<!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> but those could cut all brush in two and double the value on r_speeds <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> can tell me more how to use then? can someone test the oni friendly in my map because i realy wanan leave the door in the size they are but some time are slow down in a cornerarc of the door and i dunno if it a massive trouble, but i will check a away to remake all doors again and keep the trail to end the map.
1. Nice map, I like it. 2. Double the gamma. 3. Add infestation to the Hive area, it's too normal looking. 4. Get a new sky map, that desert HL one stinks. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> 5. Keep up the good work.
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> remenber the new version can be download at the first page. co_chargeb8.zip old sky box and new lightining. i change and remove some wierd brush work and replcae with a fit light and yellow ones. i could make a new light spots ori could replace yellow for the old orange too. <a href='http://img259.echo.cx/my.php?image=cochargeb800013dz.jpg' target='_blank'><img src='http://img259.echo.cx/img259/2462/cochargeb800013dz.th.jpg' border='0' alt='user posted image' /></a><a href='http://img259.echo.cx/my.php?image=cochargeb800039me.jpg' target='_blank'><img src='http://img259.echo.cx/img259/7938/cochargeb800039me.th.jpg' border='0' alt='user posted image' /></a><a href='http://img259.echo.cx/my.php?image=cochargeb800049xh.jpg' target='_blank'><img src='http://img259.echo.cx/img259/7654/cochargeb800049xh.th.jpg' border='0' alt='user posted image' /></a><a href='http://img259.echo.cx/my.php?image=cochargeb800059hq.jpg' target='_blank'><img src='http://img259.echo.cx/img259/8674/cochargeb800059hq.th.jpg' border='0' alt='user posted image' /></a> <a href='http://img259.echo.cx/my.php?image=cochargeb800060jl.jpg' target='_blank'><img src='http://img259.echo.cx/img259/9951/cochargeb800060jl.th.jpg' border='0' alt='user posted image' /></a><a href='http://img259.echo.cx/my.php?image=cochargeb800075af.jpg' target='_blank'><img src='http://img259.echo.cx/img259/3503/cochargeb800075af.th.jpg' border='0' alt='user posted image' /></a><a href='http://img259.echo.cx/my.php?image=cochargeb800092rc.jpg' target='_blank'><img src='http://img259.echo.cx/img259/2342/cochargeb800092rc.th.jpg' border='0' alt='user posted image' /></a><a href='http://img259.echo.cx/my.php?image=cochargeb800100hg.jpg' target='_blank'><img src='http://img259.echo.cx/img259/5271/cochargeb800100hg.th.jpg' border='0' alt='user posted image' /></a>
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <a href='http://www28.brinkster.com/altdbaco/default.htm' target='_blank'>download here the new version co_chargeb9</a> thanks kouji for the tip of the orifice where vis will processing more and now i have a new useable hallway. <a href='http://img250.echo.cx/my.php?image=cochargeb900071nq.jpg' target='_blank'><img src='http://img250.echo.cx/img250/6317/cochargeb900071nq.th.jpg' border='0' alt='user posted image' /></a><a href='http://img250.echo.cx/my.php?image=cochargeb900069eo.jpg' target='_blank'><img src='http://img250.echo.cx/img250/434/cochargeb900069eo.th.jpg' border='0' alt='user posted image' /></a><a href='http://img250.echo.cx/my.php?image=cochargeb900000hp.jpg' target='_blank'><img src='http://img250.echo.cx/img250/1979/cochargeb900000hp.th.jpg' border='0' alt='user posted image' /></a>
you don't need to rlease a new beta every day. Just make up a list of problems with whatever your current beta is, and then don't push a new release out until they are all fixed. Rinse and repeat.
you don't need to rlease a new beta every day. Just make up a list of problems with whatever your current beta is, and then don't push a new release out until they are all fixed. Rinse and repeat. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> agreed. 12 hours between releases is a bit fast if you actually intend to have a server running the latest version of your map (based on the posting times between beta 9-10)
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> i forgot to post in day 20.
