3ds Max Question

GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
is there a way to treat multiple faces in 3ds max as one so when you apply textures each face doesnt have a squashed up texture on it? i have searched but have found no easy answers..

Comments

  • ThaldarinThaldarin Alonzi! Join Date: 2003-07-15 Member: 18173Members, Constellation
    I have no idea but the Customization forum guys may help you out <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • CForresterCForrester P0rk(h0p Join Date: 2002-10-05 Member: 1439Members, Constellation
    When you're making the skinmesh, just move all of the faces so that they overlap perfectly.
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    One would expect the mnual to answer that one for you <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    im not making a model for hl or ns, im making a world in 3ds max, so i can render a sceen in it like a movie. and having the ground texture all scrunched up on each face makes it look really bad. i was hoping someone could tell me how to make more than one surface share the same texture tiling (like the treat faces as one texture option in hammer)
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    edited April 2005
    Read the manual, unless you have a pirated copy, and hence have no manual...
  • MerkabaMerkaba Digital Harmony Join Date: 2002-01-24 Member: 22Members, Retired Developer, NS1 Playtester
    edited April 2005
    Select Object, add 'Mesh Select' modifier.

    Select all faces you want to align a texture onto (using face/polygon selection).

    Add a 'UVW/Map' modifier, and mess around with the gizmo and settings. It's at this point that you should be able to select how the texture should be applied to the selected faces (flat projection, circle, box, sphere, etc).

    You can then use 'Unwrap UVW' to see the polygons laid out on a 2D surface for skinning, but probably wouldn't be that useful for you in this instance.

    Hope that helps you with your problem...it might be worth trying to gain access to the manual or a form of manual somehow <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    <edit>
    Another way would be to make sure 'generate mappign coordinates' is checked when creating your primitive object for the ground, and check the material properties to see that 'face map' (or similar) isn't selected at the top of the material properties. I don't have max here so I can't check this right now, sorry.
  • ZeroByteZeroByte Join Date: 2002-11-01 Member: 3057Members
    When you apply a texture, you can set the tiling. So all you have to do is UVmap the whooooooole ground and then go to your material editor, create/edit the texture you want to assign to have tiling. Just.. play around in the material editor, you'll find it. CBA to go through taking screenshots and stuff. Either that or RTFM and hit F1.
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    thanks for the info. no it isnt a pirated copy.. lol, i got the 1 year educational license. ill probably end up buying a permenant licence when i get enough money XD
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