servers (ns.pl) and thare was a funny bug giving marines 2 times faster atacks when moving forward, it was funny every marine was knifing like 3-4 skulks in a row, and it hangs up steam. Regarding cheaters, its hard to recognize skilled players from aimbotters, when i suspect a cheater I watch their movement, knowledge of the map (skilled players are old timers usualy that know how to move, they know where to go etc.), and how they are looking around etc. If a player is not even watching around just in one moment hits attack, its obvious for me that he has some hax. In my history i have banned one speedhacker and an aimboter (3 perfectly cloaked skulks with lmg and pistol wallhack and aimbot). About the topic i play a lot even on Wesels server and i dont see tham much, only one weird thing that makes skulk or lerk stick to marine when touched but maybe it was my ping or some thing but every one whined about that player (wasnt my server so i just changed it). About over cheaters and learning how to spot thrm, i have a large demos collection gathered from various forums etc. i can post some of them here.
I love watching people who say "it's not cheating, it's just skill" since it shows a complete ignorance of the fact that cheaters do exist.
I recall one server operator that made some interesting observations regarding cheaters. In his opinion he found more cheaters tend to favor playing marine since it is easier to cheat with. Personally I never make accusations of cheating unless I spec the person, but I usually will watch to see how they do playing alien. The most obvious cheaters will 'own' as marine but suck as alien. (which a 'skilled' person would not have a problem with - skill is fluid, and if a person is truly skilled then they should be able to be just as skilled playing on either team)
So yeah, the guy that went 30-1 as marine and is going 1-15 as alien might have more going for him than just a 'bad game'... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
<!--QuoteBegin-Savant+Mar 10 2005, 11:14 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Savant @ Mar 10 2005, 11:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I love watching people who say "it's not cheating, it's just skill" since it shows a complete ignorance of the fact that cheaters do exist.
I recall one server operator that made some interesting observations regarding cheaters. In his opinion he found more cheaters tend to favor playing marine since it is easier to cheat with. Personally I never make accusations of cheating unless I spec the person, but I usually will watch to see how they do playing alien. The most obvious cheaters will 'own' as marine but suck as alien. (which a 'skilled' person would not have a problem with - skill is fluid, and if a person is truly skilled then they should be able to be just as skilled playing on either team)
So yeah, the guy that went 30-1 as marine and is going 1-15 as alien might have more going for him than just a 'bad game'... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
Regards,
Savant <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Tue realy true i seen many players but thing of it the way of a normal Counter strike player he knows how to kill with a weapon aim shoot, i had a pr0 CS player on my server he didnt know what to do he sucked at aliens but when i puted him in hive gaved ammo no one could take him he just had a good aim and he didnt know how to move properly what is 80% of skill in alien team.
ssjyodaJoin Date: 2002-03-05Member: 274Members, Squad Five Blue
thats not true, since both teams are played quite differently... ive done just what u said, 30-1 on rine, next game switch team, blegh, i sucked.. or the other way around, good alien, bad rine. it happens. most ppl say that most accused are just skilled players because they themselves have either been or seen ppl banned for cheating that isn't. it happens more often than the banning of an actual cheater.. hell, ive been banned for cheating and im not that good. ppl are just whiney
The point of a person who is supposedly 'skilled' is that they have a higher than average aptitude at learning a game. So while a person who comes over from CS may be better at marines in the beginning, they SHOULD become just as good at alien pretty quickly. Skill is really just a person's ability to learn, and so they should adapt to alien in a fairly short period of time if they are truly skilled.
I've seen the 'truly skilled', and they will do just as well on BOTH sides in any class. Those are the people I use as a measuring stick.
It's really sad that we have to discuss this <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> I always asked myself why are there cheaters in general? what makes them to think about cheating and in the end what makes them to think that cheating is cool? what is cheating good for? your personal ego ? that's poor..sorry
People tend to be unhappy if they don't have a chance to win. Whether this is caused by cheating or skill isn't the issue, as these people simply aren't having fun, and hence will leave your server.
