Lerks

MrGunnerMrGunner Join Date: 2003-01-03 Member: 11757Members, Constellation
<div class="IPBDescription">OMG OVERPOWERED</div> What do you guys think about lerks in 3.0 final? Do you think that they should have a crappier flight model and be regulated to sitting in vents sporing, do you think their attacks should be changed to something else(omg spikes), do you think early lerks are worth the res, or do you have any other opinions on them?

Personally I find lerks in 3.0 to be the best lifeform to play as with one small mistake you are instantly dead, and zooming around into groups of marines and taking them out without dying is the most fun I have playing NS.

It has been brought to my attention though that lerking like I do is exploitive as moving really fast is cheating, and that I would never get a single kill if we went back to 2.0 flight model.

Therefore I want to know if this is a common belief among other competetive players, and I want to know what you think could be changed to making the lerk be "less easy" to play. Remember that the lerk is 30 res which slightly more then half the fade cost so making them into completely useless lifeforms is kind of stupid.
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Comments

  • KmartKmart Honourary Euro Join Date: 2005-01-06 Member: 32966Members, NS1 Playtester
  • InnocuousInnocuous Join Date: 2004-02-18 Member: 26671Members
    <!--QuoteBegin-Kmart+Apr 10 2005, 04:53 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kmart @ Apr 10 2005, 04:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Lerks are fine. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    ditto
  • Malibu_StaceyMalibu_Stacey Join Date: 2003-04-06 Member: 15243Members
    Gunner being canadian has mastered the use of sarcasm it seems.
    Other people are not as skilled in the art it seems.
  • JesusCJesusC Join Date: 2003-03-28 Member: 14996Members
    <!--QuoteBegin-Malibu Stacey+Apr 10 2005, 06:26 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Malibu Stacey @ Apr 10 2005, 06:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Gunner being canadian has mastered the use of sarcasm it seems.
    Other people are not as skilled in the art it seems. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Sarcasm and parody in one thread. This is like a two for one deal.
  • QwertyMcDunkinQwertyMcDunkin Join Date: 2002-10-06 Member: 1443Members
    edited April 2005
    DON'T YOU MEAN HELLO #ENTROPY?!?!?
  • N_RecoupN_Recoup Join Date: 2005-01-17 Member: 36126Members
    I hate lerks SO much...

    But they don't need changing.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    My biggest complaint about the lerk is that they are currently too easy to use well. I'm a damn **** fade, I can make tonnes of kills against pubbers, sure, but playing against compeditive level players I get absolutly slaughtered as soon as I show my face. The lerk I practiced for maby a week, and at the end of that I can use the thing fairly decently at a compeditive level, as well as pwn pubs with it as easy as with the fade.

    I'd like to see the lerk take a little more skill to use properly at the higher levels, but otherwize I think it is one of the better built aliens in 3.0f. Certianly better then the fade or onos.
  • InnocuousInnocuous Join Date: 2004-02-18 Member: 26671Members
    <!--QuoteBegin-QwertyMcDunkin+Apr 10 2005, 07:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (QwertyMcDunkin @ Apr 10 2005, 07:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> DON'T YOU MEAN HELLO #ENTROPY?!?!? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    huh
  • MrGunnerMrGunner Join Date: 2003-01-03 Member: 11757Members, Constellation
    Lerks are easier to use only in that you can sit in a vent and spore very easily. Try taking down early shotguns by yourself against high level clans without dying repeatedly and you understand how hard lerking actually is to do. Ask Taylor how easy it was to lerk in finals after he got promoted to lerk the week before.
  • GoldenGolden Join Date: 2004-09-01 Member: 31169Members, NS1 Playtester, NS2 Playtester, NS2 Map Tester, WC 2013 - Silver, NS2 Community Developer
    Lerks are fine the way they are. They take a varying amount of skill depending on your playstyle. If you like to sit in a vent and spore away, it hardly takes any skill at all (even less than skulking). If you like to bite rines to death, however, it takes a lot of skill. Especially in competative play.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    <!--QuoteBegin-MrGunner+Apr 10 2005, 09:57 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MrGunner @ Apr 10 2005, 09:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Lerks are easier to use only in that you can sit in a vent and spore very easily. Try taking down early shotguns by yourself against high level clans without dying repeatedly and you understand how hard lerking actually is to do. Ask Taylor how easy it was to lerk in finals after he got promoted to lerk the week before. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    granted, but high level clans can shoot well. I've taken down enough shotties/hmg cal omega level players as a lerk 1v1... but then I've taken alot of them down as a fade before too... If you aren't too excited about swooping in for the kill, you can get some FRIGGING good shots to unload entire clips of HMG or shotty ammo into nothing before you acctually start biting them, and it doesn't take much skill, it just takes a little patience.

