What Kind Of Play Testers Does Ns Have?

AvengerXAvengerX Join Date: 2004-03-20 Member: 27459Banned
<div class="IPBDescription">are they noob? or are they 1337 pro?</div> right now... I've been asking myself and wondering what level of skill the play testers have. I think when there working out balance issue if what they deem "Balanced" for a noob will not be balanced for a pro, and vice versa. so I was just wondering what skill level most of them have? and if your a playtester and respond here please be honest. if your a pro then tell us but if your pretty average you should tell us that to. for the sake of science or what have you
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Comments

  • Marik_SteeleMarik_Steele To rule in hell... Join Date: 2002-11-20 Member: 9466Members
    We have a range of players. Their skills range from "I'm an active part of the competitive community" to "I spend much more time coding, mapping, IRC opping, or forum moderating instead of playing."

    I fall into the latter category. When I join a playtest, my goals are in this order:
    1. Look into whatever is scheduled for today's playtest by the playtest leader. If it's to ensure that something on this build's changelog is properly implemented, check that. If it's to ensure a change to a map has *really* fixed whatever stuck issue or other problem used to be there, check that.
    2. Play, simultaneously checking for bugs, fun factor, and balance; the order in which these three take priority varies from week to week. If a potential bug is sighted, I write it down. If I see a map issue like excessive brightness/darkness to one room or corner, a stuck issue, or misaligned texture or brush, I write it down. If I think of something else I like or don't like, I write it down. Whatever I write down, I post in the playtesting debrief thread.
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    I'm a mapper which means I often spend more time in hammer than in NS but there is a wide range of skills in the playtest team.
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    I'm rubbish. I spend 5 minutes planting mines on the wall, then I proceed to try & knife the comm chair for 30 minutes. Then I use F4 to spam sprays all over the map. Then I quit inexplicably.

    Sometimes I use a name like 'OLOLO PWN' or 'Nubhamster'.

    Now, where did I leave that [/sarcasm] tag....

    - Shockwave <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • comradecomrade Join Date: 2003-11-30 Member: 23774Members
    how did the playtesters not notice sensory chambers?
  • Marik_SteeleMarik_Steele To rule in hell... Join Date: 2002-11-20 Member: 9466Members
    <!--QuoteBegin-comrade+Mar 13 2005, 01:47 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (comrade @ Mar 13 2005, 01:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> how did the playtesters not notice sensory chambers? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I don't understand your question. Not notice <i>what</i> about sensory chambers?
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--QuoteBegin-Marik Steele+Mar 13 2005, 06:59 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Marik Steele @ Mar 13 2005, 06:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-comrade+Mar 13 2005, 01:47 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (comrade @ Mar 13 2005, 01:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> how did the playtesters not notice sensory chambers? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I don't understand your question. Not notice <i>what</i> about sensory chambers? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I think he is trying to refer to a power unbalance of some sort. Personally the new SC is fine.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    <!--QuoteBegin-comrade+Mar 13 2005, 01:47 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (comrade @ Mar 13 2005, 01:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> how did the playtesters not notice sensory chambers? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Perhaps they noticed something that you did not?
  • c4tc4t Join Date: 2003-09-06 Member: 20619Members
    uhh





    sensory is hugely over powered in the first 2 minutes especially before a1.



    here be wi.



    gorgy poo drop a sens first 3 seconds of ze game, skulks all get cloak first 30 seconds of game, then since you can cloak almost 100 percent with just 1 sensory chamber they procede to own marines anywhere they go.



    end of story.
  • fanaticfanatic This post has been edited. Join Date: 2003-07-23 Member: 18377Members, Constellation, Squad Five Blue
    We didn't specifically look at sensory chambers. The general idea with playtesting, is to weed out all the bugs, major or minor. Balance wasn't really a priority, especially as we had the varios constellation betas. If you want to know why the alien bias wasn't noticed, the consties are where you should point your fingers. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • c4tc4t Join Date: 2003-09-06 Member: 20619Members
  • obuhobuh Not Quite Smart at NS Join Date: 2003-03-31 Member: 15072Members, Constellation
    edited March 2005
    I was wondering, how exactly do the playtests look like ? More like public play, or are there 'organized/competitive'-like matches, with tournament mode on, where the strats and tactics are planned before-hand too ? What is the main goal of the playtesters ? Bug-finding, checking bug fixes, pointing out major balance issues, balancing the game as accurately as possible (which one(s) of the aforementioned)?

    Thanks in advance for all accurate answers from the 'in the know' ones <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->.

    Edit: about the constellation members.

    There were a couple of points and concerns that were brought up by a few people in the constellation forum, but the majority was more like 'omg tis r teh kool, stop whingin lol'.
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    edited March 2005
    Well, I don't agree with that. I think it's also our job to notice play imbalances, (which are a bug of a different kind) but I feel that also, as we put up with it from day 1, we were all used to cloaking.

    The more we used it, the easier it became to notice & counter. What was awesomely overpowered in the early builds became quite simple by build 20, and that is why it wasn't changed. We've had time to get used to it, basically. I believe given time, the community will too.

