Battlefield 2 Preview

DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
<div class="IPBDescription">Sounds awesome, but...</div>I was reading the latest Gamespot <a href='http://www.gamespot.com/pc/action/battlefield2/preview_6120651.html' target='_blank'>preview of Battlefield 2</a> and it sound as awesome as ever, especially the tracking of how well you do as a particular class w/ particular tasks.

However, one part caught my attention in particular regarding the game's Commander mode:

<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->You can use this screen, which features a map of the level, to issue direct orders to your team by clicking on the map and assigning specific commands ("attack," "repair," "defend," "mine," and so on) to specific points. These commands are reflected in the world with colored smoke canisters that help point your teammates in the right direction. This feature goes hand in hand with the commander's four special abilities, which all currently work on a rechargeable timer. These abilities include scanning the entire map to reveal snapshot positions of all enemy troops; deploying short-range satellites to specific locations on the map that persistently track enemy movement in that area; dropping destructible supply crates that resupply nearby allies with ammo and health, unless an enemy blasts it apart first; and calling in devastating artillery strikes. Since commander players are actually in the game as characters, you can, if you're feeling lucky, scout out your target area personally, call in a strike, then close the commander view to watch the bombs drop firsthand (although we recommend getting to a safe distance first). Don't worry too much about lousy commanders, since you'll need to apply for the position in the game with in-game voting, and if some commanders aren't doing their jobs, they can be voted right back out of the position.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

Placing waypoints for orders for moving to/building/guarding areas? Dropping health and ammo? Scanning for enemy players? I think there was some other game that had this too, but I can't put my hand on it.. heh.

Oh well, Commander mode is doomed to fail anyway. You have to be VOTED in to be commander in the first place? What the hell makes them think that will ever work? It will be just like vehicles, except worse. Everyone will want to be commander, and no one will vote for anyone besides themselves. And on the off chance that someone is voted in, they'll instantly be voted out by the other 20 people on the team who wants to command.

I do like the idea that the commander will still be in-game and thus can be shot. That's really cool, because if you have a good commander that means you'll have to be sure and guard him so he isn't taken out by the enemy. I also like the squad leaders idea.

Comments

  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    Err...no?

    Does everyone in NS run to jump in the comm chair? No.

    Sure, everyone at first will: But after a bit of time goes by, all should settle.
  • SurgeSurge asda4a3sklflkgh Join Date: 2002-07-14 Member: 944Members
    Obviously, since BF2 is a retail game and NS isn't.
  • eedioteediot Join Date: 2003-02-24 Member: 13903Members
    I don't see the "commander" mode as such a terrible crime. Yes, chances are it's based on NS, but this is the way things go. You take something that works well and people like, and try and duplicate or adapt it, and put it in your game. Consider it BF paying respect to NS.

    That said, I'm not really looking forward to this game. Not only am I over games, but there's nothing overly special about it from what I've seen so far.
  • TommyVercettiTommyVercetti Join Date: 2003-02-10 Member: 13390Members, Constellation, Reinforced - Shadow
    <span style='font-size:16pt;line-height:100%'><span style='color:red'>Joint Ops ></span></span> Battlefield.
  • DuoGodOfDeathDuoGodOfDeath Join Date: 2002-08-01 Member: 1044Members
    Forgotten Hope II > BattleField 2

