Design concept for sync transport
badmofo
Join Date: 2002-01-28 Member: 121Members
<div class="IPBDescription">1 pic</div>hey fellas...sorry i haven't been updating/keeping up with the forums...i'm on spring break. Anyways...If you remember my map it has an lobby which overhangs a cliff face. adjacent to it (about 300 feet away) is an another cliff overhang you haven't seen yet...the landing pad/loading bay. I was thinking since some aliens can wall climb (bob can...can any others?), it would be cool to be unconventional. And instead of making a vent as a shortcut...i could just have the aliens climb the rock face sideways from the lobby to the loading bay (near the marine start).
Anyways...i know this is all confusing...I will have a layout design of the map ready in a week or so that will clear things up a bit. But for now...I wanted to show you a design for a ship that will be docked at the loading bay. As of now I'm making the prefab. But hopefully cliff will find the time to actually model the design (he models and skins as well as textures), which will lower r_speeds and free up some HL limitations for me.
Anyways...here is the design spec...tell me what you think:
<img src="http://filebox.vt.edu/users/malavi/NS_pix/syncship.jpg" border="0">
Anyways...i know this is all confusing...I will have a layout design of the map ready in a week or so that will clear things up a bit. But for now...I wanted to show you a design for a ship that will be docked at the loading bay. As of now I'm making the prefab. But hopefully cliff will find the time to actually model the design (he models and skins as well as textures), which will lower r_speeds and free up some HL limitations for me.
Anyways...here is the design spec...tell me what you think:
<img src="http://filebox.vt.edu/users/malavi/NS_pix/syncship.jpg" border="0">
Comments
<img src="http://filebox.vt.edu/users/malavi/NS_pix/syncmodel.jpg" border="0">
and ken - this is the doughnut shaped room i was talking about earlier <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->.
<img src="http://filebox.vt.edu/users/malavi/NS_pix/layout2.jpg" border="0">
The dropship looks great, but I think you may need more then one route to each hive on the layout. It is far too linear from the center ring to each hive room. Maybe add some new rooms and connecting corridors in, and you'll be set. I'm really looking forward to seeing this map in action.
Can't wait to see it in game and textured. I'm sure Cliff can texture that baby up nicely.
Love the dropship, can't wait to see cliff skin it!
big engines rocks. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->