Against 96 Turret

SunblazeSunblaze Join Date: 2002-11-05 Member: 7044Members
edited November 2002 in Kharaa Strategy
<div class="IPBDescription">What is an alien to do</div> OK, I just came out of this game where, my team the aliens had all three hives and every posible resource spout tapped. I thought we were set, and the marines destruction would be within 10-20 min. It was about a 3 on 3 game, and it was imposible to take their main base. And do you know why it was imposible, the commander had built 96 turrets, 96 bloody turrets(I know cause he was raving about them and he counted them. It was insane how fast they took down our Onos rushes, and we corordinated our attacks well, utilizing the screams and everything.

Gimme a break here, that many turrets within the same vicinity is too much, the game was a stand still for an hour and a half then the server crashed; probably due to the amount of turrets the marines had.

There has to be some kind of limit to them.

Ok, that's it, a bit of a rant but true facts my friends.

Comments

  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    Blame it on the resource "bug." Chances are you were playing on an unpatched server.

    If this happens on a patched server, sit outside the range of the turrets (if you can) and peck away at their turret factories with spikes/bilebomb/parasite (parasite does a little bit of damage if I'm not mistaken). Once the TCs are down the turrets go down (unless there are more than 1 TC so then just kill the other one)
  • padijunpadijun Join Date: 2002-11-01 Member: 3419Members
    Thankfully in the patch, the aliens have a slough of new turretbusting abilities... what you should have done is have a lerk umbra then bilebomb, retreat, wait for energy to come back, umbra, bilebomb, retreat, reapeat as necessary.
  • SycophantSycophant Join Date: 2002-11-05 Member: 7092Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->what you should have done is have a lerk umbra then bilebomb, retreat, wait for energy to come back, umbra, bilebomb, retreat, reapeat as necessary<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Unfortunately, there's really nothing to prevent the marines from simply rebuilding their turrets. Granted, it's only a matter of time before they're pushed into a corner, but it's an incredibly slow and monotonous process to try and crack a turtle's shell.
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    I agree. I'll make sure to limit marine buildings in a sphere, just like alien buildings (and webs).
  • KarriNKarriN Join Date: 2002-11-03 Member: 6617Members
    96? LOL. I myself was on a game yesterday, playing ns_bast. We had the 'rines holed up in their base at the end of the game (poor fools had completely overlooked, for example, the resource nozzle in the vent/service tunnel near the observation deck) and me and a couple of teammates were crowding the vent to the marine base - 2 were Lerks and were giving Umbra cover, me and another guy were bombarding the poor 'rines with bilebomb. Indeed, a vent high up combined with a bilebomb - the marines couldn't even touch us. Actually I was in the vent alone first and think I was even more efficient alone, 'cuz soon as the other guys came, we were blocking ourselves... I had regen L3 on so the instant my health was dropping below 100 I could heal up in a matter of seconds.

    Anyway, the point of this post is, while I had the ultimate position (the marines didn't have nade launchers), racking up kills too, it was really, *really* hard to destroy to buildings. We lobbed a shitload of bilebombs down there in freakin' 5-10 minutes, and the damn structures just wouldn't fall. They were pretty closely built too, so we should've had unbelievable splash/blast damage, but nooooo... What Sycophant said about cracking the turtles shell, highly true. Projectile weapons don't work very well at least for anything bigger than turrets, and even turrets take a helluva long time.
  • DonosDonos Join Date: 2002-11-06 Member: 7300Members
    yeah i noticed the same thing with bilebomb.. it doesn't seem to work right against turrets ... it rapes marines though.. buildings just dont die. Being under the impression that the bile bomb was our siege weapon it just doesn't cut it. (maybe its a bug?) i do know sometimes i'll run up after bilebombing and the turrets will either be in the red or have no health but not dead.. maybe at a certain point they stop taking damage from the attack?
  • SunblazeSunblaze Join Date: 2002-11-05 Member: 7044Members
    Actualy I was playing on a patched server, and I tried bile bombing them for 20 min. They just kept repairing while I went back to my defense towers to heal up. The game was on the map Eclipse, and there is only two big door ways in so going after the turret factories was out of the question cause they were behind 3 layers deep of turrets.

    I guess if my other two team mates knew what they were doing we could of used the Lerk's Umbra on the Fade or an Onos.

    Oh well, sounds great that the turrets will get the same limitation as the Offensive Chambers.
  • deimos_telarindeimos_telarin Join Date: 2002-11-03 Member: 6248Members
    Well, for me, the buildings do die if I continue to spam Bile Bombs long enough.