    Although FH will be based off the BF2 engine.
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    Any demo of these games?
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    This looks great, its got a bizon-2 and good graphics, its bound to own <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • MedHeadMedHead Join Date: 2002-12-19 Member: 11115Members, Constellation
    People believe Natural Selection was the first game to feature a top-down real-time strategy view? Did somebody inform Blizzard of this news?
  • eedioteediot Join Date: 2003-02-24 Member: 13903Members
    <!--QuoteBegin-MedHead+Mar 19 2005, 04:40 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MedHead @ Mar 19 2005, 04:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> People believe Natural Selection was the first game to feature a top-down real-time strategy view? Did somebody inform Blizzard of this news? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    The first top down RTS FPS, multiplayer at least.
  • MedHeadMedHead Join Date: 2002-12-19 Member: 11115Members, Constellation
    And StarCraft was the first RTS Space Simulation involving Terrans, Xergs, and that other goofy looking race. What's your point? Pigeon-holing the game doesn't make it any more special. Natural Selection took elements from various genres and combined them. How is Battlefield 2 wrong for doing the same?
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    <!--QuoteBegin-MedHead+Mar 19 2005, 12:40 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MedHead @ Mar 19 2005, 12:40 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> People believe Natural Selection was the first game to feature a top-down real-time strategy view? Did somebody inform Blizzard of this news? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yes, Flayra was able to go back in time with the help of a <a href='http://en.wikipedia.org/wiki/Back_to_the_Future' target='_blank'>scientist and a slacker</a> to create the game, however he felt it would be unfair for all the companies to beat them at their own game ahead of time so he sat on the project a few years and ate spaghetti.
  • eedioteediot Join Date: 2003-02-24 Member: 13903Members
    <!--QuoteBegin-MedHead+Mar 19 2005, 05:13 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MedHead @ Mar 19 2005, 05:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> And StarCraft was the first RTS Space Simulation involving Terrans, Xergs, and that other goofy looking race. What's your point? Pigeon-holing the game doesn't make it any more special. Natural Selection took elements from various genres and combined them. How is Battlefield 2 wrong for doing the same? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    ...............................................................................

    <!--QuoteBegin-emperor awesome+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (emperor awesome)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I don't see the "commander" mode as such a terrible crime. Yes, chances are it's based on NS, but this is the way things go. You take something that works well and people like, and try and duplicate or adapt it, and put it in your game. Consider it BF paying respect to NS.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
  • GadzukoGadzuko Join Date: 2002-12-26 Member: 11556Members, Constellation
    The difference between their commander and the NS commander is that their commander actually gets to hop back and forth between first person and top down views no matter where they are. That sounds pretty sweet if you ask me.
  • MedHeadMedHead Join Date: 2002-12-19 Member: 11115Members, Constellation
    edited March 2005
    I wouldn't go so far as to assume that EA Games is paying a compliment to Natural Selection with this Commander Mode. We have no proof that they even know the game exists! It's rather myopic of us to automatically attribute a similar feature in a different game to a feature found in Natural Selection. Natural Selection may have been the first to implement it (and I'm not entirely certain of even that, but it certainly seem as if it might be the case), but it's certainly not the first to think of using a "Commander Mode".

    This is similar to attributing all games with Engineers, Medics, Spies, Snipers, and other popular classes in Return to Castle Wolfenstein to Team Fotress Classic.

    One could make the case that the popularity of the game made the other developers more aware to the options available, but I wouldn't (without a statement from EA) say that Battlefield 2 is a blatant rip-off/nod to Natural Selection.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The difference between their commander and the NS commander is that their commander actually gets to hop back and forth between first person and top down views no matter where they are. That sounds pretty sweet if you ask me.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Oh man! They're ripping off Brothers in Arms!

    See my point?
  • eedioteediot Join Date: 2003-02-24 Member: 13903Members
    <!--QuoteBegin-MedHead+Mar 19 2005, 05:28 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MedHead @ Mar 19 2005, 05:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> See my point? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I see your point. Now listen to mine. I have to go now, brothers 18th, but I'll type this out quickly.

    MY point was that we don't know what's going on in the heads of the developers. Yes, there have been instances of people on the other side of the world developing the same breakthrough technology at the same time, completely oblivious to the others' work. It's unlikely, but it's happened. However, NS is a relatively famous and popular game. As developers, they're supposed to go out and look at other games, see what's been implemented and see how that could be used to better their upcoming [or current] games. I'd be surprised, and a bit disappointed, if they didn't.

    A 'commander' type mode, while not a new idea, is still being used in different ways. NS pioneered the latest craze - top down RTS in an FPS environment, guiding/assisting a team of soldiers in a multiplayer team vs team environment. BF, in all likelyhood, considered the idea and decided that it would suit well in their style of game.

    I said "Consider it BF paying respect to NS", instead of "BF blatantly ripping off NS" or "BF stealing the NS idea and utilising it better". It's using whatever game styles work to make your game more fun and better selling.

