Hivemind 4.0 Has Been Released!

ModChaosControlModChaosControl HiveMind NS bot creator Join Date: 2004-03-31 Member: 27613Members
edited April 2005 in NS General Discussion
Hivemind 4.0 has been released! Get it at <a href='http://hivemind.game-mod.net/' target='_blank'>http://hivemind.game-mod.net/</a>


Changes in this version include:
[v4.0]
 Added support for Natural Selection v3.0 Final.
 Changed loading protocol slightly.
 Moved waypoints and experience files into addons\hivemind\waypoints
 Added new waypoint identifier - DLL will refuse to load old waypoints
 Added support for the following NS v3.0 Full maps-
co_dust (custom map)
co_pulse
co_faceoff
co_sava
ns_eclipse
ns_veil
ns_tanith
ns_bast
 You can no longer add a bot on a map without waypoints

Make sure to check out our new website design as well!

Happy botting,
-[MoD]Cha0s C0ntr0L
<a href='http://hivemind.game-mod.net/' target='_blank'>http://hivemind.game-mod.net/</a>

Comments

  • DoL_NeODoL_NeO Join Date: 2003-11-12 Member: 22717Members, NS1 Playtester
    You can no longer add a bot on a map without waypoints <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • 2_of_Eight2_of_Eight Join Date: 2003-08-20 Member: 20016Members
    <!--QuoteBegin-NeOClassic+Apr 3 2005, 05:54 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NeOClassic @ Apr 3 2005, 05:54 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You can no longer add a bot on a map without waypoints <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I think that's a good change, after all, why would you want to add bots to have them stand and not know where to go? I think that's how it works... bots need waypoints to move.
  • ModChaosControlModChaosControl HiveMind NS bot creator Join Date: 2004-03-31 Member: 27613Members
    <!--QuoteBegin-NeOClassic+Apr 3 2005, 04:54 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NeOClassic @ Apr 3 2005, 04:54 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You can no longer add a bot on a map without waypoints <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Let me explain what I mean.

    Waypoints, in bot terms, are little blue markers placed around the map. Bots will follow these around maps to get to locations like marine spawn and resource towers. Without them, bots will run into walls.
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    Is there a way to have rcbot AND hivemind running in the same game? I wanna practice my comm skills with good aliens too.
  • ModChaosControlModChaosControl HiveMind NS bot creator Join Date: 2004-03-31 Member: 27613Members
    I would explain it, but RCBot is incompatible with 3.0 Final as of now and the supposed "NS 3.0 Final waypoints" found on the forums are for the old Beta 5 versions of the maps.
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