The only realistic option is to limit the level of skill on servers so that players are evenly matched. Cheaters would then be limited to high skill servers. Even then, they wouldn't dominate due to the advanced strategies and teamwork that high skill players normally possess.
I doubt cheaters have fun. I suspect their motive is to annoy others by crushing their hopes of winning. If cheaters fail to win, for whatever reason, they tend to leave quickly.
In the past few days I've seen people talk about some kind of cheat or exploit that allows you to perform an attack many times at once, did anyone else notice or hear about this?
X_StickmanNot good enough for a custom title.Join Date: 2003-04-15Member: 15533Members, Constellation
<!--QuoteBegin-Lt Realness+Mar 10 2005, 09:49 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lt Realness @ Mar 10 2005, 09:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It's really sad that we have to discuss this <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> I always asked myself why are there cheaters in general? what makes them to think about cheating and in the end what makes them to think that cheating is cool? what is cheating good for? your personal ego ? that's poor..sorry <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I used to use a wallhack on CS, just for a laugh. Oddly enough, even though I actively tried to make it appear as if I was hacking (i.e., crouch behind a box and shoot people through it all the time), i never once got banned for cheating, yet I did when I <b>wasn't</b> cheating, and i really wasn't all that good (and even worse with the wallhack, for some reason).
I was never really upset with my playing ability on CS (i was never amazingly good but I could hold my own on your average pub), so I used it for a laugh, basically. So I assume other people do the same.
<!--QuoteBegin-InFlames+Mar 10 2005, 12:56 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (InFlames @ Mar 10 2005, 12:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I too have noticed a sharp increase of hook usage since the latest release, however this increase is more than likely just the old idiots coming back to check it out rather than the alternatives.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
It may be a factor, then on the other side 2 of the bans were people playing a longer time on my server while I had never a reason to watch them. They were just average public players. Within the first case I got a hint by a regular that this player may cheat and I recognized their increased kill/death ratio. So I watched him with a hide spectate plugin and the first scene was a direct hit of evidence. The other was a similar case.
I’m not sure, but one of the cheaters looked like he had activated an option so also structures get locked with the aimbot. It was quite hilarious seeing a jetpacker flying through the hive area while switch the lock between the hive and 3 skulks rapidly killing all 3 skulks with one LMG magazine <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->.
Because two of the bans were known player and because it looks like there are new functions (structure lock) it’s a good chance that’s a new and Natural Selection optimized hook.
About “hook” I used the word “hook” as it’s the programmer’s term cheats like OGC operate. They “hook” the game-DLL so all calls to game-DLL getting “intercepted” by the cheat-DLL and they are able to “inject” their own logic and pass a (or more) possible modified call(s) to the game-DLL. So the mod-ability of HL is a great vulnerability for cheats and it’s quite easy to code. All you need is to know how to hook a DLL and the functions of the game-DLL which most are well documented in the HL SDK.
<!--QuoteBegin-SentrySteve+Mar 10 2005, 01:38 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SentrySteve @ Mar 10 2005, 01:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Keyser+Mar 10 2005, 04:38 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Keyser @ Mar 10 2005, 04:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Swiftspear+Mar 10 2005, 09:12 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swiftspear @ Mar 10 2005, 09:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Emanon+Mar 10 2005, 09:09 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Emanon @ Mar 10 2005, 09:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Teppla = Overrated. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Maby so, but him and the .txt crew probably account for more acctually skill related bans then any other NS player around right now. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Who? Isn't .txt some pubclan? If they make up the majority of skill related bans, then we're in trouble. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> yeah keyser pretty much hit this one on the nose - .txt isnt a clan - it's just 4 or 5 people who play combat and get banned - teppla got the website and everything now people think we're the cream of the crop - people can rock us no problem (mustang, for example) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> AHAHAH Ya, i'd definately say that people EXIST, that will rock you guys. I'd say you'd lose in a real game to any delta/high omega team, but like that one guy said, besides being good you guys act like asshats. Stacking marines in Co, and owning nubs while spamming all clear will get you banned from places. Its hilarious in my opinion.
