Resource Towers - Key To Victory
MistenTH
Join Date: 2003-01-01 Member: 11706Members, Constellation, Reinforced - Shadow
<div class="IPBDescription">Defending and Killing</div> This probably belongs in both strat forums, and although this is a point that has always been brought up, a lot of players focus on fragging, get outrageous kill scores, and STILL wonder why they lost.
Today. Tanith. Alien hive sat. Marines cap RR, West, Waste, then set up a PG in chemical in preparation to push into satellite using mines and an obs for wallhack.
5 minute mark. 4 players fade. Realised big mistake, no one saving for hive. 1 of the fades die shortly as 3 fades, a lerk and 4 skulks try to blitz chem and get shotgunned and mined to death.
I was the other fade. Instead of rushing suicidally, I took out west and waste rts. Then, I took out RR. This was with the aid of a skulk, and a gorge started to infest RR. Marines now only have MS and chemical.
6 minute mark. HMGs appear, battle still rages on in chemical like some twisted NS version of CO. Marines make 3 attempts to take RTs. I denied them all.
7 minute mark. FR is upped.
12 minute mark. Waste is upped. I deny another 3 more attempts on res capture.
Bile bomb and leap clear out chemical.
15 minute mark. Xeno, AR, Onos = GG.
Moral of the story: When marines are pressuring somewhere, AND your team is holding its own, 1-2 players who go and hunt res down can win the game. While skulks are ideally suited to this, marines will out-class them. If your team can spare the fade, dedicate a fade to the 'far-side' to deny res.
Today. Tanith. Alien hive sat. Marines cap RR, West, Waste, then set up a PG in chemical in preparation to push into satellite using mines and an obs for wallhack.
5 minute mark. 4 players fade. Realised big mistake, no one saving for hive. 1 of the fades die shortly as 3 fades, a lerk and 4 skulks try to blitz chem and get shotgunned and mined to death.
I was the other fade. Instead of rushing suicidally, I took out west and waste rts. Then, I took out RR. This was with the aid of a skulk, and a gorge started to infest RR. Marines now only have MS and chemical.
6 minute mark. HMGs appear, battle still rages on in chemical like some twisted NS version of CO. Marines make 3 attempts to take RTs. I denied them all.
7 minute mark. FR is upped.
12 minute mark. Waste is upped. I deny another 3 more attempts on res capture.
Bile bomb and leap clear out chemical.
15 minute mark. Xeno, AR, Onos = GG.
Moral of the story: When marines are pressuring somewhere, AND your team is holding its own, 1-2 players who go and hunt res down can win the game. While skulks are ideally suited to this, marines will out-class them. If your team can spare the fade, dedicate a fade to the 'far-side' to deny res.
Comments
<span style='color:red'><i><u>keep em or die without em</u></i></span>