Co_serenity
Thaldarin
Alonzi! Join Date: 2003-07-15 Member: 18173Members, Constellation
<div class="IPBDescription">release thread</div> <b><span style='color:red'>Beta 3 Release</b></span> :: <a href='http://jdleveldesign.hlgaming.com/downloads/co_serenity_b3.zip' target='_blank'>Download Here</a>
EDIT: Second download URL (Faster) <a href='http://users.skynet.be/bs724186/co_serenity_b3.zip' target='_blank'>http://users.skynet.be/bs724186/co_serenity_b3.zip</a>
Go Down for more information and images on B3 in the release
- Main fixes are more vents. Tweaked lighting. Vent up to the hive for easy gorge heal. More cover available. The weldable entrace in to the hive no longer exists.
Beta 4 will see new area's and possible brightening of map areas and the taking away of the second armory.
<b>PREVIOUS INFORMATION</b>
<span style='color:RED'><b>SERVERS RUNNING CO_SERENITY_B2 (ALL EUROPE - UK)</b></span>
<b>82.138.247.145:27020</b> - Brys Combat Server (Thanks <span style='color:orange'>Brys & Perpetual!</span>)
<b>83.142.52.16:27020</b> - e-FRAG.co.uk | Public Natural Selection v3.02 (Thanks <span style='color:orange'>Sgt. Barlow!</span>)
<b>83.142.52.16:27035</b> - e-Frag.co.uk - Constellation | Public Server (Thanks <span style='color:orange'>Sgt. Barlow!</span>)
PS. A big thanks to <span style='color:orange'>Tomekki</span>, <span style='color:orange'>dux^</span> and <span style='color:orange'>crispy</span> for a good feedback and help on ideas and execution.
Dux^ has a hive. Tomekki I will name that vent placement you suggested (although I slight changed that idea:p) after you and crispy I will name that "pink" hallway out of the hive after you - when b3 is released.
3 Changed screenshots below.
<img src='http://jdleveldesign.hlgaming.com/images/serenityb2/co_serenity_b2_hive.jpg' border='0' alt='user posted image' />
<img src='http://jdleveldesign.hlgaming.com/images/serenityb2/co_serenity_b2_storage.jpg' border='0' alt='user posted image' />
<img src='http://jdleveldesign.hlgaming.com/images/serenityb2/co_serenity_b2_storage2.jpg' border='0' alt='user posted image' />
EDIT: Second download URL (Faster) <a href='http://users.skynet.be/bs724186/co_serenity_b3.zip' target='_blank'>http://users.skynet.be/bs724186/co_serenity_b3.zip</a>
Go Down for more information and images on B3 in the release
- Main fixes are more vents. Tweaked lighting. Vent up to the hive for easy gorge heal. More cover available. The weldable entrace in to the hive no longer exists.
Beta 4 will see new area's and possible brightening of map areas and the taking away of the second armory.
<b>PREVIOUS INFORMATION</b>
<span style='color:RED'><b>SERVERS RUNNING CO_SERENITY_B2 (ALL EUROPE - UK)</b></span>
<b>82.138.247.145:27020</b> - Brys Combat Server (Thanks <span style='color:orange'>Brys & Perpetual!</span>)
<b>83.142.52.16:27020</b> - e-FRAG.co.uk | Public Natural Selection v3.02 (Thanks <span style='color:orange'>Sgt. Barlow!</span>)
<b>83.142.52.16:27035</b> - e-Frag.co.uk - Constellation | Public Server (Thanks <span style='color:orange'>Sgt. Barlow!</span>)
PS. A big thanks to <span style='color:orange'>Tomekki</span>, <span style='color:orange'>dux^</span> and <span style='color:orange'>crispy</span> for a good feedback and help on ideas and execution.
Dux^ has a hive. Tomekki I will name that vent placement you suggested (although I slight changed that idea:p) after you and crispy I will name that "pink" hallway out of the hive after you - when b3 is released.
3 Changed screenshots below.
<img src='http://jdleveldesign.hlgaming.com/images/serenityb2/co_serenity_b2_hive.jpg' border='0' alt='user posted image' />
<img src='http://jdleveldesign.hlgaming.com/images/serenityb2/co_serenity_b2_storage.jpg' border='0' alt='user posted image' />
<img src='http://jdleveldesign.hlgaming.com/images/serenityb2/co_serenity_b2_storage2.jpg' border='0' alt='user posted image' />
Comments
detail remove taht red square ish ugly from that rail they look out of place strange and alot big for a small suport maybe conecting some kind of red light in the ceiling will work better.
The pink lights in Hive and the red cube lights are not to my liking. The cube lights are a nice concept but just turn out a bit gimmicky, but it's possible that they could work if you textured the top and bottom faces with a metal texture or similar.
Info_locations I suppose are wasted on such a small map, but could be a nice touch to give is a bit more character. This also makes criticism difficult as I have to describe each area to identify it.
Hive seems too small, especially when you think about Aliens mass-spawning when they are being camped. As it is now there isn't enough room for all of them to move around properly and I fear that this will make spawncamping even easier.