I don't buy the argument that haxors in NS are rare. Certain servers have weekly problems with cheaters. I include people using 3rd party tools to help see cloak as cheaters, so that increases the cheater number four fold. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->
Only the most obvious cheaters get caught anyways. Lots just toggle their crap off, so speccing is useless even when half the server is calling for the punk's head. This is also why many admins will just BOS and not bother with a demo.
But, like I've said before, the best possible way to handle the problem is a <a href='http://www.ruiner.org/allthepigs/' target='_blank'>Roaster John</a> variant. If such a thing came into existance, I'm sure there'll be lots of lols and mortified responses from the community who thinks certain people would NEVER touch a hack and they are right while a ton of admins are wrong.
<!--QuoteBegin-Sizer+Mar 11 2005, 01:26 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sizer @ Mar 11 2005, 01:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I don't buy the argument that haxors in NS are rare. Certain servers have weekly problems with cheaters. I include people using 3rd party tools to help see cloak as cheaters, so that increases the cheater number four fold. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> people like this do not exist. you can talk about increased amount of aimbotters and speedhackers, sure, but dont say this because its a MYTH nothing else.
<!--QuoteBegin-Curve+Mar 11 2005, 05:07 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Curve @ Mar 11 2005, 05:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Its just not fair when they do come into a game, i cant wait for a enforced anti hack tool which works with steam<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> There will be never a complete protection against cheaters. There will be always possibilities for cheat programmers to create cheats. And even in the worst case for the cheat developers if the game software will run in a trusted computing environment it will be possible (because something like trusted computing doesn’t exist really. The only thing that increases is the effort to create the cheat.
While Cheating Death is the lowest possible protection with a client side client with can easy compromised (like Cheating Death’s Death). VAC is surly a technical better solution as it’s included into the game’s framework and gets protected by the steam environment it will only takes a little more effort to create a VAC-proof cheat or even a hacked VAC.
Thinking about to stop cheating is like thinking about ways to stop crime. There measures to minimize the problem but I don’t think crime will vanish from earth anytime.
-------------------------
And I don’t even think the main problem is that people cheat. Imho it’s a bigger problem that people uneducated about cheats accusing others off it. It disturbs the peace of servers and communities. The internet is crowded of people argue about topics they don’t have any clue about it. I highly suggest that everyone tries to educate himself before you start to argue about something.
And about the reason why someone cheats there are two groups of cheaters: the casual and the competitive cheater. The casual cheater just play for fun and the reason he uses the cheat is because he want to moderate successful so he have fun but don’t want to invest the time to improve them and don’t want to play every time with full stake to be moderate successful. The competitive player uses the cheat because he won’t accept that he looses against better opponents. That mindset also doesn’t allow him to improve himself because he isn’t searching the reasons within himself but on other factors (“I use the cheat because all other cheat too”).
Anyways my – currently to small - admin staff and trusted members of my server are informed about a possible increase of cheaters currently and I hope I have still more time to play Natural-Selection than specate suspicious players or watch demos of suspects.
how do you server ops feel about implementing some sort of universal black-list? thread is here: <a href='http://www.unknownworlds.com/forums/index.php?showtopic=89841' target='_blank'>http://www.unknownworlds.com/forums/index....showtopic=89841</a>
<!--QuoteBegin-DuoGodOfDeath+Mar 11 2005, 07:35 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DuoGodOfDeath @ Mar 11 2005, 07:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Now only if VAC was compatible with NS (is it?) we wouldn't have to worry so greatly on cheaters. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> VAC modules are only given to official Valve owned modifications/games.
Comments
Cheating death doesn't work. There, I said it. There are just too many programs running around that can spoof cheating death. The only use for it is giving pubbies a false sense of security.
how can you see model hacks unless your server has consistancy?
ok.. before I get flamed, read further. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
I got a HL Server for my HL Clan. In the old prevac days we runned HLguard (still do) and CD.. It was CRAP. Exept for the fact that we needed to update nearly every freaking week, alot of ppl had trouble with CD + HL. I found it odd untill I got it myself.
basicly CD refuses to hook the hl dll, so absicly, CD will NOT load. Period. I tried asking on the support forum, trying there nice ideas. It actually worked sometimes, sometimes. But then we got a new version, and it failed again. I got me CD beta versions, who at first ran great. Then it started to work, not work (going to another beta version) and in the end, the final release again, did not work.
