Ns_siege007_v2 Secrets Revealed

RitcheyRitchey Join Date: 2002-11-01 Member: 3661Members, Constellation
<div class="IPBDescription">Server Admins MUST Read</div> I'm going to show everyone the secrets to ns_siege007_v2. These are not exploits so stop trying to ban people because you are ignorant about the map. After reading this post you will be enlightened!

Secret 1:
First there is a teleport directly to the siege room from the 3rd level of the jetpack room. This is always available during the entire game.
<img src='http://img172.exs.cx/img172/8288/teleportbutton9qp.jpg' border='0' alt='user posted image' />
This button can be pushed from all sides of the column.
<img src='http://img172.exs.cx/img172/3661/teleportfloor9oa.jpg' border='0' alt='user posted image' />
Here’s another view of the button and the location of the hidden teleport door. After the button is pressed, walk to the corner and you will fall in. You will teleport to just above the box in the siege room with the red and white stripes on top.

Secret 2:
There is a door from the aliens hive to the siege room. There is no timer for this door only a button.
<img src='http://img181.exs.cx/img181/4520/hivedoorlocked1xw.jpg' border='0' alt='user posted image' />
The door is locked from the start of the map.

There is a vent from the long halls behind the resource tower to the 3rd level of the jetpack room. In the vent there is secret room number 1. There are 2 doors that must be opened to proceed into secret room number 2. First go to the 3rd level of the jetpack room. Under the vent is a button to open the 2nd door.
<img src='http://img172.exs.cx/img172/2310/secretbutton23nx.jpg' border='0' alt='user posted image' />
Now go back into secret room number 1 for the other button to open the first door.
<img src='http://img181.exs.cx/img181/3238/secretbutton19pb.jpg' border='0' alt='user posted image' />
Now turn around and crouch to go through the vent to the secret room number 2.
<img src='http://img172.exs.cx/img172/1866/secretdoor5vw.jpg' border='0' alt='user posted image' />
In this room there are two buttons one to lock secret room number 1 and the other to open the hive door. First the button to lock the secret room.
<img src='http://img181.exs.cx/img181/7528/roomlock0fv.jpg' border='0' alt='user posted image' />
Now the button to open the hive door.
<img src='http://img181.exs.cx/img181/817/keyhole5mx.jpg' border='0' alt='user posted image' />
Looking back in the hive room the door is now open till someone else pushes the button again.
<img src='http://img181.exs.cx/img181/1143/hivedoorunlocked3oj.jpg' border='0' alt='user posted image' />

Notes:
1) The secret rooms can't be sieged from the siege door, but I don't know about the second level of the jetpack room.
2) Aliens should get silence in the siege room if they are going to build. It's a good idea to get some oc’s to thwart marines using the teleport.
3) Most of the siege room can be taken out by the siege cannons. Past the box in the siege room is about their limit.
4) All the buttons are toggleable. If you are having trouble with the secret doors remember the order of the buttons. If you can see inside the vent then go press the button in the jetpack room again.

I hope this helps everyone; this is a very interesting map to play out.
Ritchey~

Comments

  • TheDestroyerTheDestroyer Tooobah Join Date: 2003-07-12 Member: 18123Members, Constellation
    Gah! Pictures big. Could u adjust them for us people who cant affort monitors with exponentially big resolutions?
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    yea man, im at 1280x1024 and they are STILL too big.
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    edited March 2005
    <span style='color:gray'>LINK BALEETED</span>
  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
    And you're telling us this WHY exactly? It's a **** map anyway.
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    You've broken one of the Golden Rule of mapping!

    Do not under any circumstances include parts of the map that have a direct impact on gameplay and are deliberately inaccessible for certain players.