I like this one: <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
<!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=34&t=92293&st=0#entry1458771' target='_blank'>source of the map</a> since i'm stuck at high world polies. i cant handle this so releasing the source file at the link above. i need a better hoster more than just 1mb something free for 3mb or just 5mb because the new version beta of the map pass the limite compressed by zip to put im online hoster.
if you dont will help me and will download for studies do it but dont copy paste or reply the structures without credity me, and if you will credits me let me know ok?
I'm stuck because I have too many world polies. I cant handle this so I'm releasing the source file at the link above. I need better hosting: (more than just 1mb) something free for 3mb or just 5mb files because the new beta version of the map is over the limit, even when I zipped it to upload it.
<!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> people could help at this:
<a href='http://www.unknownworlds.com/forums/index.php?showtopic=92293&st=15' target='_blank'>click to help me</a>
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> new version finaly i found one way to release the new versions. co_charge beta 17 after 10 days i did: remake ms locker now loky sexy. remake acess to lockers now better but i'm working on the lights. redone docking bay now with better entrances and sexy bend pipe. <a href='http://img251.echo.cx/my.php?image=cochargeb17b100086sm.jpg' target='_blank'><img src='http://img251.echo.cx/img251/74/cochargeb17b100086sm.th.jpg' border='0' alt='user posted image' /></a> redone docking bay/acess fuel tanks better gameplay lower r_speeds acess now with a function of maintance pipes. <a href='http://img251.echo.cx/my.php?image=cochargeb17b100074yv.jpg' target='_blank'><img src='http://img251.echo.cx/img251/4633/cochargeb17b100074yv.th.jpg' border='0' alt='user posted image' /></a> work hard with hints at fuel processing acess. redone vent systen over dockinbay,maintance pipes.
present moment improve hint brushes and light.
i work hard to drop wpolies in the last beta 10 i think i have 4 areas with over 1200 at the present i have 2 areas with 1100. doking bay and doking bay acess.
all black boxes are breakable.
strange shape from compile mat at behind sexy shutlee i think is the big hintbrush cuting the entitie make that.
i forgot to change hive ladder from wall to ilusionary but im working for the happy ppl to fire trogh that.
sugestion for the colors are welcome. fist page for the downlaod link or click below. <a href='http://www28.brinkster.com/altdbaco/default.htm' target='_blank'>download page</a>
<!--QuoteBegin-carioca+May 4 2005, 02:21 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (carioca @ May 4 2005, 02:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> remake ms locker now loky sexy. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> XD
well, you are right <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> screenies: fuelprocessing acess from ms <a href='http://img29.echo.cx/my.php?image=cochargeb17b500069nc.jpg' target='_blank'><img src='http://img29.echo.cx/img29/7504/cochargeb17b500069nc.th.jpg' border='0' alt='user posted image' /></a> fuel processing from escape pods <a href='http://img29.echo.cx/my.php?image=cochargeb17b500026gv.jpg' target='_blank'><img src='http://img29.echo.cx/img29/3923/cochargeb17b500026gv.th.jpg' border='0' alt='user posted image' /></a> ms lockers: <a href='http://img29.echo.cx/my.php?image=cochargeb17b500161bs.jpg' target='_blank'><img src='http://img29.echo.cx/img29/3314/cochargeb17b500161bs.th.jpg' border='0' alt='user posted image' /></a> ms threshold: <a href='http://img29.echo.cx/my.php?image=cochargeb17b500170ns.jpg' target='_blank'><img src='http://img29.echo.cx/img29/6343/cochargeb17b500170ns.th.jpg' border='0' alt='user posted image' /></a> acess to docking bay junction: <a href='http://img29.echo.cx/my.php?image=cochargeb17b500185tz.jpg' target='_blank'><img src='http://img29.echo.cx/img29/305/cochargeb17b500185tz.th.jpg' border='0' alt='user posted image' /></a> docking bay. <a href='http://img29.echo.cx/my.php?image=cochargeb17b500206nf.jpg' target='_blank'><img