Support went dead on solutions, they kept saying up solutions I tried and which did not work, also the almighty search function learned me that more experienced this problem. (how nice, alot of ppl post it and they do nothing about it)
i recently, bout a few weeks ago, checked CD again. It still does not hook.
CD is not worth the pain acompanied with it.
how can you see model hacks unless your server has consistancy? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
experiance my child
I recall one server operator that made some interesting observations regarding cheaters. In his opinion he found more cheaters tend to favor playing marine since it is easier to cheat with. Personally I never make accusations of cheating unless I spec the person, but I usually will watch to see how they do playing alien. The most obvious cheaters will 'own' as marine but suck as alien. (which a 'skilled' person would not have a problem with - skill is fluid, and if a person is truly skilled then they should be able to be just as skilled playing on either team)
So yeah, the guy that went 30-1 as marine and is going 1-15 as alien might have more going for him than just a 'bad game'... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
Regards,
Savant
I recall one server operator that made some interesting observations regarding cheaters. In his opinion he found more cheaters tend to favor playing marine since it is easier to cheat with. Personally I never make accusations of cheating unless I spec the person, but I usually will watch to see how they do playing alien. The most obvious cheaters will 'own' as marine but suck as alien. (which a 'skilled' person would not have a problem with - skill is fluid, and if a person is truly skilled then they should be able to be just as skilled playing on either team)
So yeah, the guy that went 30-1 as marine and is going 1-15 as alien might have more going for him than just a 'bad game'... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
Regards,
Savant <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Tue realy true i seen many players but thing of it the way of a normal Counter strike player he knows how to kill with a weapon aim shoot, i had a pr0 CS player on my server he didnt know what to do he sucked at aliens but when i puted him in hive gaved ammo no one could take him he just had a good aim and he didnt know how to move properly what is 80% of skill in alien team.
I've seen the 'truly skilled', and they will do just as well on BOTH sides in any class. Those are the people I use as a measuring stick.
Regards,
Savant
thats all i can make from this. be careful because if you ban nonhackers, you cause people to leave the community.
I always asked myself why are there cheaters in general? what makes them to think about cheating and in the end what makes them to think that cheating is cool? what is cheating good for? your personal ego ?
that's poor..sorry
The only realistic option is to limit the level of skill on servers so that players are evenly matched. Cheaters would then be limited to high skill servers. Even then, they wouldn't dominate due to the advanced strategies and teamwork that high skill players normally possess.
I doubt cheaters have fun. I suspect their motive is to annoy others by crushing their hopes of winning. If cheaters fail to win, for whatever reason, they tend to leave quickly.
I always asked myself why are there cheaters in general? what makes them to think about cheating and in the end what makes them to think that cheating is cool? what is cheating good for? your personal ego ?
that's poor..sorry <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I used to use a wallhack on CS, just for a laugh. Oddly enough, even though I actively tried to make it appear as if I was hacking (i.e., crouch behind a box and shoot people through it all the time), i never once got banned for cheating, yet I did when I <b>wasn't</b> cheating, and i really wasn't all that good (and even worse with the wallhack, for some reason).
I was never really upset with my playing ability on CS (i was never amazingly good but I could hold my own on your average pub), so I used it for a laugh, basically. So I assume other people do the same.
I too have noticed a sharp increase of hook usage since the latest release, however this increase is more than likely just the old idiots coming back to check it out rather than the alternatives.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
It may be a factor, then on the other side 2 of the bans were people playing a longer time on my server while I had never a reason to watch them. They were just average public players. Within the first case I got a hint by a regular that this player may cheat and I recognized their increased kill/death ratio. So I watched him with a hide spectate plugin and the first scene was a direct hit of evidence. The other was a similar case.