    I'm not trying to say that the good lerks aren't alot frigging better then me, I'm just saying compared to the fade or skulk, the lerk learning curve flattens ALOT faster.
  • SaltzBadSaltzBad Join Date: 2004-02-23 Member: 26833Members
    edited April 2005
    Oh yes, Omega players - they're super awesome (even half of Delta is crappotastic). Non-idiots just don't fire at a Lerk unless they're going to land a hit, especially with a Shotgun defending yourself from a Lerk is super-easy. As a marine, the only thing that gets on my balls is spores - Lerkbite is mostly a danger as an LMGer or if you're badly hurt already.

    The learning curve on basic movement for Lerking is just lower than everything else - but the actual skill involved is pretty damn high. Not only will you die in a split second of indecision, but you have to scout, spot weaknesses and create openings for your team at a breakneck pace - at least if you're trying to be as useful as possible.

    Lerk is simply the ultimate poser lifeform. Its really easy to look like a good lerk - because to the single marine they're almost indescernable from sub-par ones.
  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
    Lerks are very annoying as long as they spore in vents, but if they go in alone (without skulk / fade support) they are very likely to get killed unless it's a lone LMGer.
  • GrendelGrendel All that is fear... Join Date: 2002-07-19 Member: 970Members, NS1 Playtester, Contributor, NS2 Playtester
    Lerk + Celerity is a bit messed up IMHO, more to do with hitboxes than the lerk, per se.
  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
    <!--QuoteBegin-Grendel+Apr 11 2005, 12:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Grendel @ Apr 11 2005, 12:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Lerk + Celerity is a bit messed up IMHO, more to do with hitboxes than the lerk, per se. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    True. I actually find the new nerfed pancaking worse than the old, since now you THINK that you can kill the lerk since it's a lot easier to track it, but shots won't register <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • TheAdjTheAdj He demanded a cool forum title of some type. Join Date: 2004-05-03 Member: 28436Members, NS1 Playtester, Constellation
    Gunner, I get the same thing pretty often. I do find lerking to be the most fun, because nothing is as all-or-nothing as lerking is against HMG marines in huge rooms. On the skill curve, it's very easy to lerk, and impossible to master. There is always more you can do as a lerk than you are doing, you can always improve. If you think lerking is "easy", then you aren't playing the right people. I've been straight up dominated by people and I'm a pretty good lerk, it's just simply a really high ability threshold required to do certain things consistently (shotgunners are ridiculous to kill, even after spores). I'll put a few demos up on nslearn when it finally migrates to show just how difficult lerking can be.

    Also note for the people whining about hitboxes: get.over.it. They are not THAT bad compared to other lifeforms (blinking fades and leaping skulks don't take proper damage either, whine about them instead). I've been knocked out the sky by plenty of people, so I know hitboxes aren't that broken.
  • GrendelGrendel All that is fear... Join Date: 2002-07-19 Member: 970Members, NS1 Playtester, Contributor, NS2 Playtester
    Normally Lerks are fine, but if you get someone with celerity pulling extremely tight turns, actually connecting with what you are aiming at is fairly dicey. I'm perfectly happy to believe it's my accuracy though, if I'm the only one encountering this phenomenon.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    <!--QuoteBegin-TheAdj+Apr 12 2005, 06:09 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TheAdj @ Apr 12 2005, 06:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Gunner, I get the same thing pretty often. I do find lerking to be the most fun, because nothing is as all-or-nothing as lerking is against HMG marines in huge rooms. On the skill curve, it's very easy to lerk, and impossible to master. There is always more you can do as a lerk than you are doing, you can always improve. If you think lerking is "easy", then you aren't playing the right people. I've been straight up dominated by people and I'm a pretty good lerk, it's just simply a really high ability threshold required to do certain things consistently (shotgunners are ridiculous to kill, even after spores). I'll put a few demos up on nslearn when it finally migrates to show just how difficult lerking can be.

    Also note for the people whining about hitboxes: get.over.it. They are not THAT bad compared to other lifeforms (blinking fades and leaping skulks don't take proper damage either, whine about them instead). I've been knocked out the sky by plenty of people, so I know hitboxes aren't that broken. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I get the impression from much much lerk play (little buggers are fun as hell to use) that non celerity lerks aren't supposed to enter combat with shotguns/HMGs. With celerity I find myself using grendels strat against heavy weapons, never acctually approaching the target on a straight line, but diving just to its left or something and swerving into it last moment.