    Basically if the game gets down to the aliens having secured 3 hives and the rest of the nodes while the marines are pinned down in their starting base, its just a matter of time before the marines get wiped out entirely.
  • justusjustus Join Date: 2002-11-02 Member: 4632Members
    yeah...same kind of limit could be added on turrets...like no more than 20 turrets on same area or something like that...
  • LiquidFusionLiquidFusion Join Date: 2002-11-01 Member: 3139Members
    <!--QuoteBegin--Flayra+Nov 7 2002, 06:58 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flayra @ Nov 7 2002, 06:58 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I agree. I'll make sure to limit marine buildings in a sphere, just like alien buildings (and webs).<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    or you could just take the cap off the alien buildings. I would much rather have that.


    *evil grin*

    or just defense towers.

    *eviler grin*
  • SpydeySpydey Join Date: 2002-11-01 Member: 2294Members
    On Bile Bomb.. I agree. I was an alien on caged and we were losing. They'd overlooked the vent in the back of the base and I snuck in as a skulk a couple of times and managed to kill their only CC. The game turned around and while we were closing in on them, I went back into that vent and evolved into a fade. I was using bile bomb like crazy, I literally racked up 15 kills in that one spot, purely from respawning marines. I had regen+ahs+adrenaline and they couldnt stop me.

    I was firing constantly at their turret factory and spawn pads. How many buildings did I destroy during this 10 minute constant bombardment? None.
  • MoroseMorose Join Date: 2002-11-03 Member: 5961Members
    I too have tried the Bile bombardment on a group of structures to no avail. Definitely seems to be a problem. Also witnessed two Fades who were tag teaming my marine base with Bile Bombs... both popping in and dumping 2-3 bombs, then running back to heal. Net result? No structures destroyed... didn't look like most of them were even taking any damage. Something that needs to be looked into if Bile is indeed supposed to be our siege capability.
  • LiquidFusionLiquidFusion Join Date: 2002-11-01 Member: 3139Members
    edited November 2002
    Well bile bomb worked perfect for me before 1.01. I doubt they changed anything, but it worked fine in 1.0. Whats up with that?




    *EDIT* I noticed that it doesn't do splash damage nearly as close as it use to. Maybe this has something to do with it?
  • StelonousStelonous Join Date: 2002-11-05 Member: 7081Members
    <!--QuoteBegin--Flayra+Nov 7 2002, 01:58 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flayra @ Nov 7 2002, 01:58 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I agree. I'll make sure to limit marine buildings in a sphere, just like alien buildings (and webs).<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    However don't limit it too much where the aliens can walk all over the place without regard to the SGs. The SGs are essential to the marines feel and their tactics. Just set the limit so they can't go crazy with them.
  • NecroNecro &lt;insert non-birthday-related title here&gt; Join Date: 2002-08-09 Member: 1118Members
    <!--QuoteBegin--Flayra+Nov 7 2002, 09:58 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flayra @ Nov 7 2002, 09:58 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I agree. I'll make sure to limit marine buildings in a sphere, just like alien buildings (and webs).<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    yea, i see NO point in having more than 7 turrets max.
  • StelonousStelonous Join Date: 2002-11-05 Member: 7081Members
    <!--QuoteBegin--Necro-+Nov 7 2002, 01:26 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Necro- @ Nov 7 2002, 01:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--Flayra+Nov 7 2002, 09:58 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flayra @ Nov 7 2002, 09:58 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I agree.  I'll make sure to limit marine buildings in a sphere, just like alien buildings (and webs).<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    yea, i see NO point in having more than 7 turrets max.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Then you'll like hearing every marine player complain about the Onos or Fade being too God-Like because SGs can't stop them? I'm willing to get Marines place their 8+ turrets, but I want a reasonable limit. What I don't want is too few turrets so the marines complain that they are useless.
  • MoroseMorose Join Date: 2002-11-03 Member: 5961Members
    I think if they fix bile bomb, this problem mostly goes away. As long as you can EVENTUALLY take down some clusters of turrets from range and aren't forced to rush into them to bite/claw them down, no problem. The more in a tiny area... the faster the splash damage destroys turrets.
  • WarfareWarfare Join Date: 2002-10-29 Member: 1697Members
    <!--QuoteBegin--Donos+Nov 7 2002, 04:28 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Donos @ Nov 7 2002, 04:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->yeah i noticed the same thing with bilebomb.. it doesn't seem to work right against turrets ... it rapes marines though.. buildings just dont die. Being under the impression that the bile bomb was our siege weapon it just doesn't cut it. (maybe its a bug?) i do know sometimes i'll run up after bilebombing and the turrets will either be in the red or have no health but not dead.. maybe at a certain point they stop taking damage from the attack?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Oh, I've found it <b>very</b> useful against buildings, and even men.
  • MutantMFMMutantMFM Join Date: 2002-07-27 Member: 1005Members
    edited November 2002
    Wow 96 turrets they must have been lagging so badly nad I think you should limit the marine turret number per turretfactory. Also I think aliens should have room for at least room for two of the offence and defence chambers. Its a pain when I cannot cover the hive good enough because of someone elses placed to many chambers in the wrong location to defend the hive and entrance to the hive.
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