    This is almost, a l m o s t, as bad as unmarked trigger_hurts <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->


    If you configure the buttons so that they are:

    - clearly visible or at least hinted at
    - in such a configuration that they don't ruin gameplay

    ...then server admins (with a brain) might download this map.
  • FooFoo Join Date: 2003-07-31 Member: 18632Members
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    i was going to ripent the entities out of the map, but ripent crashes because the map is too big. im trying to use stripper2, but alas its not going so good.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    Wow siege is even crappier then I thought.
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    <!--QuoteBegin-Swiftspear+Mar 19 2005, 01:30 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swiftspear @ Mar 19 2005, 01:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Wow siege is even crappier then I thought. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    its beyond mappers imagination. FAR BEYOND!
  • 2_of_Eight2_of_Eight Join Date: 2003-08-20 Member: 20016Members
    Agreed... just a "who can build more sieges within the allotted time! Go go go! olo."
    Gah.
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    why do topics like these take precidence over ones like mine where someone is actually asking for feedback, not just posting this thing up?
  • RitcheyRitchey Join Date: 2002-11-01 Member: 3661Members, Constellation
    ok, excuse me but grow up... I've been playing on a 32/32 server with a com(and + 2/3 then team) that knows the map, and the aliens took the rines out... it's an excellent map, just stop whining and try to keep the aliens out of the siege room <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
    Ritchey~
  • dPPdPP Join Date: 2003-09-27 Member: 21272Members, Constellation
    siege sucks, try playing normal ns maps
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    <!--QuoteBegin-Ritchey+Mar 19 2005, 04:05 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ritchey @ Mar 19 2005, 04:05 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ok, excuse me but grow up... I've been playing on a 32/32 server with a com(and + 2/3 then team) that knows the map, and the aliens took the rines out... it's an excellent map, just stop whining and try to keep the aliens out of the siege room <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
    Ritchey~ <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    no we wont. we "waste" our time to create awesome maps.

    fullstop.



    maybe taking a look at one of the maps listed in my sig will open your eyes forever.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    <!--QuoteBegin-Ritchey+Mar 19 2005, 04:05 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ritchey @ Mar 19 2005, 04:05 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ok, excuse me but grow up... I've been playing on a 32/32 server with a com(and + 2/3 then team) that knows the map, and the aliens took the rines out... it's an excellent map, just stop whining and try to keep the aliens out of the siege room <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
    Ritchey~ <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Its ugly gross and there is a bunch of "secrets" which is a nice way of saying instant retardation. The gameplay can be fun, but the implimentation is absolulty atrocious. You haven't been around long, but it is generally considered common knowladge that box maps/fun maps DO NOT BELONG IN THE NS MAPPING FORUM!

    honestly, seige007 is like a curse word among mappers. Many of them would probably try to kill you if you said thier map resembled it in any way shape or form. I'm seriously surprized the flames have been as subdued as they have been, on a different day with different people browsing this forum I'm sure your sexual preferances would have already been questions at rampant, and your name added to many people's "people I hate" lists.
  • GrendelGrendel All that is fear... Join Date: 2002-07-19 Member: 970Members, NS1 Playtester, Contributor, NS2 Playtester
    I think Siege maps are just dull, but to each their own. This kind of map snobbery, whilst fairly predictable, is just that. Snobbery. Give the guy a break. It's not like he was posting pictures of tubgirl, even if siege is aesthetically similar.
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    <!--QuoteBegin-Swiftspear+Mar 19 2005, 07:48 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swiftspear @ Mar 19 2005, 07:48 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm seriously surprized the flames have been as subdued as they have been, on a different day with different people browsing this forum I'm sure your sexual preferances would have already been questions at rampant, and your name added to many people's "people I hate" lists. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    no no, I reduce it to call it "the worst possible way to use the poor valve hammer editor" everytime I introduce new mappers to vhe.

    most of them correct me by replying "the BEST possible way to RAPE the poor valve hammer editor".

    is that a valid flame now? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • GrendelGrendel All that is fear... Join Date: 2002-07-19 Member: 970Members, NS1 Playtester, Contributor, NS2 Playtester
    edited March 2005
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    He's not techincally a "new" board member. New to the mapping forum, but he has been around since 1.0x.
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    edited March 2005
    Why does it matter to you guys how crappy the map is? Don't play it, don't respond to the thread, you can still live your lives. People play the map because it's fun, which is why people play ns, <i>because it's fun</i>.