    Celer lerks are just evil against LMGs, granted this is pub examples, but I have several times went in with my lerk and had a whole LMG clip and pistol clip fired at me, made my kill, and flew off just to knowtice I had taken a total of 20 damage during the conflict. Multiply the LMGs and it really doesn't make a difference unless the lerk makes a mistake.
  • Malibu_StaceyMalibu_Stacey Join Date: 2003-04-06 Member: 15243Members
    Guys you're discussing competitive lerking in the General Competitive Discussion forum with a guy who has never played in a scrim or competitive match.

    Seriously Swiftspear, Lerking on random pub server #123 isn't the same as playing competitively no matter how much you think you own. Please stop until you actually know what you're talking about like everyone else on this thread (excluding me). Specifically I've seen Gunner, Adj & Saltz Lerking vs the top Delta clans in the last 2 seasons & doing exceptionally well the majority of the time so I'd take what they say as far as Lerking goes as pretty much the way it is (not saying coris, Golden & Grendel are bad Lerks, I'm just not as familiar with you guys as I am the other 3).

    I'd suggest learning how to connect to a server running the CAL-NS config a good place to start Swiftspear.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    <!--QuoteBegin-Malibu Stacey+Apr 12 2005, 08:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Malibu Stacey @ Apr 12 2005, 08:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Guys you're discussing competitive lerking in the General Competitive Discussion forum with a guy who has never played in a scrim or competitive match.

    Seriously Swiftspear, Lerking on random pub server #123 isn't the same as playing competitively no matter how much you think you own. Please stop until you actually know what you're talking about like everyone else on this thread (excluding me). Specifically I've seen Gunner, Adj & Saltz Lerking vs the top Delta clans in the last 2 seasons & doing exceptionally well the majority of the time so I'd take what they say as far as Lerking goes as pretty much the way it is (not saying coris, Golden & Grendel are bad Lerks, I'm just not as familiar with you guys as I am the other 3).

    I'd suggest learning how to connect to a server running the CAL-NS config a good place to start Swiftspear. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I have played scrims and several pugs thank you very much. The majority of my compeditive experiance has been as a lerk player, and I have also lerked against a few cal delta level players in my time as well (granted it wasn't in a compedtive environment however). I'm not going to pretend I'm at the same level as adj gunner or saltz, but get off your damn high horse already. There is no right of passage that states that being in a cal level clan makes you automatically more knowledgeable then everyone else. You shouldn't have to wonder why you get so little respect in all the pub comunities.

    I honestly don't care if you like me or respect me malibu, and I don't care if you understand the issues that were causing me troubles connecting to that game, but it is more then obvious that you have a chip on your shoulder here. I shouldn't have to tell you that random grudges against members of the community aren't going to do you much good.
  • digzdigz be still, maggot Join Date: 2002-05-07 Member: 588Members, NS1 Playtester, Forum Moderators, Constellation
    Why must these discussions allways end up with members degrading eachother?

    <span style='color:orange'>TO ALL COMPETITIVE PLAYERS: Although this is a competitive discussion forum, please respect the fact that it is open to ANYONE. Simply saying competitive and public play are different, without attempting to explain WHY, HOW, or with honorable intention is simply unacceptable. Either help out, or dont say anything at all.</span>
  • MrGunnerMrGunner Join Date: 2003-01-03 Member: 11757Members, Constellation
    edited April 2005
    Pubbers are to a great extent <span style='color:orange'>naive</span>. Not that competetive players are some kind of geniuses but at least they know what they are talking about when it comes to NS.

    PS: Saltz is a horrible lerk dood.

    <span style='color:orange'>na·ive or na·ïve
    Lacking worldly experience and understanding
    Calling someone naive regarding comptetitive play is appropriate. Calling someone a moron is not.</span>
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    <!--QuoteBegin-MrGunner+Apr 12 2005, 10:16 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MrGunner @ Apr 12 2005, 10:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Pubbers are to a great extent morons. Not that competetive players are some kind of geniuses but at least they know what they are talking about when it comes to NS.

    PS: Saltz is a horrible lerk dood. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Like you say it goes both ways. For every idea/comment you have seen a pubber make that totally doesn't work with high skill NS gameplay, I have seen a clanner make thier own suggestion that would destroy lowskill pub gameplay.

