Forcing New Skins

SixStringSamuraiSixStringSamurai Join Date: 2005-03-14 Member: 45271Members
<div class="IPBDescription">redirect skin file</div> Okay so the idea is that you create a map that takes place in a frozen area. It would look much more realistic if the model skin had ice on it. I am wondering if anyone knows of a way to redirect where NS gets the model skin away from models/player/soldier, to a custom skin in a .WAD file

Comments

  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    I'm pretty sure it's impossible (without plugins, at least).
  • NovacaineNovacaine Join Date: 2005-03-13 Member: 45186Members
    edited March 2005
    Well, it'd point to a new .mdl file(SixString doesn't seem to understand how they work. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->), but I strongly doubt NS has functions for that, especially after my several searches through the various map entities.

    (This is Dark, SSS. My name was already taken. =/)
  • SixStringSamuraiSixStringSamurai Join Date: 2005-03-14 Member: 45271Members
    I understand that it would be linked to a different .mdl file... for some silly reason i was thinking the .mdl file would be included in the WAD... it wouldn't be it would be included in the compressed package.

    It has been said that to do it you would have to make a plugin. Do you think it is possible to make a plugin that searches for a soldier.mdl file in models/nameofmaphere/solider. That way the plugin would not be map specific, and it would allow other mappers to create custom rine or alien models.
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