Cfac progress
Terawatt_99
Join Date: 2002-02-09 Member: 188Members
<div class="IPBDescription">Blah...</div>well, i've made (a little) progress on cfac, and here are some pics of it to date:
landing pad/marine start (still no dropship...)
landing pad/marine start (still no dropship...)
Comments
and okeh all looks nice, havent got the time to actually LOOK at it
i know, my vid card is horrible <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo--> i don't think i've <b>every</b> gotten over about 35 fps in half-life or any of it's mods... but i'm used to it, all my friends with nvida whatever-the-best-car-is-right-now's all wonder how i manage with an ati rage 64...
Func_breakables yeah!
Interesting texture usage in those last two pictures.
<!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->i think there could be a alternative to crates. Why not make a... a... an... a... computer ? some air vents leading upwards (and after a little while there is a grate, which stops the aliens going in the whole vent) could add some ceiling cover for the lev3 and lev1.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->