About Half-life 2 Demo Video Stuff
DY357LX
Playing since day 1. Still can't Comm.England Join Date: 2002-10-27 Member: 1651Members, Constellation
<div class="IPBDescription">How Many FPS Is It Going At?</div> In Half-Life 1 you could record a demo and then play it back
for output to .bmp's using the command:
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->Playdemo <filename><!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
(To start the playback of the pre-recorded demo.)
Then
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->startmovie 25 video<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
"startmovie" to tell Half-Life we're going to start making
a crap-load of bitmaps.
"25" to tell Half-Life how many bitmaps per second.
"video" wiould be used as the default filename for
the outputted bitmaps.
This was all great and worked well for me.
But in Half-Life 2 that command won't work. You can
use "startmovie video" and it'll do the same thing but
I have no idea how many frames/bitmaps/targa's are
being outputted per second.
Does anyone know how many fps are being used?
I've search through Google and the Valve SDK notes
but can't find anything related.
Help ?
for output to .bmp's using the command:
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->Playdemo <filename><!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
(To start the playback of the pre-recorded demo.)
Then
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->startmovie 25 video<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
"startmovie" to tell Half-Life we're going to start making
a crap-load of bitmaps.
"25" to tell Half-Life how many bitmaps per second.
"video" wiould be used as the default filename for
the outputted bitmaps.
This was all great and worked well for me.
But in Half-Life 2 that command won't work. You can
use "startmovie video" and it'll do the same thing but
I have no idea how many frames/bitmaps/targa's are
being outputted per second.
Does anyone know how many fps are being used?
I've search through Google and the Valve SDK notes
but can't find anything related.
Help ?
Comments
Edit: Norn, bringing up the console stops demo recording.
Because it's not converting the frames into screenshots but it's still playing the demo.