src='http://img29.echo.cx/img29/3135/cochargeb17b500206nf.th.jpg' border='0' alt='user posted image' /></a> docking bay show of the bend pipe refueling systen =p <a href='http://img29.echo.cx/my.php?image=cochargeb17b500214af.jpg' target='_blank'><img src='http://img29.echo.cx/img29/9485/cochargeb17b500214af.th.jpg' border='0' alt='user posted image' /></a> fuel tanks <a href='http://img29.echo.cx/my.php?image=cochargeb17b500264sz.jpg' target='_blank'><img src='http://img29.echo.cx/img29/1382/cochargeb17b500264sz.th.jpg' border='0' alt='user posted image' /></a> fuelprocesing ceiling wip <a href='http://img29.echo.cx/my.php?image=cochargeb17b500326wp.jpg' target='_blank'><img src='http://img29.echo.cx/img29/9589/cochargeb17b500326wp.th.jpg' border='0' alt='user posted image' /></a> robot crane carrie box waste at docking bay <a href='http://img29.echo.cx/my.php?image=cochargeb17b500367oi.jpg' target='_blank'><img src='http://img29.echo.cx/img29/6810/cochargeb17b500367oi.th.jpg' border='0' alt='user posted image' /></a> ms locker sexy show of the comander chair <a href='http://img29.echo.cx/my.php?image=cochargeb17b500478tx.jpg' target='_blank'><img src='http://img29.echo.cx/img29/9198/cochargeb17b500478tx.th.jpg' border='0' alt='user posted image' /></a>
i flahs up my flash light to show thsi empty place i reserve for a simbol i dunno what hsape thsi must be but i hope a red color will fit good under that green light or not ehe. <a href='http://img29.echo.cx/my.php?image=cochargeb17b500430qm.jpg' target='_blank'><img src='http://img29.echo.cx/img29/4238/cochargeb17b500430qm.th.jpg' border='0' alt='user posted image' /></a>
i will work in compacting this new ceiling beta version the 18 i hope ehehe.
please i post in the world polies trouble shotting some screenies of tha bspviewer show of the wireframe vis madness.
<!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> the edge of pacience. above think and lt.gravity tips. i cant keep this map is worse otimization and any plus details turn it a worse polies. i dont will make more changes i will release beta 18 like final and that it.
this will be my fisrt finish map.
so far i learn alot.
create some nice structures and brush work.
step into lightining wonderfull world.
know how nice is a skybox and windows plus enviroment lights is nicely.
i love mapping so i will startt finaly the last step at learning make your ns_map.
i have some ideas for themes some guys yell for new station map. i would like make a mining map or a colony. i could make a miningcolonie station in some where in asteroid field or at IO.
soon i will open a calling for project team mates to make a ns_map.
<!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo--> im afraid from the darness error coming with a giant map like allo block full, and other nightmares.
<span style='font-size:14pt;line-height:100%'>SORRY</span> Im not one to cap on things I just want Kustom maps <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> bty <span style='color:orange'>NICE MAP</span>
however using <a href='http://www.free-av.com/' target='_blank'>http://www.free-av.com/</a> pro edition this poped up [DETECTION] The Trojan horse TR/Classloader.D. after further review of my logs it was a echo from who knows warz's....comming thru java
Comments
can tell me more how to use then?
can someone test the oni friendly in my map because i realy wanan leave the door in the size they are but some time are slow down in a cornerarc of the door and i dunno if it a massive trouble, but i will check a away to remake all doors again and keep the trail to end the map.
1. Nice map, I like it.
2. Double the gamma.
3. Add infestation to the Hive area, it's too normal looking.
4. Get a new sky map, that desert HL one stinks. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
5. Keep up the good work.
~ DarkATi
quoted for the truth <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
remenber the new version can be download at the first page.
co_chargeb8.zip
old sky box and new lightining.
i change and remove some wierd brush work and replcae with a fit light and yellow ones.
i could make a new light spots ori could replace yellow for the old orange too.
