<!--QuoteBegin-brute force+Mar 25 2005, 09:06 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (brute force @ Mar 25 2005, 09:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Thaldarin+Mar 22 2005, 10:05 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thaldarin @ Mar 22 2005, 10:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> With English as a first <b>langauge</b> you should know a <b>world</b> so simple as 'English' should have a capital letter. Now <b>lets</b> not be pedantic about language <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> It must be great to have English as a first language because you can read between the lines. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> It's called taking the Michael.
<!--QuoteBegin-GiGaBiTe+Mar 27 2005, 05:40 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GiGaBiTe @ Mar 27 2005, 05:40 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> this map reminds me of ns_next, huge hallways and rooms with bare floors and ceilings .
add pipes, doors or something to the roof to make it not so flat. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> W.T.F <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
<!--QuoteBegin-SgtBarlow+Mar 27 2005, 02:14 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SgtBarlow @ Mar 27 2005, 02:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-GiGaBiTe+Mar 27 2005, 05:40 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GiGaBiTe @ Mar 27 2005, 05:40 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> this map reminds me of ns_next, huge hallways and rooms with bare floors and ceilings .
add pipes, doors or something to the roof to make it not so flat. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> W.T.F <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> QFT
In good old europe we have doors at the wall and not the roof <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
<!--QuoteBegin-Faskalia+Mar 27 2005, 08:40 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Faskalia @ Mar 27 2005, 08:40 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-SgtBarlow+Mar 27 2005, 02:14 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SgtBarlow @ Mar 27 2005, 02:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-GiGaBiTe+Mar 27 2005, 05:40 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GiGaBiTe @ Mar 27 2005, 05:40 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> this map reminds me of ns_next, huge hallways and rooms with bare floors and ceilings .
add pipes, doors or something to the roof to make it not so flat. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> W.T.F <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> QFT
In good old europe we have doors at the wall and not the roof <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> in brazil we have the door in the walls too, i hope the entire world.
<!--QuoteBegin-Swiftspear+Mar 28 2005, 04:27 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swiftspear @ Mar 28 2005, 04:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I bet they put them on the roof in sweden... No wonder Nexus was so screwed up. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Oh shut up.
never seen doors on roofs? you know cargo doors on ships where they open them to lower cargo in?
ns_fenris has 2 in cargo hive c.
i have doors on the ceiling in my room, and i use anti-grav boots to get out <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--QuoteBegin-Swiftspear+Mar 23 2005, 02:14 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swiftspear @ Mar 23 2005, 02:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I would like to see more rooms that look like they have a function and less eclipsesc hallwayfest. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> have you ever honestly seen a map like this in NS? answer: no. Some come close, but no.
<!--QuoteBegin-frostymoose+Mar 30 2005, 03:22 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (frostymoose @ Mar 30 2005, 03:22 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> have you ever honestly seen a map like this in NS? answer: no. Some come close, but no. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Expand on that please? I am intrigued as to what makes you say that.
I would personally agree with Swiftspear at this time in the development of Galvanise.
<!--QuoteBegin-frostymoose+Mar 29 2005, 10:22 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (frostymoose @ Mar 29 2005, 10:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Swiftspear+Mar 23 2005, 02:14 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swiftspear @ Mar 23 2005, 02:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I would like to see more rooms that look like they have a function and less eclipsesc hallwayfest. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> have you ever honestly seen a map like this in NS? answer: no. Some come close, but no. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> ...
Yes, many many many many many maps have rooms that appear functional... I'm not saying the map should be a perfectly designed space station, in the end of the day gameplay > realism, but it is nice if the mapper at least trys...
[edit] grav, did you just call spacers map oversimplistic?
<!--QuoteBegin-Swiftspear+Mar 30 2005, 12:27 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swiftspear @ Mar 30 2005, 12:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yes, many many many many many maps have rooms that appear functional... I'm not saying the map should be a perfectly designed space station, in the end of the day gameplay > realism, but it is nice if the mapper at least trys... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I agree. When I made my map, I tried to think of a reason of this specific room being here and what this corridor would be used for and so on. It certainly helps the mapper and the player gets more immersed. Anyway, this is off-topic, but yes, I'd like to see some more rooms with 'meaning' in Galvanise.
<!--QuoteBegin-Swiftspear+Mar 30 2005, 11:27 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swiftspear @ Mar 30 2005, 11:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> [edit] grav, did you just call spacers map oversimplistic? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I think that's a <i>rather nice</i> way to say spacer is using the copy & paste technique.
<!--QuoteBegin-GiGaBiTe+Mar 28 2005, 10:46 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GiGaBiTe @ Mar 28 2005, 10:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> never seen doors on roofs? you know cargo doors on ships where they open them to lower cargo in?
ns_fenris has 2 in cargo hive c.
i have doors on the ceiling in my room, and i use anti-grav boots to get out <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I see.