Also the Hive vent is accessible and its exit very campable by Marines (from the other side of the central room, in the small adjoining room). This means that Aliens who do get camped have no safe escape route by which they could flank any campers. The corridor into which the Hive vent exits is also too small (imo) to readily accommodate advancing and retreating Aliens at the same time.
Ladders don't seem very negociable by skulks (you have to jump a bit before you can cling and climb successfully), which although not technically neccessary would be annoying for people playing the map for the first time. I suspect you need to extend the bottom of the ladder to the floor.
Considering the size of the map, some areas of the central room could and should have lower r_speeds (right exit from Hive). With only two main routes and a vent, all of which end up in this one room, you should pay extra attention to the r_speeds because of the very high probability of everyone being in that one place at the same time. Take into account the effects of battle lag in an area as part of a map such as Serenity. The little room before the central room on the upper tier also has 800+ wpolys.
It would definitely benefit from some redeveloped brushwork if you intend to keep the current claustrophobic layout.
1 - The hump in the middle of the MS which you have to jump to get up causes a problem. If marines are under attack it is hard for them to move about when backing up into a step for example.
2 - After coming out of MS past the welding second armoury you walk along a platform which looks like it ends in a wall, when you get there and look over the end you can see the ladders, but when i went down them it was a bit awkward to get out past the second ladder. If under attack that is going to get a lot of people killed, maybe make the platform stop about 64 units before it does.
Sorry for no screens, my pc has borked and had to reformat again, so no photoshop installed yet.
[edit] point 2 is behind you on the second screen shot you have displayed in this thread [/edit]
I already noted this and I am changing the position of the ladders by 180 degrees, and also carving in to the floor.
Most other problems have been taken in to account and are being or have been changed already.
Thanks for the red light thing carioca, it does look alot better now <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
<a href='http://mysite.wanadoo-members.co.uk/thursday_lvldsgn/co_serenity_b2.zip' target='_blank'>http://mysite.wanadoo-members.co.uk/thursd...serenity_b2.zip</a>
See first post for information.
Very good though, Widths seem fine it's just the height of everything else.
My first impression is that there is no cover for the alien side, everything just seems really wide open as you walk from location to location..
But let's see what some other feedback brings.
Honoured for the pink corridor. Strange that, Im sitting in a cyber cafe in Toulouse, the "Ville Rose" (Town of Pinkness). <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo-->
Will look in to adjusting that game factor Zunni. Maybe lowering some ceilings and the inclusion of something such as crates and maybe even fit pipes or something in to the map.
i dont know if are pink or purple ehhe.
<b><span style='font-family:Arial'><span style='font-size:21pt;line-height:100%'><span style='color:red'>CRATES RUINED SERENITY</span></span></span></b>
Really, don't you think it's ironic that you said that crates ruined co_sava, but yet you decide to add them to your map? Good job, no really. You made yourself look like a fool.
<img src='http://jdleveldesign.hlgaming.com/images/serenityb3/b3_1.jpg' border='0' alt='user posted image' />
<img src='http://jdleveldesign.hlgaming.com/images/serenityb3/b3_2.jpg' border='0' alt='user posted image' />
<img src='http://jdleveldesign.hlgaming.com/images/serenityb3/b3_3.jpg' border='0' alt='user posted image' />
Just for jezpuh...uh I mean walkabout, yes that is atleast 1 crate in every screenshot <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
For some reason HLGaming is locking downloads at 4 k/b per second. I have no idea why, but ZIPs weren't downloadable for the past 6 months and I'm guessing the two issues are related. If anyone else can provide a download mirror that would be nice and greatly appreciated.
Secondly, are you intending on submitting this for official inclusion, and if so, are you intending on changing the name to avoid copyright issues?
Map is looking better, Still some of those neck breaking high monitors in spots giving the effect of gigantisisum bli-jigger moooo.... <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo-->
Other than that, Pretty decent looking map, Not had the chance to play proper games on it yet though.
Thing is though, he's stated in earlier threads about it that Serenity was based on the ship "Serenity" from the show "Firefly" which is owned by Fox. There is also a movie coming out named "Serenity" based on the "Firefly" story. Now I doubt Greg Bear's publisher is going to go after you for referencing his book in a video game, but Fox has a history of suing people who tread every so lightly on their copyright. I personally, would be a little worried even about some of the textures in NS because I'm pretty damn sure some of them came from screenshots of "Alien."
Thing is though, he's stated in earlier threads about it that Serenity was based on the ship "Serenity" from the show "Firefly" which is owned by Fox. There is also a movie coming out named "Serenity" based on the "Firefly" story. Now I doubt Greg Bear's publisher is going to go after you for referencing his book in a video game, but Fox has a history of suing people who tread every so lightly on their copyright. I personally, would be a little worried even about some of the textures in NS because I'm pretty damn sure some of them came from screenshots of "Alien." <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Doesn't matter. If he copied thier layouts or posted textures of thier copywritten icons around then they would have a case, but you can't copywrite design techniques or common terms.
[edit] your file host is scarily slow...
Pulsar