    So calm down and actually try and consider what I'm saying before you go off on a tangent, refuting arguments that I never used.
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    Can't we all just stop fighting? Please?
  • MedHeadMedHead Join Date: 2002-12-19 Member: 11115Members, Constellation
    DOOM, shush; the adults are having a conversation!
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    So what is actually special about BF2 compared to other games? I still have not quite caught on to why everyone is so hyped up about it. It might just be me, but WW2 games seem to be getting old, with nothing really new emerging in the styles of play.
  • TestamentTestament Join Date: 2002-11-02 Member: 4037Members
    Last I checked, BF2 wasn't even a WW2 game. But yeah...I wasn't a big fan of '42.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    Ah so it isn't I'm dumb, its more of a modern warefare game. Still, doesn't really excite me from reading what I just did. So can someone explain what all this hype is about, please?
  • SvenpaSvenpa Wait, what? Join Date: 2004-01-03 Member: 25012Members, Constellation
    Sooo the "commander" can call an artillery strike on himself? lol

    And think Friendly fire, some one can just camp the comm position and shoot all the comms <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • SnidelySnidely Join Date: 2003-02-04 Member: 13098Members
    I don't know whether everyone will want to be commander.

    1) You can't crash into the side of a cliff.
    2) You can't eject before crashing into the side of a cliff, without warning your passenger(s).

    Commanding in NS is a lot of work, and not many people do it. The opposite, in fact; a fair few games, I'll get into the chair just to prevent 30-sec-comless default loss.

    In fact, this system might mean that someone who doesn't want to be com is <i>forced</i> in. Not a good idea, IMO.
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    <!--QuoteBegin-MedHead+Mar 19 2005, 01:43 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MedHead @ Mar 19 2005, 01:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> DOOM, shush; the adults are having a conversation! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    YOU'RE TEARING THIS FAMILY APART!
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    <!--QuoteBegin-Thaldarin+Mar 19 2005, 03:41 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thaldarin @ Mar 19 2005, 03:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Ah so it isn't I'm dumb, its more of a modern warefare game. Still, doesn't really excite me from reading what I just did. So can someone explain what all this hype is about, please? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You can wait in line with your team of 32 players to get a chance to rush at one of the 4 planes that will spawn on the map, and if you're lucky enough to be on a server where FF is on someone on your own team will blow the plane up because if they can't have it no one will.


    But when you aren't on servers like that.. oh man, it pwns.
  • SpacerSpacer Invented dogs Join Date: 2003-05-02 Member: 16008Members
    Forget THAT Doomaniac! The best part of any game with vehicles is stunts and tricks, like warthog jumping in halo or mpb flipping in tribes 2. Playing chicken in battlefield is where it's at, especially with boats and planes <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->.
  • aonomusaonomus Dedicated NS Mastermind (no need for school) Join Date: 2003-11-26 Member: 23605Members, Constellation
    I've seen one comm jump into CC, get voted out, next guy go in, get voted out, and again and again until no one could comm at all... all cause of 'OLO someone voted so i will too'...
  • VenmochVenmoch Join Date: 2002-08-07 Member: 1093Members
    edited March 2005
    <!--QuoteBegin-DOOManiac+Mar 19 2005, 09:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DOOManiac @ Mar 19 2005, 09:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Thaldarin+Mar 19 2005, 03:41 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thaldarin @ Mar 19 2005, 03:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Ah so it isn't I'm dumb, its more of a modern warefare game. Still, doesn't really excite me from reading what I just did. So can someone explain what all this hype is about, please? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    You can wait in line with your team of 32 players to get a chance to rush at one of the 4 planes that will spawn on the map, and if you're lucky enough to be on a server where FF is on someone on your own team will blow the plane up because if they can't have it no one will.


    But when you aren't on servers like that.. oh man, it pwns. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    BF:V is slightly different.

    Even though I do end up being the only engineer ever.

    Yes I am one of these rare "Support" players. Who unlike everyone else has to carry essential team-helping stuff like wrenches and med-kits (And use them on other team members.) Whereas evryone else seems to be happy with "Teh Bigz0r Gunz!", oh and plane thiefing.
  • EpidemicEpidemic Dark Force Gorge Join Date: 2003-06-29 Member: 17781Members
    NS showed it worked, ask yourself, is there any chance this is based on NS's success with it? I betcha
  • Black_ViperBlack_Viper Join Date: 2003-12-08 Member: 24157Members
    Cant wait to fly dem planes, love flight sims, i just cant afford them when no1 i know plays them, thats why i use BF, ive got all the mods/games from the Battlefield Series but Startwars Battlefront, wasnt a fan if it in Galactic what ever.
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