You went to the park, dug a nice deep hole, covered it with some kind of trap door and refer to it as your room. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
<!--QuoteBegin-Align+Apr 5 2005, 01:17 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Align @ Apr 5 2005, 01:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Any updates, spacer? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> HELL NO LOL. My computer died, so there won't be any more updates until I get it fixed. However I deleted the mess hall and was in the process of building... something else in place of it before my comp died, so...
SO EH. I decided to rebuild Galvanise for the following reasons:
1: The layout was crap. 2: The architecture was bland and very unoptimised.
That's not to say I won't reuse SCUTTLE somewhere else in Galvanise, but I like the more muted, less "won't you take me down, down to funky town" style lighting in this version.
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> some sort of legend in this images? and where is based your map? trade some red light for orange or yellow. trade some white for blue or purple like altair.
moultanoCreator of ns_shiva.Join Date: 2002-12-14Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
In most of those shots I think you need to do away with the flat grey texture. It looks fine on the vaults but really makes the walls look purely geometric and not very convincing.
I'd like to see some of the old Co_galvanise styles used in the map still, but I have to say, this new style is VERY cool. Still alot more hallways then rooms, but at least the hallways look like functional space station hallways, and NOTHING feels boxy at all.
The earlier one reminded me of processing in hera... New one is just...
...
...
There really is no emote to describe it... maby like <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> times a million.
Comments
It must be great to have English as a first language because you can read between the lines. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
It's called taking the Michael.
add pipes, doors or something to the roof to make it not so flat.
add pipes, doors or something to the roof to make it not so flat. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
W.T.F <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
add pipes, doors or something to the roof to make it not so flat. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
W.T.F <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
QFT
In good old europe we have doors at the wall and not the roof <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
add pipes, doors or something to the roof to make it not so flat. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
W.T.F <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
QFT
In good old europe we have doors at the wall and not the roof <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> in brazil we have the door in the walls too, i hope the entire world.
Oh shut up.
More ontopic: more screenies spacer. :O
ns_fenris has 2 in cargo hive c.
i have doors on the ceiling in my room, and i use anti-grav boots to get out <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
btw stop bumping this thread and show us the MAP! cant be taking so long to complete it judging from the screens...
have you ever honestly seen a map like this in NS? answer: no. Some come close, but no.
Expand on that please? I am intrigued as to what makes you say that.
I would personally agree with Swiftspear at this time in the development of Galvanise.
have you ever honestly seen a map like this in NS? answer: no. Some come close, but no. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
...
Yes, many many many many many maps have rooms that appear functional... I'm not saying the map should be a perfectly designed space station, in the end of the day gameplay > realism, but it is nice if the mapper at least trys...
[edit] grav, did you just call spacers map oversimplistic?
I agree. When I made my map, I tried to think of a reason of this specific room being here and what this corridor would be used for and so on. It certainly helps the mapper and the player gets more immersed. Anyway, this is off-topic, but yes, I'd like to see some more rooms with 'meaning' in Galvanise.
I think that's a <i>rather nice</i> way to say spacer is using the copy & paste technique.
HELLO SPACER ROFL
ns_fenris has 2 in cargo hive c.
i have doors on the ceiling in my room, and i use anti-grav boots to get out <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I see.
You went to the park, dug a nice deep hole, covered it with some kind of trap door and refer to it as your room. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
HELL NO LOL.
My computer died, so there won't be any more updates until I get it fixed. However I deleted the mess hall and was in the process of building... something else in place of it before my comp died, so...
<img src='http://www.another-world.org.uk/spacer/co_galvanise/2.jpg' border='0' alt='user posted image' />
<img src='http://www.another-world.org.uk/spacer/co_galvanise/3.jpg' border='0' alt='user posted image' />
<img src='http://www.another-world.org.uk/spacer/co_galvanise/4.jpg' border='0' alt='user posted image' />
<img src='http://www.another-world.org.uk/spacer/co_galvanise/5.jpg' border='0' alt='user posted image' />
<img src='http://www.another-world.org.uk/spacer/co_galvanise/6.jpg' border='0' alt='user posted image' />
<img src='http://www.another-world.org.uk/spacer/co_galvanise/7.jpg' border='0' alt='user posted image' />
(sux <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->)
<img src='http://www.another-world.org.uk/spacer/co_galvanise/8.jpg' border='0' alt='user posted image' />
SO EH. I decided to rebuild Galvanise for the following reasons:
1: The layout was crap.
2: The architecture was bland and very unoptimised.
That's not to say I won't reuse SCUTTLE somewhere else in Galvanise, but I like the more muted, less "won't you take me down, down to funky town" style lighting in this version.
This is awesome.
and where is based your map?
trade some red light for orange or yellow.
trade some white for blue or purple like altair.
<img src='http://www.another-world.org.uk/spacer/co_galvanise/10.jpg' border='0' alt='user posted image' />
New area and new marine start :OO. Bear in mind that I've replaced all the red lights with orange ones now.
...
...
There really is no emote to describe it... maby like <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> times a million.