<!--QuoteBegin-Necrosis+Mar 18 2005, 04:45 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Necrosis @ Mar 18 2005, 04:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I would have imagined that if all the mappers used the NS defaults, then the maps they produce would be as intended.
IE if you didn't change the settings NS assigned to you, all maps should be exactly as designed by the mapper.
Does that make sense? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Let's just assume that all monitors and graphics cards are made identical and have no variety in gamma.
being able to see stuff is cheating <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
That_Annoying_KidSire of TitlesJoin Date: 2003-03-01Member: 14175Members, Constellation
I have a dark monitor, in the 1.xx days I would always get advanced hivesight so I could actually see the marines.
Now that it's implemented for free it's awesome. <img src='http://www.unknownworlds.com/forums/style_images/TSA_Skin-975/icon12.gif' border='0' alt='user posted image' />
Everyone gets an NS "calibration card" as part of the map design whatevers.
Each mapper calibrates his monitor/card to match said example.
He makes his map, and submits it to NS.
Then all the NS players, who have calibrated their monitors, can enjoy NS the way it is intended to be.
You know, like Resident Evil games for instance?
That way the people playing NS for an atmospheric game of coordinated teamplay can enjoy their game to the fullest. The rest...... the rest can crank their gamma up so they don't get a negative K:D <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
<!--QuoteBegin-Necrosis+Mar 18 2005, 05:32 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Necrosis @ Mar 18 2005, 05:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> That way the people playing NS for an atmospheric game of coordinated teamplay can enjoy their game to the fullest. The rest...... the rest can crank their gamma up so they don't get a negative K:D <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> yeah everyone knows really dark games and teamplay go hand in hand (WTH?). NONE OF THOSE HIGH GAMMA CHEATERS EVER USE TEAMPLAY.
I don't see how derailing a thread relates to discussing a calibration card.
I mean as it stands the only people really making huge use of the new flashlight are those with dark monitors or who are running with gamma low enough to have dark corners.
If you've your gamma set so that, say, the corridor in Hera is bright white, then you're not going to get any use out of alien flashlight.. in fact it might be more of a liability.
Seriously. If the flashlight hurts your eyes your gamma is too high. I have my gamma just above the recommended settings (as per the calibration card) and I don't find the alien flashlight even remotely eyebleeding. If you have FPS issues I can understand that, but dark corners are made dark by mappers for a reason, if you can see skulks ok in the light you can see enough, stop exploiting the game's gamma.
He has a point, I see alotv people with HIGH cranked gamma so they can see cloaks 'n such. Its one thing to have a crappy card, its kinda **** when you crank your gamma 1000% then totally defend it saying "Oh, i only do it cuz i like it".
This is the setting for the image on the right. <img src='http://img216.exs.cx/img216/3975/brightnesssetting4zz.jpg' border='0' alt='user posted image' />
Each line represents a step of 0.2. Brightness goes from 0 to 2. Gamma goes from 1 to 3. I believe the default settings are a Brightness of 1 and a Gamma of 2 (the middle image).
Thanks to ImageShack for <a href='http://www.imageshack.us' target='_blank'>Free Image Hosting</a>
<!--QuoteBegin-Swiftspear+Mar 18 2005, 09:24 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swiftspear @ Mar 18 2005, 09:24 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I don't know if the flashlight itself has improved my game persay... but I can't play very well if I forget to turn it on any more.
The only reason I ever intentionally turn the flashlight off is to see weather an object is cloaked or not.
IMHO I think the dev team should just bite the bullet and impliment the flashlight as the aliens primary viewtype. Everyone just turns it on right away as soon as they spawn anyways. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I never use it at all. Infact I find the marines being transparrent distracting toward my aim. I would be a little peeved if they made it mandatory view.
<!--QuoteBegin-lagger+Mar 18 2005, 10:32 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (lagger @ Mar 18 2005, 10:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Swiftspear+Mar 18 2005, 09:24 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swiftspear @ Mar 18 2005, 09:24 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I don't know if the flashlight itself has improved my game persay... but I can't play very well if I forget to turn it on any more.
The only reason I ever intentionally turn the flashlight off is to see weather an object is cloaked or not.
IMHO I think the dev team should just bite the bullet and impliment the flashlight as the aliens primary viewtype. Everyone just turns it on right away as soon as they spawn anyways. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> I never use it at all. Infact I find the marines being transparrent distracting toward my aim. I would be a little peeved if they made it mandatory view. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> It wouldn't nessicarly be manditory, but I think it should be the default view and then pressing f turns it off, rather then the other way around.
[edit] and sandstorm, the last image is what the eclipse ready room is supposed to look like. You can gamma it up alot brighter then that though, trust me.
All of you are assuming that those three screenshots appear the same to everyone viewing them on the forum. There are enough places to change brightness outside of Half-Life that I'm sure this isn't true, making the comparison useless.
I mean fair enough its good for dark monitors, and I have my stuff set low-ish, but at the same time I sparingly use fl.
I wonder if they could put in a switch or something so that people could play with "flashlight default on"... you know like run/walk. That keeps both camps happy.
I use the flashlight. It helps <i>tremendously.</i> My monitor is, shall we say, not good... and the only way to gamma up NS enough to see 3 feet in front of me is to wash the screen in such a gray hue that unless I am in NS, my screen looks like crap. So most of the time I'm half-blind (which I actually enjoy, it makes the game spooky).
With the alien flashlight, dark combat is only dangerous for marines. This is exceptionally bad on some of the darker maps (most of co_angst is pitch black). If the devs could improve the marine's flashlight (remove the christmas tree effect, make the radius much larger) I think it'd be an almost perfect play experience for me.