    <span style='color:gray'>LINK BALEETED</span>
  • TheJimTheJim Join Date: 2005-01-09 Member: 34080Members, Constellation
    Sorry but this is a fact i love classic ns but server ops have to think about what brings players in! AND it is a known fact that the majority of players will join a server with a seige map on so how can they be crap if the majority choose them?

    I prefer classic to siege any day but i have to admit siege cant be as "crap" as u lot make it out to be if the majority play it!

    Unless you can't talk about a map with out saying babyish words like crap/crappier etc etc dont say anything at all because you sound like my lil sister argueing with her nursery friends <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • Cloak_of_LettersCloak_of_Letters Join Date: 2003-02-15 Member: 13573Members
    I suppose this is a good of a time as any for a list.

    1. I already know it looks bad. But thanks for telling me anyway. I've made a few serious attempts at making pretty maps and it has never turned out too well, <a href='http://yolg.homestead.com/files/yolg.jpg' target='_blank'>except for when I made up a little non-directional texture set (sourceless lights for the win)</a>.

    2. I think "gimmick map" is better than "fun map". Also, we prefer the term "European Americans".

    3. ns_siege007_v2 is completely stolen. Decompiled, reassembled, crappified, and misnamed. Making the map darker doesn't add atmosphere; it makes me turn my brightness up. I think this actually looks worse than ns_siege006/007 because knickknacks look tacked on and there are weird texture combinations. And of course the previously mentioned seakrat teleports and doors.

    4. The hives can see into the siege room in ns_siege007_v2. This is wrong. The one way window was the key feature of ns_siege006.

    5. Seriously, MISNAMED. That is the part that bothers me the most.

    6. siege sucks lol nub. It was a concept that never worked out.

    7. Having said that... I'll trade my kingdom for a round of ns_siege007 that isn't full of nubs.
  • SDJasonSDJason Join Date: 2003-05-29 Member: 16841Members
    You gimme a siege map, and a microphone..... i dont care what team.....

    I can win with a strat you never thought possible...

    Why??

    Regular NS maps are about strategy mixed with the map, resources play a large part, as does territory, locations, pushes, defenses, ect...


    SIege is the all out war... if you want to test your strategical mind and your adaptation and thinking skills, play a siege map, because siege maps are where strategy is born and used much moreso than in a regular Ns map...

    oh.. and as stated in my sig

    SIEGE IS FUN.... anyone who disagree's either does not understand strategy (siege is strategy at its most basic level, resources are not an issue) or is just a cynical retarted ****... basically spoondog minus the coolness


    that is all
    ~Jason
  • SpacerSpacer Invented dogs Join Date: 2003-05-02 Member: 16008Members
    THE SEKRATS AR REVEALED!
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    SIEGE maps are simple

    They can be fun to play, but most often result in

    1) Server Crashes
    2) Turret and OC farms
    3) People Leaving
    4) Mechanical Wins (aka, not players, but turrents)

    so they are not of good quality...

    a quality map can NOT be won by static defenses alone... nor mass meat rushes... they require a certain ammount of finese to win <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    edited March 2005
    <span style='color:gray'>LINK BALEETED</span>

    <span style='color:white'><span style='font-family:arial'>Thanks to the greatness of <a href='http://filebase.bots-united.com/index.php?action=file&id=177' target='_blank'>BSPEdit</a>, I can now present a version of siege007 without any of the secrets. All of the buttons targeting the secrets have been removed, and the warp has been removed as well to prevent people /stucking into it.</span></span>
  • grepdashvgrepdashv Lord of the Bugs Join Date: 2002-11-13 Member: 8487Members, Retired Developer, NS1 Playtester
    Locked for the same reasons as the other thread. Don't hack at someon's map and post it without the author's permission.
This discussion has been closed.