    No one likes to think about what is going on at the other side of the fence. I may be nub, but I'm trying to understand both sides here.
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    edited April 2005
    <!--QuoteBegin-TheAdj+Apr 12 2005, 09:09 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TheAdj @ Apr 12 2005, 09:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Gunner, I get the same thing pretty often.  I do find lerking to be the most fun, because nothing is as all-or-nothing as lerking is against HMG marines in huge rooms.  On the skill curve, it's very easy to lerk, and impossible to master.  There is always more you can do as a lerk than you are doing, you can always improve.  If you think lerking is "easy", then you aren't playing the right people.  I've been straight up dominated by people and I'm a pretty good lerk, it's just simply a really high ability threshold required to do certain things consistently (shotgunners are ridiculous to kill, even after spores). <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Yes, the lerk is indeed mighty. One of the reasons I love the lerk is that while it is very much a support class, should the need arise, melee is a viable option (Off Topic: one of my main gripes with the fade is that you're forced into one playstyle, notso with the lerk). Considering the numbers that are stacked against the lerk, it's quite amazing what they are capable of. Throughout my time offensivly lerking I've personally gone toe-to-toe with everything from LA/LMG to JP/HMG and most of the time, come out on top. In fact, I'd even go as far as saying the only thing an expert lerk would be unable to reliably solo is HA (for those wondering, no, I'm not one of those experts).

    With res cost taken into consideration, I'd even consider a good lerk to be more valuable than a good fade, mainly by virtue of their versitility. But as for the lerk being over powered; any individual overpowering characteristics that the lerk may have, is well and truly rebuffed by the fact that lerks drop like bricks.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    I just want hitboxes to be fixed...
  • GrendelGrendel All that is fear... Join Date: 2002-07-19 Member: 970Members, NS1 Playtester, Contributor, NS2 Playtester
    edited April 2005
    <!--QuoteBegin-MrGunner+Apr 13 2005, 04:16 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MrGunner @ Apr 13 2005, 04:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Pubbers are to a great extent morons.  Not that competetive players are some kind of geniuses but at least they know what they are talking about when it comes to NS. 

    PS: Saltz is a horrible lerk dood. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Unfortunately, I'm forced to disagree with you here. My limited experience of human interaction (psychology degree, extensive leadership training, 6 years customer service, 2 years as lead QA and 7 years of online gaming/clan play) is that what differentiates clanners from normal gamers is that they have the correct skillset and enough free time to play computer games as a serious hobby.

    Additionally, they need to be people with the income (or parental backing) to be able to afford to spend so much time on such a pursuit.

    They tend to have slightly better situational awareness on average, slightly better fine motor control and plenty of confidence (in their gaming ability). They also tend to be white males, aged 14-21.

    You require finely honed reflexes and a broad range of skills to be an NFL nosetackle. That doesn't mean that I'd ask Tim Crumrie's opinon on tactics, even if he did spend years at the top of the game.

    On the other hand, Sun Tzu's grasp of tactics and strategy was flawless, but I'm fairly confident that most people could slap the **** out of him in a fight, given that he was an accountant by trade.

    You only need to have a quick browse through either the competitive feedback thread in this forum or the Veteran archives to quickly see the hole in your argument. Whilst most people are capable of learning patterns and suitable responses to certain conditions, relatively few people can construct an abstract dynamic model of gameplay in their head and extrapolate from it.

    Note 1: Understanding gameplay as a fixed model based on constant values and understanding game balance based on the shifting dynamics of hp/damage/time/res/control/psychology/ergonomics are two quite different things.

    Note 2: I am an average Lerk, at best. I would be better, but I don't have a clan, which means I don't get the practice. I don't play in a clan, because;

    a) Experience has taught me that I would be recruited for purposes of E-status rather than skill (honorary HAM member <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo--> )

    b) Clans that would recruit me without knowing who I was are generally too noob for me to want to play with.

    c) The only decent league is in America

    d) I'm making a competitive FPS of my own and I really shouldn't be posting here, let alone clanning.
  • BuggyBuggy Join Date: 2003-11-08 Member: 22400Members, Constellation
    Half the skill in lerking is being in the right places at the right times, not dying at critical times, and understanding the game. It's not a coincidence most clans use their comm as lerk as well, you know?

    Stop putting the emphasis on bite kills. It helps, but it's not the first prerequisite of a good lerk IMO.

    And yeah, the class is fine.
  • GrendelGrendel All that is fear... Join Date: 2002-07-19 Member: 970Members, NS1 Playtester, Contributor, NS2 Playtester
    IMHO, the primary task of the Lerk is to tie up disproportionate marine manpower and drain the marine economy.
  • ClashenClashen Join Date: 2003-08-22 Member: 20087Members
    Can't forget scouting :o
  • GrendelGrendel All that is fear... Join Date: 2002-07-19 Member: 970Members, NS1 Playtester, Contributor, NS2 Playtester
    I've always felt that the little guys with parasite should be doing the scouting. *shrug* I know the lerk can move quicker, but skulks are better designed for the role.
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