<a href='http://img259.echo.cx/my.php?image=cochargeb800013dz.jpg' target='_blank'><img src='http://img259.echo.cx/img259/2462/cochargeb800013dz.th.jpg' border='0' alt='user posted image' /></a><a href='http://img259.echo.cx/my.php?image=cochargeb800039me.jpg' target='_blank'><img src='http://img259.echo.cx/img259/7938/cochargeb800039me.th.jpg' border='0' alt='user posted image' /></a><a href='http://img259.echo.cx/my.php?image=cochargeb800049xh.jpg' target='_blank'><img src='http://img259.echo.cx/img259/7654/cochargeb800049xh.th.jpg' border='0' alt='user posted image' /></a><a href='http://img259.echo.cx/my.php?image=cochargeb800059hq.jpg' target='_blank'><img src='http://img259.echo.cx/img259/8674/cochargeb800059hq.th.jpg' border='0' alt='user posted image' /></a>
<a href='http://img259.echo.cx/my.php?image=cochargeb800060jl.jpg' target='_blank'><img src='http://img259.echo.cx/img259/9951/cochargeb800060jl.th.jpg' border='0' alt='user posted image' /></a><a href='http://img259.echo.cx/my.php?image=cochargeb800075af.jpg' target='_blank'><img src='http://img259.echo.cx/img259/3503/cochargeb800075af.th.jpg' border='0' alt='user posted image' /></a><a href='http://img259.echo.cx/my.php?image=cochargeb800092rc.jpg' target='_blank'><img src='http://img259.echo.cx/img259/2342/cochargeb800092rc.th.jpg' border='0' alt='user posted image' /></a><a href='http://img259.echo.cx/my.php?image=cochargeb800100hg.jpg' target='_blank'><img src='http://img259.echo.cx/img259/5271/cochargeb800100hg.th.jpg' border='0' alt='user posted image' /></a>
<a href='http://www28.brinkster.com/altdbaco/default.htm' target='_blank'>download here the new version co_chargeb9</a>
thanks kouji for the tip of the orifice where vis will processing more and now i have a new useable hallway.
<a href='http://img250.echo.cx/my.php?image=cochargeb900071nq.jpg' target='_blank'><img src='http://img250.echo.cx/img250/6317/cochargeb900071nq.th.jpg' border='0' alt='user posted image' /></a><a href='http://img250.echo.cx/my.php?image=cochargeb900069eo.jpg' target='_blank'><img src='http://img250.echo.cx/img250/434/cochargeb900069eo.th.jpg' border='0' alt='user posted image' /></a><a href='http://img250.echo.cx/my.php?image=cochargeb900000hp.jpg' target='_blank'><img src='http://img250.echo.cx/img250/1979/cochargeb900000hp.th.jpg' border='0' alt='user posted image' /></a>
new version beta 10 ready now with a decent skybox, onos friendly and lightining.
enjoy.
<a href='http://img220.echo.cx/my.php?image=cochargeb1000043ea.jpg' target='_blank'><img src='http://img220.echo.cx/img220/875/cochargeb1000043ea.th.jpg' border='0' alt='user posted image' /></a><a href='http://img220.echo.cx/my.php?image=cochargeb1000100rm.jpg' target='_blank'><img src='http://img220.echo.cx/img220/3578/cochargeb1000100rm.th.jpg' border='0' alt='user posted image' /></a><a href='http://img220.echo.cx/my.php?image=cochargeb1000139rr.jpg' target='_blank'><img src='http://img220.echo.cx/img220/1858/cochargeb1000139rr.th.jpg' border='0' alt='user posted image' /></a><a href='http://img220.echo.cx/my.php?image=cochargeb1000229fn.jpg' target='_blank'><img src='http://img220.echo.cx/img220/1928/cochargeb1000229fn.th.jpg' border='0' alt='user posted image' /></a>
you don't need to rlease a new beta every day. Just make up a list of problems with whatever your current beta is, and then don't push a new release out until they are all fixed. Rinse and repeat.
