Unnamed Combat Map.

MasterGMasterG gmfbst Join Date: 2003-08-24 Member: 20169Members, Squad Five Blue
edited March 2005 in Mapping Forum
<div class="IPBDescription">Screens..</div> I posted a few screens of this in "The "Post Your Screenshots" Thread".
I have changed the things that two of the members here suggested/recommended.
And I fixed the lighting a bit.
I also built a readyroom which is 100% done.

Screens:

Ready Room:

<img src='http://kabelen.marineeater.co.uk/pics/project/new/project_rr.jpg' border='0' alt='user posted image' />

Hallway:

<img src='http://kabelen.marineeater.co.uk/pics/project/new/project_hw1.jpg' border='0' alt='user posted image' />

<img src='http://kabelen.marineeater.co.uk/pics/project/new/project_hw2.jpg' border='0' alt='user posted image' />

<img src='http://kabelen.marineeater.co.uk/pics/project/new/project_hw3.jpg' border='0' alt='user posted image' />

Marine Start:

<img src='http://kabelen.marineeater.co.uk/pics/project/new/project_ms1.jpg' border='0' alt='user posted image' />

<img src='http://kabelen.marineeater.co.uk/pics/project/new/project_ms2.jpg' border='0' alt='user posted image' />

That's all I have for this time. More will of course come the next few days/weeks/months.

Comments

  • AbraAbra Would you kindly Join Date: 2003-08-17 Member: 19870Members
    the lightning still needs work - otherwise, from what i see - it looks good.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    Some light spots are rendering badly and too harshly. Top of the marine spawn could do with a large splash of colour on the ceiling, I'd use red as that is already placed up there. Overall the map is a tiny bit too dark, bump up the gamma.

    So far so good, I like the organisation of the RR alot and I'm a big fan of open marine spawns for combat <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • MasterGMasterG gmfbst Join Date: 2003-08-24 Member: 20169Members, Squad Five Blue
    Will do! As soon as I get time.. Tight scedual today.

    And; Thanks!
  • FuryFury Silver Fish Hand Catch Join Date: 2003-08-14 Member: 19673Members, Constellation
    with the lighting, try setting fade to 5 and falloff on 2, then when compiling (using BC) set bounce to 4 for .. rad i think it is in.

    will make the lights ... less harsh against the walls
  • nogoodnicknamenogoodnickname Join Date: 2005-03-23 Member: 46172Members
    its flipping cool except the yellow lights
  • MasterGMasterG gmfbst Join Date: 2003-08-24 Member: 20169Members, Squad Five Blue
    Yellow lights? I have no yellow lights except the spots are white/yellow mix.
    If you explain a little better what you mean I'll see if there's anything to do with it.
  • refusedrefused Join Date: 2005-03-31 Member: 47032Banned
    Your lights themself seem quite bright, yet they hardly give off any light at all. It's kind of weird to see these really bright light textures surrounded by darkness. Increase your gamma.
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    parts of it look well... empty. theres alot of unused space in some of the halls and rooms. try adding some computers, pipes or the notorius crate.
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    *yawn*
    Decent map, will probably play well, just not exciting. If you're a relatively new mapper, then this is really really good. If you've done a few more maps before, it's time to get a little creative.
  • Lt.RealnessLt.Realness Join Date: 2004-03-17 Member: 27379Members
    wow this looks awesome! I like the lighteffects. but you should maybe add some more objects in the rooms because they look very "empty"
  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
    The rest of the map doesn't do the readyroom justice <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
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