Hitboxes Changed Or Unchanged?

GoDlolGoDlol Join Date: 2005-01-08 Member: 33703Members
Were the hitboxes changed or not, I know of some very skilled players that are having extreme trouble hitting skulks. As a skulk I have heard the bullets hit me several times, atleast 15 bullets that should have hit and killed me do absolutly no damage, it was no where near this bad in b5.

Comments

  • AlkillerAlkiller Join Date: 2004-05-23 Member: 28847Members
    edited March 2005
    I'm actually curious about this too, not about me hitting things or not, but about hives. It seems much easier to hit an egg on top of the hive, or any lifeform for that matter, than it was in b5.
  • semipsychoticsemipsychotic Join Date: 2003-07-09 Member: 18061Members
    During the beta6 playtests, new hitbox coding was experimented with. An issue cropped up, so 3.01 hitboxes are the same as beta5's.

    I have no extra problems killing vanilla skulks. I say "extra" because I never was good at killing skulks anyway.
  • GoDlolGoDlol Join Date: 2005-01-08 Member: 33703Members
    <!--QuoteBegin-semipsychotic+Mar 13 2005, 10:39 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (semipsychotic @ Mar 13 2005, 10:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> During the beta6 playtests, new hitbox coding was experimented with. An issue cropped up, so 3.01 hitboxes are the same as beta5's.

    I have no extra problems killing vanilla skulks. I say "extra" because I never was good at killing skulks anyway. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    From what I have heard the hitboxes are similar but have changed slightly, but I have had several cases where I have been an alien and have heard the bullets hit, you know that sound it makes, but I take no damage. Just wish I had been recording a demo of one case today where I had 5 hp and heard nearly 10 bullets hit me and I took no damage and killed the marine.
  • SmoodCrooznSmoodCroozn Join Date: 2003-11-04 Member: 22310Members
    I find it takes me 3 seconds just to kill a skulk, with an hmg. It could be the lag, but I'm definitely sure, it was easier in beta5.
  • laggerlagger Join Date: 2002-10-31 Member: 1805Members
    <!--QuoteBegin-GoDlol+Mar 14 2005, 03:33 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GoDlol @ Mar 14 2005, 03:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Were the hitboxes changed or not, I know of some very skilled players that are having extreme trouble hitting skulks. As a skulk I have heard the bullets hit me several times, atleast 15 bullets that should have hit and killed me do absolutly no damage, it was no where near this bad in b5. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I give the problem two weeks before we get a conclusive hitbox summary thread. I vote we making a betting game out of it! Now to only figure out what currency we should use.
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    edited March 2005
    The hitboxes are unchanged from B5. The B6 hitbox code was reverted to the B5, as it was buggy. Check the definition of 'psychosomatic'.


    <span style='color:red'>*LOCKED.*</span>
This discussion has been closed.