Unknown Areas Of Darkness

PithlitPithlit Join Date: 2003-05-07 Member: 16120Members, NS1 Playtester, Constellation
<div class="IPBDescription">csg problem!</div> Since the newest compile of my map i get completly black areas in my map, they are not lit, although ther are lights in it.
They dont even show on the minimap, like they simply dont exist, but you can walk through them if you know the way. even flashlight doesn´t work
This is caused by some csg problem.
i found that out, sinc if i change the clipping mode (normally precise) to legacy or something, the problem is solved.
these black areas are strickly distinguished and in block form, and they appeared in already completed areas of the map, so i suspect a hammer error of some sorts, but nothing shows an error.

Any ideas or experiences what causes this?

Comments

  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> maybe a entitie outside of the world, maybe a env_light wrong setting.
    dunno.
  • PithlitPithlit Join Date: 2003-05-07 Member: 16120Members, NS1 Playtester, Constellation
    edited April 2005
    i narrowed the problem down to the nshulls file, wich i find very disturbing.
    If i compile without nshulls, the map runs fine (although not playable with ns), but with the nshulls i get this very suspicious errors.

    As far as i can oversee they didn´t change the hullsfile in the new version, i loaded one from an old version, and its still the same problem.

    So what complications are possible between a map and the hullfile, that would cause such behavior
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Also tried another version of the csg compiler?
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