What's The New Resource Model, Really?
matso
Master of Patches Join Date: 2002-11-05 Member: 7000Members, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Shadow, NS2 Community Developer
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in that case, please clarify what exactly those "bugs" were, and how they were fixed. understanding the resource model is essential in order to devise strategies.
The new model
-less cash genrally so armor/weapons count and must be rationed. Me and my clanmates make runs to retrieve weapons after death to save rebuying
-turrets now 19 (not 16)
-heavy armor now 25 from 20
-gren launcher now 33 from 27 (also only has 4 grens/clip and fires slower)
theyre the main ones off the top of my head.
Pre patch, the game was balanced on 4v4 servers, while completly unbalanced on 12v12 servers (to the marines advantage). If the resource code hasn't been changed, then the marine nerf simply means that the balance point has been moved - 4v4 will have a distinct advantage to the aliens, and 12v12 is probably still advantage marines, though not as absurd as pre-patch. 8v8 may be the sweet spot now, will have to test to see how it works.
Lots of information about the resource code and its effects in <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=1&t=8773' target='_blank'>How Do Resources Work, exactly?</a>
you didn't believe that urban legend, did you?