Cargo, On Tanith.
Diablo_fx
Join Date: 2003-02-21 Member: 13793Members
<div class="IPBDescription">Way too easy for marines!</div> Let's talk about Cargo on the map ns_Tanith.
I think it is unbalanced, as:
-it is very easy to hold as marines.
-very good siege spot, i'd argue the easiest siege spot besides old ns_lost "glassroom".
-hard to take back as aliens if marines has come in.
But, what are your opinions on Cargo area specefic?
-DFX <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif' /><!--endemo--> <!--emo&::hive::--><img src='http://www.unknownworlds.com/forums/html/emoticons/hive5.gif' border='0' style='vertical-align:middle' alt='hive5.gif' /><!--endemo-->
I think it is unbalanced, as:
-it is very easy to hold as marines.
-very good siege spot, i'd argue the easiest siege spot besides old ns_lost "glassroom".
-hard to take back as aliens if marines has come in.
But, what are your opinions on Cargo area specefic?
-DFX <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif' /><!--endemo--> <!--emo&::hive::--><img src='http://www.unknownworlds.com/forums/html/emoticons/hive5.gif' border='0' style='vertical-align:middle' alt='hive5.gif' /><!--endemo-->
Comments
If it comes down to skulks only trying to force the marines out of cargo, as far as I'm concerned the aliens have already failed to do thier part towards winning the map.
I'm not saying it's particularly easy for aliens, but I wouldn't call it unbalanced. Moving some of the blocks around might help make it a little more even, but I don't really see a major problem.
I think it is unbalanced, as:
-it is very easy to hold as marines.
-very good siege spot, i'd argue the easiest siege spot besides old ns_lost "glassroom".
-hard to take back as aliens if marines has come in.
But, what are your opinions on Cargo area specefic?
-DFX <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif' /><!--endemo--> <!--emo&::hive::--><img src='http://www.unknownworlds.com/forums/html/emoticons/hive5.gif' border='0' style='vertical-align:middle' alt='hive5.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
erm - no - one of the most classic battle areas in NS - just remember - to hold it, rines have to first take it and get a pg / tf down. If rines manage this, then aliens deserve to lose the hive
erm - no - one of the most classic battle areas in NS - just remember - to hold it, rines have to first take it and get a pg / tf down. If rines manage this, then aliens deserve to lose the hive <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
rines dont deserve a hive just because they have a pg+tf there...
in addition: cargo is not marine biased. if theres 3 marines in there and you try to rush them with 1 skulk at a time then yeah it can be a bit hard. however think of the whole picture: its very hard for marines to even get to cargo if the aliens are there.
Which happens 1/3 of the time.
If you want bad places on Tanith, think West Access Corridor or Research Labs. Urrrgh!