you don't need to rlease a new beta every day. Just make up a list of problems with whatever your current beta is, and then don't push a new release out until they are all fixed. Rinse and repeat. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
agreed. 12 hours between releases is a bit fast if you actually intend to have a server running the latest version of your map (based on the posting times between beta 9-10)
:D
<a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=34&t=92293&st=0#entry1458771' target='_blank'>source of the map</a>
since i'm stuck at high world polies.
i cant handle this so releasing the source file at the link above.
i need a better hoster more than just 1mb something free for 3mb or just 5mb because the new version beta of the map pass the limite compressed by zip to put im online hoster.
if you dont will help me and will download for studies do it but dont copy paste or reply the structures without credity me, and if you will credits me let me know ok?
I'm stuck because I have too many world polies.
I cant handle this so I'm releasing the source file at the link above.
I need better hosting: (more than just 1mb) something free for 3mb or just 5mb files because the new beta version of the map is over the limit, even when I zipped it to upload it.
people could help at this:
<a href='http://www.unknownworlds.com/forums/index.php?showtopic=92293&st=15' target='_blank'>click to help me</a>
new version finaly i found one way to release the new versions.
co_charge beta 17 after 10 days i did:
remake ms locker now loky sexy.
remake acess to lockers now better but i'm working on the lights.
redone docking bay now with better entrances and sexy bend pipe.
<a href='http://img251.echo.cx/my.php?image=cochargeb17b100086sm.jpg' target='_blank'><img src='http://img251.echo.cx/img251/74/cochargeb17b100086sm.th.jpg' border='0' alt='user posted image' /></a>
redone docking bay/acess fuel tanks better gameplay lower r_speeds acess now with a function of maintance pipes.
<a href='http://img251.echo.cx/my.php?image=cochargeb17b100074yv.jpg' target='_blank'><img src='http://img251.echo.cx/img251/4633/cochargeb17b100074yv.th.jpg' border='0' alt='user posted image' /></a>
work hard with hints at fuel processing acess.
redone vent systen over dockinbay,maintance pipes.
present moment improve hint brushes and light.
i work hard to drop wpolies in the last beta 10 i think i have 4 areas with over 1200 at the present i have 2 areas with 1100. doking bay and doking bay acess.
all black boxes are breakable.
strange shape from compile mat at behind sexy shutlee i think is the big hintbrush cuting the entitie make that.
i forgot to change hive ladder from wall to ilusionary but im working for the happy ppl to fire trogh that.
sugestion for the colors are welcome.
fist page for the downlaod link or click below.
<a href='http://www28.brinkster.com/altdbaco/default.htm' target='_blank'>download page</a>
XD
well, you are right <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
screenies:
fuelprocessing acess from ms
<a href='http://img29.echo.cx/my.php?image=cochargeb17b500069nc.jpg' target='_blank'><img src='http://img29.echo.cx/img29/7504/cochargeb17b500069nc.th.jpg' border='0' alt='user posted image' /></a>
fuel processing from escape pods
<a href='http://img29.echo.cx/my.php?image=cochargeb17b500026gv.jpg' target='_blank'><img src='http://img29.echo.cx/img29/3923/cochargeb17b500026gv.th.jpg' border='0' alt='user posted image' /></a>
ms lockers:
<a href='http://img29.echo.cx/my.php?image=cochargeb17b500161bs.jpg' target='_blank'><img src='http://img29.echo.cx/img29/3314/cochargeb17b500161bs.th.jpg' border='0' alt='user posted image' /></a>
ms threshold:
<a href='http://img29.echo.cx/my.php?image=cochargeb17b500170ns.jpg' target='_blank'><img src='http://img29.echo.cx/img29/6343/cochargeb17b500170ns.th.jpg' border='0' alt='user posted image' /></a>
acess to docking bay junction:
<a href='http://img29.echo.cx/my.php?image=cochargeb17b500185tz.jpg' target='_blank'><img src='http://img29.echo.cx/img29/305/cochargeb17b500185tz.th.jpg' border='0' alt='user posted image' /></a>
docking bay.
