3.0b5 Maps
Shoeboxx
Join Date: 2005-03-06 Member: 43937Members
<div class="IPBDescription">they were better</div> Most of the maps in the previous version of ns were better. I and many others think that 90% of the maps in 3.0 were ruined, for example co_core actually its fine for the most part except why did u have to put that stupid vent near the marine spawn??... all it does is make the marines' life even harder than it already is.
Comments
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Comments like this shold be directed toward the mapper, preferably PM'D to him and not taking up space in our beautiful forum <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->. your posting a topic in the mapping forums and being very un-specific, theres loadsa ppl here, only one person changed that vent ya know!!!
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->all it does is make the marines' life even harder than it already is.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
dry your eyes and play HARDER!(not meant seriously, only jokingly)_
The <i>real</i> reason it was left in (purposes aside) was that the playtesters AFAIK either liked it or didn't have any problems with it. So if you're going to complain to anyone, complain to them. And have fun, because there are quite a lot of them <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
</rant>
yeah and pipeline is like totally not a pipeline its a huge hall where you spawn at the other end (if youre lucky) and the marines (and your rt) are at the other end.
actually i think ben is totally responsible for all the crap we have to endure now ;D
actually i think ben is totally responsible for all the crap we have to endure now ;D <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Only the decision to change the Eclipse spawn. Which I loathe because it changes almost every version update. The first one was my favourite <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> Not played on the latest one though, so I can't comment.
if you ask me the old version of daimos looked like a joke to me, no details, wide hallways.
the ew one looks pretty good.
but it isnt daimos anymore. shure, layout seems to be the same bt the changes are too massive to call it "daimos V2".
always thought about the new daimos as an apology because the old one really didnt deserved the "official" mark.
but still it isnt daimos any more <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
its kinda funny that the beta 3.0 maps had been changed to its current state.
my favourite bug > ns_hera: route from archiving to holoroom - wall isnt existent. this grafic bug is just embarasing.
and I like the final version of bast pretty good. only the path near the cc to mainaft is a mapper-joke.
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> i wanna see some day skybox in bast and a conection aft main to hallway betwen the cc and atmosfheric and a second exit from cc in the top conecting the reactor to n hall way that hallway leads up to atmospheric like the old 2.0 u have to jump inside a elevator vent to arrive in up atmosferic or go behind feedwater.
Certainly <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
<i>carioca says:</i>
<i><!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> I wanna see a daytime skybox in Bast and a connecting route between Main Aft and the hallway situated betwen the CC and Atmospheric. Also on my list of preferences is a second exit from CC at the top, connecting the reactor to the hallway that leads to Atmospheric like the old version 2.0, you have to jump inside an elevator vent to arrive at upper atmospheric or go behind feedwater.</i>
But there's still some confusion over this... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
actually i think ben is totally responsible for all the crap we have to endure now ;D <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I'd like to say that any map touched by MrBen is total rubbish, especially co_campers2
he should be banned from life, right now.
@ thaldarin: the new eclpise spawn is meant to be a mix of 1.0 and 3.0b. however, in my eyes its crap. no doors, the space from doorframe and cc is so short that it will possbily never happen to do any damage to "flyby" fades.
I liked the 1.0 marinespawn the best exspecially with its large windows. only fixing the foreroom and maybe rescaling the back would have been the PERFECT final 3 marinestart. visual ownage <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->