[req] Uv Map

SpaceJesusSpaceJesus Join Date: 2004-07-02 Member: 29683Banned
edited April 2005 in Collaborations
<div class="IPBDescription">again</div> PM me for the .3ds
2269 polys
[EDIT] Updated render + PC [/EDIT]


This is for an NS compile (LMG replacement)


<img src='http://blacksun.wireplay.co.uk/img/smg1/test.jpg' border='0' alt='user posted image' />

Comments

  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    that looks pritty darn narlie, pitty i arnt a skin mesher

    i wounder how manmy jump on this, i know a few seam bizzy, we will hae to wait and see, ax mans just finished his copy of the turret, i think skinnys version of his turret was knocked back, by obst for what ever reason, i think axman works faster, and knows what obst likes in a skinner, wait there sknners, skinny is a skin mesher, and i belive obst is even a skin mesher

    i dotn knwo we wil haev to see but i am acctuly excited about this one
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    why ANOTHER thread? is there any deeper sense behind it???

    btw nex: PLEASE do us a favour and either a.) spellcheck what you write or b.) lern to express yourself in a dedent way. english isnt my native laguage, too. so its very hard to bring any sense into your statements <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    i am sorry graves i get excited and type fast, but there was only like 7 misstackes in it and most were jsut letters in the wrong order
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    <!--QuoteBegin-NEX9+Apr 21 2005, 01:53 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NEX9 @ Apr 21 2005, 01:53 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i am sorry graves i get excited and type fast, but there was only like 7 misstackes in it and most were jsut letters in the wrong order <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    "I am sorry <span style='color:red'>grav</span> I get excited and type fast, but there <span style='color:red'>were</span> only like 7 <span style='color:red'>mistakes</span> in it and most <span style='color:red'>of them</span> were <span style='color:red'>just</span> letters in the wrong order."

    please <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> I create tons of mistakes myself but at least I try to avoid the most common mistakes.
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
  • SpaceJesusSpaceJesus Join Date: 2004-07-02 Member: 29683Banned
    Please cease and desist the spam ?
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    sorry *hangs head in shame*
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    The big problem with this gun is that you have one very very long plain side without any opportunity to devide it into 2 maps. Putting this on one 512xXXX map will kill the skin.
  • SpaceJesusSpaceJesus Join Date: 2004-07-02 Member: 29683Banned
    meh, I need to learn to UV map anyway.

    Could you not have the grip/stock main section in one 512 by xxx map, and everything else in a different map ?

    For example have the barrel, trigger, clip, tac rail etc in a separate map of its own, and have the main body of the rifle in its own map ??
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    You have one plain surface from the one end of the gun to the other.

    Splitting this up into multiple maps without any modelled "seperators" (height differences, corners....) will just result in the skin having a visible edge in some place.

    You could seperate all the small, seperated parts, but the big one is the problem.
  • SpaceJesusSpaceJesus Join Date: 2004-07-02 Member: 29683Banned
    Okay, call me new but :

    What is wrong with having a really wide texture map (3:1 or something) for the long plain part, and a normal (1:1) map for the rest of the model ?
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    stretching, and distortion, any none 1:1 surfaces are prone to this... remember that if tyou have it 3:1, you have to make your texture 1/3 the size... and thus, 1/3 the detail.
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    edited April 2005
    By stretching the map of the plain part you would stretch it in the

    /\
    \/

    way, but you would NEED to get more detail on the

    <>

    dimension.

    So what stretching like this would do is simple:

    It puts more detail on only one dimension , leading to some horrible stretching and pixel crunching.

    Just model on some height differences, one between the main body and the stock, and one between the main grip and trigger section.

    :EDIT: You could have a look at many real guns to get a look of such "borders" which you could use to modify the model.

    For example the XM8.

    <a href='http://www.airsoft-eden.com/pic/news/xm8.jpg' target='_blank'>Original Picture</a>

    And I painted in the lines to make it more visible.
  • SpaceJesusSpaceJesus Join Date: 2004-07-02 Member: 29683Banned
    Okay, I see what you mean now.
    However, I was talking about the aspect ratio of the texture map, not the scale.

    For example, could you not have a 512x256 map for the main body, and a 512x512 map for the rest of the gun ?

    I see what you're saying though and I'll look into adding some height differences
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    The correct aspect ratio would only reduce stretching, but this does not help the problem of having not enough pixels for the whole length...
  • SpaceJesusSpaceJesus Join Date: 2004-07-02 Member: 29683Banned
    Right, I get you now.
  • SpaceJesusSpaceJesus Join Date: 2004-07-02 Member: 29683Banned
    edited May 2005
    Update:

    <img src='http://blacksun.wireplay.co.uk/img/pro_render2.JPG' border='0' alt='user posted image' />



    I'm gonna start meshing this myself, but the maps will be crappy. PM me for the .3DS if you want this to have decent maps.
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