Marines Fall In The Floor But Alien Not
carioca
Join Date: 2003-09-02 Member: 20511Members
<div class="IPBDescription">when me walking with my marine</div> so whe me traveling bunny skull doesnt happen nothing when will test my jetpack fly i fall in the flloor and some reason has some kind of slope i can walk back but some time that slope end and i will fall to eternity.
so what is happen with my map and why the marines is only way to fall?
<a href='http://img217.exs.cx/my.php?loc=img217&image=cocharge00569mr.jpg' target='_blank'><img src='http://img217.exs.cx/img217/9173/cocharge00569mr.th.jpg' border='0' alt='user posted image' /></a>
so what is happen with my map and why the marines is only way to fall?
<a href='http://img217.exs.cx/my.php?loc=img217&image=cocharge00569mr.jpg' target='_blank'><img src='http://img217.exs.cx/img217/9173/cocharge00569mr.th.jpg' border='0' alt='user posted image' /></a>
Comments
so what is happen with my map and why the marines is only way to fall?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
My eyes... <i>they bleed...</i>
I might be able to tell you what to do... IF it is what I think it is
<a href='http://img217.exs.cx/my.php?loc=img217&image=184yb.jpg' target='_blank'><img src='http://img217.exs.cx/img217/1091/184yb.th.jpg' border='0' alt='user posted image' /></a>
red line where i start fall the blue dot is where is the slope and the arrow indicate where happing the fall some reason u dont fall over the tanks or the bumped floor
<a href='http://nemesis.thewavelength.net/index.php?p=31' target='_blank'>http://nemesis.thewavelength.net/index.php?p=31</a>
<a href='http://img178.exs.cx/my.php?loc=img178&image=185zo.jpg' target='_blank'><img src='http://img178.exs.cx/img178/4349/185zo.th.jpg' border='0' alt='user posted image' /></a>
thsi 2 pack of mensages i dunno what means.
Trace backed up past 0.0.
Trace backed up past 0.0.
Trace backed up past 0.0.
Trace backed up past 0.0.
Trace backed up past 0.0.
Trace backed up past 0.0.
PM Got a velocity too low on 2
PM Got a velocity too low on 2
PM Got a velocity too low on 2
PM Got a velocity too low on 2
PM Got a velocity too low on 2
PM Got a velocity too low on 2
PM Got a velocity too low on 2
PM Got a velocity too low on 2
PM Got a velocity too low on 2
...
i turn all the tanks in func wall and keep the same trouble.
thsi 2 pack of mensages i dunno what means.
Trace backed up past 0.0.
Trace backed up past 0.0.
Trace backed up past 0.0.
Trace backed up past 0.0.
Trace backed up past 0.0.
Trace backed up past 0.0.
PM Got a velocity too low on 2
PM Got a velocity too low on 2
PM Got a velocity too low on 2
PM Got a velocity too low on 2
PM Got a velocity too low on 2
PM Got a velocity too low on 2
PM Got a velocity too low on 2
PM Got a velocity too low on 2
PM Got a velocity too low on 2
...
i turn all the tanks in func wall and keep the same trouble. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
those messages are normal, it just means your moving too fast in one direction (ex. falling a long way)
SHOULD work <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
SHOULD work <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> tell me more and can say the step by step how to set up this stuff?
you need to fix those brushes in hammer that look like they are off the grid, because the compile tools cant work right if the verticies of brushes are not on the grid.
If you have no idea wth I'm talking about <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> . The nshulls.txt can be found in the ns folder, when using the batch compiler check the CSG tab and select this file at 'Hull file' from your ns dir.
1675 portalleafs
5005 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (18.89 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (900.02 seconds)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 552 and 551:
(1696.000 -672.000 76.000)
(1712.000 -672.000 74.000)
(1712.000 -819.765 -92.235)
(1696.000 -832.000 -104.000)
(1696.000 -832.000 -104.000)
average leafs visible: 171
g_visdatasize:85655 compressed from 351750
919.14 seconds elapsed [15m 19s]
ALso- Gigabyte, I just meant cover that one small area- it could be a randomized glitch... I've had it happen. perfectly normal for anything BUT the giant-asstic onos... 0o;'
i func wall and make some flat brushes in the floor.
thanks all, i will improve some stuff and certify is gone tomorrow again so tahnks.