Hideous Problem When I'm Commander

LiveWireLiveWire Join Date: 2002-10-22 Member: 1568Members
<div class="IPBDescription">My right mouse button is jump!</div> When I play I use the right mouse button to jump, so when I'm commander and it goes "Hit jump to go to the alert" I do subconciously forgetting about my predicament, and send some poor troops to a random location (right mouse button also tells people to go places)

Is there some way the devs could work around this or is there a way could too? Could I bind a second jump to "Home" or something out of the way?

Comments

  • QuantumSlipQuantumSlip Join Date: 2002-11-03 Member: 6318Members
    oh crap i do this to lol. no wonder it never worked. now i need to bind a key for it( i use space for "use")
  • BridgerBridger Join Date: 2002-10-30 Member: 1761Members
    maybe bind another key to jump and create a config for when your commander that says...

    unbind mouse2


    then have one for marines that does

    bind mouse2 +moveup (i think?)

    and then just do

    bind c "exec command.cfg
    bind m "exec marine.cfg"

    problem solved <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • lugolugo Join Date: 2002-11-03 Member: 5884Members
    i just mouse to jump so i just bound space to jump also. You can bind 2 keys in the controls menu or type in console:
    bind "space" "+jump"

    if however you constantly forget you may want to have keys to change your binds:
    bind "m" "unbind space;bind mouse2 +jump"
    bind "c" "unbind mouse2;bind space +jump"
  • TacOneTacOne Join Date: 2002-11-05 Member: 7070Members
    These scripts are all nice and stuff, but it would be better if the response button was coded to space (like most rts) instead of jump.
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    Interesting. There's no way that RMB can be used for jump in commander mode, it has to be used for setting an order. Sorry about that.
  • NecroNecro &lt;insert non-birthday-related title here&gt; Join Date: 2002-08-09 Member: 1118Members
    also, it's not the mods fault, infact it's your fault for using it, just bind it to something else. simple as that.
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    Maybe someone here can make some commander mode script, so that when you jump into the CC you can simply run a simple CFG and setit up appropriately?
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    <!--QuoteBegin--Necro-+Nov 6 2002, 10:45 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Necro- @ Nov 6 2002, 10:45 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->also, it's not the mods fault, infact it's your fault for using it, just bind it to something else. simple as that.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    It's not anyone's fault. A lot of people have key binds that aren't the default wasd, ctrl, space setup. You can't tell people to just change the way they've been playing FPS games (and yes, a new key bind setup <i>is</i> changing the way they play) and say it's their fault for using it. Neither can you blame Flayra or the mod for being unable to work around limitations in the HL engine.
  • VektuzVektuz Join Date: 2002-11-01 Member: 2396Members
    What would be even cooler is if the commander mode script was run by the mod automatically when you hop into the seat and the grunt mode script was run by the mod when you left it...

    like if NS tried 'exec commander.cfg' when you hopped in (if it wasnt found it was just ignored) and 'exec grunt.cfg' or something when you jumped out... Maybe? The default would be not to have either of those two files, but for customizers theres the option
  • SanchoSancho Join Date: 2002-03-30 Member: 365Members
    edited November 2002
    How about have two jump commands, RMB and an alternate? That way you can still use it to jump, and use another key for...whatever that commander thing is.

    On another note, is there a deselect command? I'm sick of having to try to find a building and click on it so that I don't accidentally give an order with the next building I put down.
  • SAUnknownSoldierSAUnknownSoldier Join Date: 2002-11-01 Member: 2482Members
    I used the following method to configure everything. It works even if you don't like to mess with your .cfg files too much manually:

    1. Open Half-Life, Activate NS, and go to the configure controls section.
    2. Configure everything the way you want it when you are a Marine Soldier.
    3. Exit Half-Life
    4. Go to x:\Half-Life\ns and copy config.cfg. Rename the copy marine.cfg.
    5. Open marine.cfg and remove everything below the bind statements. Save the file.
    6. Repeat Steps 1-5 for commander.cfg, and kharaa.cfg
    7. Create a new file in x:\Half-Life\ns named autoexec.cfg
    8. Open autoexec.cfg with notepad and add the following lines (you can change F6, F7, F8 to whatever you want):

    bind "F6" "exec marine.cfg"
    bind "F7" "exec commander.cfg"
    bind "F8" "exec kharaa.cfg"

    9. Save autoexec.cfg and close it.
    10. Open marine.cfg, commander.cfg, and kharaa.cfg and make sure nothing is set to bind over the keys you selected in step 8.

    There you go. Three easy keys to completely change your configuration for each mode of play.

    You can also add any NS-specific aliases you want to autoexec.cfg and they will get executed every time you launch NS. Be careful not to add weapons scripts though - as noted in another thread attacking with a weapon you don't have selected will activate the NS anti-cheat technology and you'll be killed by the server.
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