Skulk Wallwalking
Zek
Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
<div class="IPBDescription">Fixed in 3.1?</div> From the <a href='http://www.unknownworlds.com/bt/bug_view_page.php?bug_id=0000216&nbn=2#bugnotes' target='_blank'>bug database</a>:
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Description as a skulk, stand on the ground and look directly up, then press your +forward key. you will start to very lightly hop, as if you're trying to climb on the air. while on a ceiling, look down (doesn't have to be directly down) and press +forward. you will fall from the ceiling as if you pressed +duck to detach from the wall. it is difficult to climb on ceilings without falling off due to this behavior, and it is far more difficult to climb into holes in ceilings because of this.
also, skulks don't automatically stop wallwalking while on the floor, so they move more slowly or become snagged on certain floors. many players hold down or toggle +duck in order to prevent this.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Fixed as a result of resolving entry 0000972<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
972 seems to be a private bug, but does this mean that skulks can move "away" from walls now without desticking? Also, does it mean that wallwalking now stops on the floor(thus allowing bunnyhopping without +duck) as well?
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Description as a skulk, stand on the ground and look directly up, then press your +forward key. you will start to very lightly hop, as if you're trying to climb on the air. while on a ceiling, look down (doesn't have to be directly down) and press +forward. you will fall from the ceiling as if you pressed +duck to detach from the wall. it is difficult to climb on ceilings without falling off due to this behavior, and it is far more difficult to climb into holes in ceilings because of this.
also, skulks don't automatically stop wallwalking while on the floor, so they move more slowly or become snagged on certain floors. many players hold down or toggle +duck in order to prevent this.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Fixed as a result of resolving entry 0000972<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
972 seems to be a private bug, but does this mean that skulks can move "away" from walls now without desticking? Also, does it mean that wallwalking now stops on the floor(thus allowing bunnyhopping without +duck) as well?
Comments
This reminds me of a comedian.
Man was in a cold box. So he made a warm box. Then made noticed his food went bad faster inside of the warm box. so he made a cold box inside of the warm box inside the cold box. Then he noticed his butter was hard inside the cold box inside the warm box inside the cold box, so he made a warm box inside the cold box inside the warm box inside the cold box.
In other words, the engine is being hacked to allow all walls to be cllimbed, and then just the walls. Lol, it's kinda cool. props to the ns team if they can do it, I foresee hard core coding though.
Um.. nor does half-life, half-life 2 can't even do human shaped hitboxes well, don't hope for much there =]