Functional Scope?

KankyKanky Join Date: 2005-03-20 Member: 45878Members
<div class="IPBDescription">should there be one or not.</div> iv always looked at the lmg with the scope and wished it wer functional. some people say it wud b useless, i say it wud help some. what do u think?

(i wud have started a poll, but nooooo)

Comments

  • BadMouthBadMouth It ceases to be exclusive when you can have a custom member titl Join Date: 2004-05-21 Member: 28815Members
    basically useless. most Ns maps dont have enuf long range areas to have the scoep be effective. and no secondary fire anywayz.
  • KankyKanky Join Date: 2005-03-20 Member: 45878Members
    ya, but most of the time in the sorta darker maps, iv got a skulk between all these structures and i can barely c its details. and sometimes it actually is a skulk or its just nothing. now, if i had a scope, i cud of identified that object and not need to use up any precious ammo which is usually used up quickly in the midst of battle.
  • PRTePRTe Join Date: 2003-10-25 Member: 21919Members
    there is never going to be any alternate fire in ns ever, it has been agreed on long ago. even if there were a zoom i think it would only be effective for pistol
  • Lt_PatchLt_Patch Join Date: 2005-02-07 Member: 40286Members
    Kanky, a scope, regardless of weapon would be almost useless, for 3 reasons.

    1. You need a range long enough for the scope to be effective.
    2. Scopes tend to give a false impression of accuracy, especially true for automatic weapons, like the AUG, or SiG SG552 in CS. The scope crosshair doesn't mean that the shot will hit there.
    3. The LMG is a weapon with a high Rate of Fire. Not acknowldging the accuracy problem, the LMG is shoulder held (the stock is pressed into the shoulder for higher accuracy), the weapon would no longer be recoil-less, as the LMG would need to be held an inch or so away from the shoulder to give bolt-kickback space. You don't fire a rifle rapdly whilst having the stock held against your shoulder. The kickback would rip your shoulder off.

    BadMouth, secondary fire is implemented by adding a +attack2 command to every weapon. This is not done, seeing as the weapons have not mounted attachments ingame
  • KenHidakaKenHidaka Join Date: 2004-08-27 Member: 30960Members
    Where would you use this, anyway? Just to check out a structure when you think there's a skulk? Walk up to it and fire.

    And, btw, english is awsome Kanky
  • HybridclawHybridclaw Join Date: 2003-11-03 Member: 22271Members
    a useable scope should be added into NS2

    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    Yes, well, NS2 holds the possibility for wide-open outdoor maps and such, so scopes might actually be useful. Currently, the only time I'd ever want a scope is with the pistol, and even then it's only when I want to take out a skulk in a vent from across the room.
  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    The scope was only added because it looked like the lmg was missing something (ugly) without the scope.
  • DarkFrostDarkFrost Join Date: 2003-04-03 Member: 15154Members, NS1 Playtester, Constellation
    Imagine the scope as something other than that, like the flashlight, or MT interface tbh.

    Or just ignore it, there isn't exactly a long enough corridor that means we can hardly see the alien at the other side.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    Marines are supposed to have lasers attatched to their helmets, which will help target enemies. Think of the scope as a "retired" piece of accuracy assistance.
  • Thats_EnoughThats_Enough USA Join Date: 2004-03-04 Member: 27141Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-Thaldarin+Mar 20 2005, 01:09 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thaldarin @ Mar 20 2005, 01:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Marines are supposed to have lasers attatched to their helmets, which will help target enemies. Think of the scope as a "retired" piece of accuracy assistance. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Best reason yet <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    I think that the scope (much like the scope on the pistol in the original Halo) would be nice, but probably only actually USEFUL on custom maps with big, long hallways. That being said, it would be a nice thing to use to scout ahead, but if you look at the environment you are playing in, you usually are in a ship or a mine or something along those lines were there are twisty corridors, narrow halls, nothign that a scope would truly and effectively help.

    Damn what a run-on sentence. You can tell I've been on spring break <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • RobertoRoberto Join Date: 2003-03-16 Member: 14591Members, Constellation
    or the scope is part of the recoil suppression system
  • SinSpawnSinSpawn Harbinger of Suffering Join Date: 2002-11-12 Member: 8359Members
    The theory from sin...

    if it were actually useful, it might get over powering?

    as aliens only have the close distance, and marines with the medium distance attacks, (pistol for uber long range).

