Starting Maps Now A Waste?
N_Recoup
Join Date: 2005-01-17 Member: 36126Members
<div class="IPBDescription">Out of curiosity!</div> Well, again, after playing NS and reliving its glory (this happens to me a lot it seems) I was wondering if we should even remotely consider starting maps at this point. NS: Source is on its way, or at least future upgrades are, and starting maps at this point (since they take so freaking long) might be considered a waste of time?
Who knows. At any rate, I've got [the itch] to start a small combat map for the simple joy of bringing back my old days of mapping... so tedious, yet so fun!
Think we should start, or leave the idea for rest and wait for NS: Source?
Who knows. At any rate, I've got [the itch] to start a small combat map for the simple joy of bringing back my old days of mapping... so tedious, yet so fun!
Think we should start, or leave the idea for rest and wait for NS: Source?
Comments
Worst case scenario your map just ends up the best layout you could possibly have to base an NS:S map off of.
Also it will hardly be a waste of time, you'll get better the more you map anyways._
waiting? what does this word mean?
seriously, you dont get better while waiting...
and ns: source it nothing I would rely on 100%
<!--QuoteBegin-Swiftspear+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swiftspear)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Ya, and we're semiplaning to release official NS forums comunity map packs at some point after the NS 3.1 release anyways, so it isn't like you won't have any chance at all of official exposure if you start now.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
shure <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
I think his question is, "Would I be better off working with Hammer 3.5 and porting it, or using Hammer 4.0 so my map can be ready if/when source is done?"
Of course with the Source SDK you wouldn't have NS entities or textures yet...
cant imagine to work with vhe 4.0 nayways because the texture tools are completelymessed up <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad-fix.gif' border='0' style='vertical-align:middle' alt='mad-fix.gif' /><!--endemo-->
the texture porting is not hard, you just have to use vtex and vtf2tga to extract the textures from the wad and turn them into source materials. the only problem with the textures that you have to do wierd things to get textures to be transparent.
(quoted for truth)
Yeah I've just retaken to my longterm WIP, ns_solace. I've started my first Hiveroom (Gospel Generator) and I'm planning to finish it with full lighting and post some sexy screens. I have some questions that I need to ask in the help forums though (I'll do that tomoz).
If any part of my map's are of a high enough standard by the time NS Source arrives, I will take those sections and improve the rest.