<!--QuoteBegin-Sandstorm+Mar 18 2005, 04:17 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sandstorm @ Mar 18 2005, 04:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Thanks to ImageShack for <a href='http://www.imageshack.us' target='_blank'>Free Image Hosting</a>
Which image appears correct to you? This is Marine Start on Eclipse. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> the second thumbnail looks REALLY quake1 on my monitor
<!--QuoteBegin-Swiftspear+Mar 19 2005, 01:23 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swiftspear @ Mar 19 2005, 01:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It wouldn't nessicarly be manditory, but I think it should be the default view and then pressing f turns it off, rather then the other way around. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I think that it would be a perfect candidate for a checkbox in the options menu, along with "music enabled" etc.
I love the alien flashlight. I think I'm the only one that thinks this but on most of the maps the marines practiacally have camoflauge on. Helps a lot.
You guys are crazy, why would we make this feature default, or mandatory?
If they want to improve the game, they have to make it so that when you turn it on, it doesn't turn off unless you hit the flashlight key again. So when you die, and you like the flashlight, you don't have to hit it again, and if you don't like it, you never have to hit the flashlight key. Solves <b>everybody's</b> problem.
if your an alien with flashlight on can the marines see that you have the flashlight on? like is there some way of identifying that it is on just as you can when a marine does by seeing a glow around them?
Comments
IE if you didn't change the settings NS assigned to you, all maps should be exactly as designed by the mapper.
Does that make sense?
IE if you didn't change the settings NS assigned to you, all maps should be exactly as designed by the mapper.
Does that make sense? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Let's just assume that all monitors and graphics cards are made identical and have no variety in gamma.
<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
Now that it's implemented for free it's awesome. <img src='http://www.unknownworlds.com/forums/style_images/TSA_Skin-975/icon12.gif' border='0' alt='user posted image' />
Everyone gets an NS "calibration card" as part of the map design whatevers.
Each mapper calibrates his monitor/card to match said example.
He makes his map, and submits it to NS.
Then all the NS players, who have calibrated their monitors, can enjoy NS the way it is intended to be.
You know, like Resident Evil games for instance?
That way the people playing NS for an atmospheric game of coordinated teamplay can enjoy their game to the fullest. The rest...... the rest can crank their gamma up so they don't get a negative K:D <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
NOES!!
IMHO Sandstorm, the far right is the one that seems correct to me.
yeah everyone knows really dark games and teamplay go hand in hand (WTH?). NONE OF THOSE HIGH GAMMA CHEATERS EVER USE TEAMPLAY.
I'm so sick of your attitude necrosis
I mean as it stands the only people really making huge use of the new flashlight are those with dark monitors or who are running with gamma low enough to have dark corners.
If you've your gamma set so that, say, the corridor in Hera is bright white, then you're not going to get any use out of alien flashlight.. in fact it might be more of a liability.
This is the setting for the image on the right.
<img src='http://img216.exs.cx/img216/3975/brightnesssetting4zz.jpg' border='0' alt='user posted image' />
Each line represents a step of 0.2. Brightness goes from 0 to 2. Gamma goes from 1 to 3. I believe the default settings are a Brightness of 1 and a Gamma of 2 (the middle image).
Thanks to ImageShack for <a href='http://www.imageshack.us' target='_blank'>Free Image Hosting</a>
The only reason I ever intentionally turn the flashlight off is to see weather an object is cloaked or not.
IMHO I think the dev team should just bite the bullet and impliment the flashlight as the aliens primary viewtype. Everyone just turns it on right away as soon as they spawn anyways. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I never use it at all. Infact I find the marines being transparrent distracting toward my aim. I would be a little peeved if they made it mandatory view.
The only reason I ever intentionally turn the flashlight off is to see weather an object is cloaked or not.
IMHO I think the dev team should just bite the bullet and impliment the flashlight as the aliens primary viewtype. Everyone just turns it on right away as soon as they spawn anyways. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I never use it at all. Infact I find the marines being transparrent distracting toward my aim. I would be a little peeved if they made it mandatory view. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
It wouldn't nessicarly be manditory, but I think it should be the default view and then pressing f turns it off, rather then the other way around.
[edit] and sandstorm, the last image is what the eclipse ready room is supposed to look like. You can gamma it up alot brighter then that though, trust me.
I mean fair enough its good for dark monitors, and I have my stuff set low-ish, but at the same time I sparingly use fl.
I wonder if they could put in a switch or something so that people could play with "flashlight default on"... you know like run/walk. That keeps both camps happy.
TO THE I&SPOLES BATMAN! DALALLALLALA!!!!!!!!!
I use the flashlight. It helps <i>tremendously.</i> My monitor is, shall we say, not good... and the only way to gamma up NS enough to see 3 feet in front of me is to wash the screen in such a gray hue that unless I am in NS, my screen looks like crap. So most of the time I'm half-blind (which I actually enjoy, it makes the game spooky).
With the alien flashlight, dark combat is only dangerous for marines. This is exceptionally bad on some of the darker maps (most of co_angst is pitch black). If the devs could improve the marine's flashlight (remove the christmas tree effect, make the radius much larger) I think it'd be an almost perfect play experience for me.
Which image appears correct to you? This is Marine Start on Eclipse. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
the second thumbnail looks REALLY quake1 on my monitor
I think that it would be a perfect candidate for a checkbox in the options menu, along with "music enabled" etc.
If they want to improve the game, they have to make it so that when you turn it on, it doesn't turn off unless you hit the flashlight key again. So when you die, and you like the flashlight, you don't have to hit it again, and if you don't like it, you never have to hit the flashlight key. Solves <b>everybody's</b> problem.
if your an alien with flashlight on can the marines see that you have the flashlight on? like is there some way of identifying that it is on just as you can when a marine does by seeing a glow around them?