"commander Has Been Ejected"

BorisBoris Join Date: 2002-12-30 Member: 11636Members
<div class="IPBDescription">cvars...</div> This is what I understand about this:

mp_votedowntime 60 // amount of time "banned" from comm chair
mp_votecasttime 2 // 2 minute voting session
mp_votepercentneeded .4 // <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> don't know how this percent works with the next one...
mp_minvotesneeded 5 // min votes needed to eject.

Someone help me understand the votepercentneeded part and how it works with minvotesneeded. As far as I know, all you need is to set the minvotesneeded and if you get 5 (in my example) the commander is ejected.

Anyone have any info on this?

Comments

  • BlueNovemberBlueNovember hax Join Date: 2003-02-28 Member: 14137Members, Constellation
    Best explained by example.
    In a 3 man team 100% voting to eject (mp_votepercentneeded) would not result in an ejection if mp_minvotesneeded was 4 or above.

    The percentage governs representation of the team who want the commander ejected, the minimum just prevents a handful of idiots from banning you from the chair in a small game.

    HTH
  • BorisBoris Join Date: 2002-12-30 Member: 11636Members
    Testing some things I found it to work this way.

    I have set it to minvotes 1 and percent 60%

    This works that if 2 players on marine, the other player can actually vote to eject the commander. If 3 players, you will need 60%, resulting in requiring the 2 marines to eject the 3rd player (comm). If 4, you'll need 3. 5 players = 3 to eject, 6 players, = 4 to eject, 7 players = 5, 8 = 5, etc, etc.
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