    Besides, comrade can't aim anymore. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> <3 Moomin.

    - Shockwave

    Ninja Edit:

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I was wondering, how exactly do the playtests look like ? More like public play, or are there 'organized/competitive'-like matches, with tournament mode on, where the strats and tactics are planned before-hand too ? What is the main goal of the playtesters ? Bug-finding, checking bug fixes, pointing out major balance issues, balancing the game as accurately as possible (which one(s) of the aforementioned)?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    1. It depends what we're looking for. Playwise, it's quite competitive, as I'd like to think we have some pretty good players in there. Although generally we don't have much in the way of pre-game tactical discussion, pre-game general game discussion does tend to feature (we've beforehand often told the other team 'the plan' to see reactions & playstyle changes) If we're looking for bugs, there tends to be a lot of 'people' (Read: Grendel) shouting at people with such gems as...

    "If you fire again, you ******* maggots, I swear I'll eat your children."

    2. Varies by tester and group. I try to find gameplay problems and map issues, as I'm self confessed awful at spotting 'code' bugs. But we do search for everything, it's just what you're good at, I suppose. Suggestions to the game come a distant last. Our job is to examine what the devs produce & comment, not tell them what to produce. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    - Shockwave, again.
  • MrBenMrBen ns_eclipse, ns_veil caretaker Join Date: 2002-11-14 Member: 8575Members
    edited March 2005
    We played combat lots. It was pretty neat.
  • Marik_SteeleMarik_Steele To rule in hell... Join Date: 2002-11-20 Member: 9466Members
    edited March 2005
    <!--QuoteBegin-obuh+Mar 13 2005, 02:14 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (obuh @ Mar 13 2005, 02:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I was wondering, how exactly do the playtests look like ? More like public play, or are there 'organized/competitive'-like matches, with tournament mode on, where the strats and tactics are planned before-hand too ? What is the main goal of the playtesters ? Bug-finding, checking bug fixes, pointing out major balance issues, balancing the game as accurately as possible (which one(s) of the aforementioned)?

    Thanks in advance for all accurate answers from the 'in the know' ones <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->.
    [...] <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    To the casual vs. tournament mode question: I have participated in both types of games for playtests. The last preplanned strat I can remember hinged on the idea of one player on our team "accidentally" (tee hee hee!) using allchat instead of teamchat to say "Hop in, Bob" in hopes of making the enemy think we'd use Bob's opening strategies. I forget who we had as a commander instead.
    The goals I think of when I playtest are listed in an above post of mine.
  • AlbinoAlbino Join Date: 2003-08-17 Member: 19841Members, NS1 Playtester
    I personally think that 3.0 final makes a really good case for having some form of competitive playtesting. Even if the devs invited a few teams to play in a mini 4 team tourney over a weekend I'm sure it would benefit the end result.
  • AndervalAnderval &lt;3 Join Date: 2003-05-05 Member: 16073Members, Constellation
    i guess i fall in to the "am active in the ns clan community group"

    regarding the issue of balance and playtesting, i personally feel that the way playtests work, the number of pts (not massive and many with other commitments) and the range of skills they have, that our primary concern should usually be spotting bugs (usually map related i guess) and verifying bug fixes. I suppose the constie beta was better suited to giving balance feedback because there are many more consties playing much more of the time, but again lots of them were not really in a position to comment on balance with any kind of accuracy due to the varying skill and experience levels.

    I personally raised the issue of cloaking a number of times during the constie beta as did others, but then ive never been a fan of cloaking.

