Forcing New Skins
SixStringSamurai
Join Date: 2005-03-14 Member: 45271Members
<div class="IPBDescription">redirect skin file</div> Okay so the idea is that you create a map that takes place in a frozen area. It would look much more realistic if the model skin had ice on it. I am wondering if anyone knows of a way to redirect where NS gets the model skin away from models/player/soldier, to a custom skin in a .WAD file
Comments
(This is Dark, SSS. My name was already taken. =/)
It has been said that to do it you would have to make a plugin. Do you think it is possible to make a plugin that searches for a soldier.mdl file in models/nameofmaphere/solider. That way the plugin would not be map specific, and it would allow other mappers to create custom rine or alien models.