I’m not sure, but one of the cheaters looked like he had activated an option so also structures get locked with the aimbot. It was quite hilarious seeing a jetpacker flying through the hive area while switch the lock between the hive and 3 skulks rapidly killing all 3 skulks with one LMG magazine <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->.
Because two of the bans were known player and because it looks like there are new functions (structure lock) it’s a good chance that’s a new and Natural Selection optimized hook.
About “hook”
I used the word “hook” as it’s the programmer’s term cheats like OGC operate. They “hook” the game-DLL so all calls to game-DLL getting “intercepted” by the cheat-DLL and they are able to “inject” their own logic and pass a (or more) possible modified call(s) to the game-DLL. So the mod-ability of HL is a great vulnerability for cheats and it’s quite easy to code. All you need is to know how to hook a DLL and the functions of the game-DLL which most are well documented in the HL SDK.
Maby so, but him and the .txt crew probably account for more acctually skill related bans then any other NS player around right now. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Who? Isn't .txt some pubclan? If they make up the majority of skill related bans, then we're in trouble. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
yeah keyser pretty much hit this one on the nose - .txt isnt a clan - it's just 4 or 5 people who play combat and get banned - teppla got the website and everything now people think we're the cream of the crop - people can rock us no problem (mustang, for example) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
AHAHAH Ya, i'd definately say that people EXIST, that will rock you guys. I'd say you'd lose in a real game to any delta/high omega team, but like that one guy said, besides being good you guys act like asshats. Stacking marines in Co, and owning nubs while spamming all clear will get you banned from places. Its hilarious in my opinion.
Only the most obvious cheaters get caught anyways. Lots just toggle their crap off, so speccing is useless even when half the server is calling for the punk's head. This is also why many admins will just BOS and not bother with a demo.
But, like I've said before, the best possible way to handle the problem is a <a href='http://www.ruiner.org/allthepigs/' target='_blank'>Roaster John</a> variant. If such a thing came into existance, I'm sure there'll be lots of lols and mortified responses from the community who thinks certain people would NEVER touch a hack and they are right while a ton of admins are wrong.
people like this do not exist. you can talk about increased amount of aimbotters and speedhackers, sure, but dont say this because its a MYTH nothing else.
How do I know? because he ambushed me and because im a whiny nub and because i'm too stupid to realized what happened?
no, because he was knifing an onos and then came to knife me
wow, i should sleep, becoming mentally unstable
There will be never a complete protection against cheaters. There will be always possibilities for cheat programmers to create cheats. And even in the worst case for the cheat developers if the game software will run in a trusted computing environment it will be possible (because something like trusted computing doesn’t exist really. The only thing that increases is the effort to create the cheat.
While Cheating Death is the lowest possible protection with a client side client with can easy compromised (like Cheating Death’s Death). VAC is surly a technical better solution as it’s included into the game’s framework and gets protected by the steam environment it will only takes a little more effort to create a VAC-proof cheat or even a hacked VAC.
Thinking about to stop cheating is like thinking about ways to stop crime. There measures to minimize the problem but I don’t think crime will vanish from earth anytime.
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And I don’t even think the main problem is that people cheat. Imho it’s a bigger problem that people uneducated about cheats accusing others off it. It disturbs the peace of servers and communities. The internet is crowded of people argue about topics they don’t have any clue about it. I highly suggest that everyone tries to educate himself before you start to argue about something.
And about the reason why someone cheats there are two groups of cheaters: the casual and the competitive cheater. The casual cheater just play for fun and the reason he uses the cheat is because he want to moderate successful so he have fun but don’t want to invest the time to improve them and don’t want to play every time with full stake to be moderate successful.
The competitive player uses the cheat because he won’t accept that he looses against better opponents. That mindset also doesn’t allow him to improve himself because he isn’t searching the reasons within himself but on other factors (“I use the cheat because all other cheat too”).
Anyways my – currently to small - admin staff and trusted members of my server are informed about a possible increase of cheaters currently and I hope I have still more time to play Natural-Selection than specate suspicious players or watch demos of suspects.
VAC modules are only given to official Valve owned modifications/games.