    I also think that the idea of a select number of clans playtesting for balance is a very good one, really a scrim or pcw environment with experienced and skilled players would be much more desirable than a constie style test.
  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
    <!--QuoteBegin-Albino+Mar 13 2005, 08:28 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Albino @ Mar 13 2005, 08:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I personally think that 3.0 final makes a really good case for having some form of competitive playtesting. Even if the devs invited a few teams to play in a mini 4 team tourney over a weekend I'm sure it would benefit the end result. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I completely agree. I think that it would be the best way to iron out imbalances in the upcoming versions.
  • AvengerXAvengerX Join Date: 2004-03-20 Member: 27459Banned
    <!--QuoteBegin-coris+Mar 13 2005, 03:03 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coris @ Mar 13 2005, 03:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Albino+Mar 13 2005, 08:28 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Albino @ Mar 13 2005, 08:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I personally think that 3.0 final makes a really good case for having some form of competitive playtesting. Even if the devs invited a few teams to play in a mini 4 team tourney over a weekend I'm sure it would benefit the end result. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I completely agree. I think that it would be the best way to iron out imbalances in the upcoming versions. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    by taking a tiny sample size of the community and basing the results of that? that doesn't seem too good of an idea. they'd need a lot bigger sample size.
  • hotbaconsaucehotbaconsauce Join Date: 2004-09-22 Member: 31869Members
    <!--QuoteBegin-AvengerX+Mar 13 2005, 04:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (AvengerX @ Mar 13 2005, 04:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-coris+Mar 13 2005, 03:03 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coris @ Mar 13 2005, 03:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Albino+Mar 13 2005, 08:28 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Albino @ Mar 13 2005, 08:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I personally think that 3.0 final makes a really good case for having some form of competitive playtesting. Even if the devs invited a few teams to play in a mini 4 team tourney over a weekend I'm sure it would benefit the end result. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I completely agree. I think that it would be the best way to iron out imbalances in the upcoming versions. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    by taking a tiny sample size of the community and basing the results of that? that doesn't seem too good of an idea. they'd need a lot bigger sample size. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I'm pretty sure that they are talking about having additional testers along with current testers to help out.
  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
    <!--QuoteBegin-AvengerX+Mar 13 2005, 10:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (AvengerX @ Mar 13 2005, 10:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-coris+Mar 13 2005, 03:03 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coris @ Mar 13 2005, 03:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Albino+Mar 13 2005, 08:28 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Albino @ Mar 13 2005, 08:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I personally think that 3.0 final makes a really good case for having some form of competitive playtesting. Even if the devs invited a few teams to play in a mini 4 team tourney over a weekend I'm sure it would benefit the end result. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I completely agree. I think that it would be the best way to iron out imbalances in the upcoming versions. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    by taking a tiny sample size of the community and basing the results of that? that doesn't seem too good of an idea. they'd need a lot bigger sample size. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yes, because the constiebuilds gave us a version that is very very balanced if you compare it to say 2.01, where HAMBONE (one of the best ns players at that time from the clan HAM) helped balancing from his experience in clanmatches. Oh wait..
  • MrBenMrBen ns_eclipse, ns_veil caretaker Join Date: 2002-11-14 Member: 8575Members
    Mate, the consti testing yielded excellent results and clearly did a stella job with balance testing.
  • comradecomrade Join Date: 2003-11-30 Member: 23774Members
  • GoDlolGoDlol Join Date: 2005-01-08 Member: 33703Members
    From what I have heard of the testing form the consties was.......... nothing. The servers were barley in use, it was extremely hard to find a decent game, I rarley saw any games actually played on an ns_map.

    I dont think that the sensory is the only balance factor, the hitboxes are a huge disadvantage for marines right now. You cant tell us competitive players that have been playing this game day in and day out that the hitboxes arent changed. On average if you ask any comp player, euro or american, they will tell you that it takes about 15 more bullets to kill a skulk on average then it did before. Early game this is a huge disadvantage for marines because now the aliens have upgrades and they take more bullets.

    The 15 more bullets per skulk are for venilla skulks too, so once they get cara, some skulks can take up to a hole clip, where as they would have been vaporized in the prior version giving the aliens a huge advantage.

    I was expecting great things from this version, I personally do not think it would be so bad if the hitboxes had remained the same. But now, I do not enjoy being a marine what so ever in this version. I was expecting a version that would get me excited in this great game once again, but it has sadly disapointed me, and many that I know.



    Gj testing consties.
  • MaruchanMaruchan Join Date: 2005-02-16 Member: 41397Banned
    edited March 2005
    lets all gather around the fire while we take off our clothes and dance to the soft harmonious music while we rub Petrolium Jelly all over our body (*note even the small crevices and orfices).
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    Suddenly, I'm glad I'm not a Moderator after all. Otherwise I'd be forced to close it as 'Clan community complains PT's & CM's are all too nub to play NS.'

    dot dot dot, etc.

    - Shockwave
  • GoDlolGoDlol Join Date: 2005-01-08 Member: 33703Members
    The game is not balanced for pub play and it is also not balanced for clan play, take the team sweden vs team uk match, sweden was practicing hard, and uk didnt do anything but drop sensorys.......straight ties....
  • KamiKaziSquirrelKamiKaziSquirrel Join Date: 2003-12-10 Member: 24233Members
    Why do you people think we come in here to "start drama" we are saying this becuase we have seen a HUGE decrease in playability of this game. This is one of the few games I play, and for it to end up the way it is just makes me mad/sad. We are not trying to attack the devs or cons in anyway. We just think certain aspects of the game need to be looked into alot better.


    I think sens is amazingly over powerd. As god said ANY team can go sens in the first 2min and dominate a skilled clan. As for the hitboxes, somthing did change, I do spend about 15 more bullets killing a skulk. The maps are pretty good and balanced now thou, that is good. But i think this game does need a few more changed for it to be called a "final".
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--QuoteBegin-comrade+Mar 14 2005, 04:47 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (comrade @ Mar 14 2005, 04:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> how did the playtesters not notice sensory chambers? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    They were cloaked.
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    <!--QuoteBegin-GoDlol+Mar 13 2005, 11:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GoDlol @ Mar 13 2005, 11:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Sorry for double post, internet crashed <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Somehow I find this the most amusing thing written all night.
  • urinalcakeurinalcake Can&#39;t work a sound card United States Join Date: 2002-11-08 Member: 7799Members
    sadly, i'd pay to be a playtester.
    i dont know why, i just feel like spending money right now >:D
This discussion has been closed.