<a href='http://img29.echo.cx/my.php?image=cochargeb17b500206nf.jpg' target='_blank'><img src='http://img29.echo.cx/img29/3135/cochargeb17b500206nf.th.jpg' border='0' alt='user posted image' /></a>
docking bay show of the bend pipe refueling systen =p
<a href='http://img29.echo.cx/my.php?image=cochargeb17b500214af.jpg' target='_blank'><img src='http://img29.echo.cx/img29/9485/cochargeb17b500214af.th.jpg' border='0' alt='user posted image' /></a>
fuel tanks
<a href='http://img29.echo.cx/my.php?image=cochargeb17b500264sz.jpg' target='_blank'><img src='http://img29.echo.cx/img29/1382/cochargeb17b500264sz.th.jpg' border='0' alt='user posted image' /></a>
fuelprocesing ceiling wip
<a href='http://img29.echo.cx/my.php?image=cochargeb17b500326wp.jpg' target='_blank'><img src='http://img29.echo.cx/img29/9589/cochargeb17b500326wp.th.jpg' border='0' alt='user posted image' /></a>
robot crane carrie box waste at docking bay
<a href='http://img29.echo.cx/my.php?image=cochargeb17b500367oi.jpg' target='_blank'><img src='http://img29.echo.cx/img29/6810/cochargeb17b500367oi.th.jpg' border='0' alt='user posted image' /></a>
ms locker sexy show of the comander chair
<a href='http://img29.echo.cx/my.php?image=cochargeb17b500478tx.jpg' target='_blank'><img src='http://img29.echo.cx/img29/9198/cochargeb17b500478tx.th.jpg' border='0' alt='user posted image' /></a>
i flahs up my flash light to show thsi empty place i reserve for a simbol i dunno what hsape thsi must be but i hope a red color will fit good under that green light or not ehe.
<a href='http://img29.echo.cx/my.php?image=cochargeb17b500430qm.jpg' target='_blank'><img src='http://img29.echo.cx/img29/4238/cochargeb17b500430qm.th.jpg' border='0' alt='user posted image' /></a>
i will work in compacting this new ceiling beta version the 18 i hope ehehe.
please i post in the world polies trouble shotting some screenies of tha bspviewer show of the wireframe vis madness.
the edge of pacience.
above think and lt.gravity tips.
i cant keep this map is worse otimization and any plus details turn it a worse polies.
i dont will make more changes i will release beta 18 like final and that it.
this will be my fisrt finish map.
so far i learn alot.
create some nice structures and brush work.
step into lightining wonderfull world.
know how nice is a skybox and windows plus enviroment lights is nicely.
i love mapping so i will startt finaly the last step at learning make your ns_map.
i have some ideas for themes some guys yell for new station map.
i would like make a mining map or a colony.
i could make a miningcolonie station in some where in asteroid field or at IO.
soon i will open a calling for project team mates to make a ns_map.
<!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo-->
im afraid from the darness error coming with a giant map like allo block full, and other nightmares.
[DETECTION] The Trojan horse TR/Classloader.D damm ................JAVA
Those links are all clean... just did a Virus Scan on em! Nothing there...
Much improved Carioca!
[DETECTION] The Trojan horse TR/Classloader.D <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad-fix.gif' border='0' style='vertical-align:middle' alt='mad-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
you virus scanner suks
however using <a href='http://www.free-av.com/' target='_blank'>http://www.free-av.com/</a> pro edition this poped up [DETECTION] The Trojan horse TR/Classloader.D. after further review of my logs it was a echo from who knows warz's....comming thru java
<a href='http://www.spywareguide.com/spydet_1084_classloader.html' target='_blank'>http://www.spywareguide.com/spydet_1084_classloader.html</a>