How Me Make A Func Brakeable Close A Door And...
carioca
Join Date: 2003-09-02 Member: 20511Members
<div class="IPBDescription">show off a welding point over it and...</div> how me make a func brakeable close a door and show off a welding point over it and since welding they blow the door.<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
Comments
1. func_breakable closes a door
2. func_weldable appears on the door so it can be welded
3. welding the func_weldable will result in the door it's destruction (kill target from the trigger_relay?)
4. after a round restart the door should reappear
2 not possible as far as I know, since a func_weldable is enabled at the start of each round with the weld sprite visible.
4 is also not possible if you kill it with the trigger_relay. The only way I know of to make it invisible and accesable.
This is another aproach to your idea, but it with a twist.
1. func_breakable closes a door and opens up a hatch to show you a func_weldable
2. welding the func_weldable opens the door
All of these are reset at the restart of a round so no problem there.
Man I wish they made func_weldable toggleable and add the option to enable them during a round instead of standart enabled at the start of a round. Maybe I'm mistaken, but I haven found a way in doing that...
in your function way of life?
break a hidraulic pipes->close door and show a manual input to unlock the door by welding;
target on break: door
func_door (the actual door):
name: door
delay before close, -1 stay open: -1
func_door (the hatch in front of the weldable):
name: door
delay before close, -1 stay open: -1
func_weldable:
target: door
and check it's flag: weld opens, not
func_breakable (the pipe):
target on break: door
func_door (the actual door):
name: door
delay before close, -1 stay open: -1
func_door (the hatch in front of the weldable):
name: door
delay before close, -1 stay open: -1
func_weldable:
target: door
and check it's flag: weld opens, not
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i will try maybe tomorrow to include in the co_charge
and thanks for the orifice tip of vis.