    I like the feel now of how the marines are not long ranged, but medium (I think I am talking about the lmg really...but who knows).

    More babble....

    scope = useless, lmg has wide spread = no point, only useful as a scope not for zooming in, just to check out long distances i.e. top of powersilo 'uh..is that a lerk?'
  • KankyKanky Join Date: 2005-03-20 Member: 45878Members
    lmg doesnt have much spread at all. in fact i kill skulks from fairly long distances with the lmg. scopes wud also help cuz they wud enable you to c cloaked kharra better.
  • Minstrel_KnightMinstrel_Knight The truth and nothing but the truth... Join Date: 2002-11-21 Member: 9562Banned
    Scope on the pistol not lmg.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--QuoteBegin-Minstrel Knight+Mar 20 2005, 06:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Minstrel Knight @ Mar 20 2005, 06:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Scope on the pistol not lmg. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Scope on the pistol would be extraodinarily ugly.

    On the widespread topic, the LMG doesn't have much of a spread. I'd say thats because projectiles are probably supposed to be as advanced as they will ever be, with the exception of recoil.

    Kanky going back to seeing the cloaked kharaa scope thingy. Think of NS as a story/movie, in all practices the laser attatched to the helmet would be of better use than the scope.
  • Minstrel_KnightMinstrel_Knight The truth and nothing but the truth... Join Date: 2002-11-21 Member: 9562Banned
    <!--QuoteBegin-Thaldarin+Mar 20 2005, 02:00 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thaldarin @ Mar 20 2005, 02:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Minstrel Knight+Mar 20 2005, 06:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Minstrel Knight @ Mar 20 2005, 06:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Scope on the pistol not lmg. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Scope on the pistol would be extraodinarily ugly.
    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Like I care how the game looks.
  • GoDlolGoDlol Join Date: 2005-01-08 Member: 33703Members
    There is a scope on the pistol for the icon for lvl 3 weapons, I dont think that looks too ugly. But anyways I think the model for the lmg should just not have a scope, it gets in the way and is useless, they could redesign the model to look way better and more accurate to what the weapon actually does so that threads like these dont start.
  • typical_skeletontypical_skeleton Join Date: 2003-02-24 Member: 13944Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->1. You need a range long enough for the scope to be effective.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Well, scopes can be effective from any range except close-quarters, really. They can help you hone in on a target, even if they're only at medium range.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->2. Scopes tend to give a false impression of accuracy, especially true for automatic weapons, like the AUG, or SiG SG552 in CS. The scope crosshair doesn't mean that the shot will hit there.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    I don't see how this becomes any more or less true with a scope crosshair as compared to a regular crosshair. Adjusting for variables is part of shooting, everyone knows nothing will be 100% accurate.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->3. The LMG is a weapon with a high Rate of Fire. Not acknowldging the accuracy problem, the LMG is shoulder held (the stock is pressed into the shoulder for higher accuracy), the weapon would no longer be recoil-less, as the LMG would need to be held an inch or so away from the shoulder to give bolt-kickback space. You don't fire a rifle rapdly whilst having the stock held against your shoulder. The kickback would rip your shoulder off.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Um.. we've got structures manifesting out of no where, and people "building" them with their bare hands... we've also got jetpackers who can fall from 50 feet and suffer no injuries... many of these things explained with a hokey "nanites" cop-out... I'm pretty sure the way the marines hold the weapon has little or no influence on whether the scope is implemented. =P

    Anyway, I don't see a reason for a scope either, just felt like responding to those "reasons".
  • urinalcakeurinalcake Can&#39;t work a sound card United States Join Date: 2002-11-08 Member: 7799Members
    How bout binoculars instead..
  • ScrapScrap Join Date: 2005-01-06 Member: 32953Members
    Maybe the scope should not be used as a scope but for something else, like a heat detector or somekinda device that does soemthing useful for marines.
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    As was said on the first page of this thread, there will never be a secondary fire in NS, and thereby, no scope. There is no need for one at the short ranges currently used in NS.

    Also, this is in the wrong forum... Ideas & Suggestions would have been the correct one to post in, which the FAQ within clearly states 'no scopes/secondary fire/sniper rifles'.

    All that said,



    <span style='color:red'>***LOCKED.***</span>
This discussion has been closed.