Help With Umbra And Spore
pudish
Join Date: 2002-11-06 Member: 7458Members
ive been playing as lerk a lot lately, and while i seem to be using him effectively, i have no real understanding of how umbra and spores work. ill narrow my question down a bit...
1) where do you need to position umbra to get its effect? in the cloud, behind the cloud?
2) what exactly does umbra do? i heard it reduces the chance of bullets to hit by 10%, but this seemed
questional to me.
3) what are some general techniques to use with umbra?
4) does an ememy need to stay in the spore cloud for it to keep dealing damage?
thats all, thanks in advance <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
edit: i made some typos but im too lazy to fix them sorry <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
1) where do you need to position umbra to get its effect? in the cloud, behind the cloud?
2) what exactly does umbra do? i heard it reduces the chance of bullets to hit by 10%, but this seemed
questional to me.
3) what are some general techniques to use with umbra?
4) does an ememy need to stay in the spore cloud for it to keep dealing damage?
thats all, thanks in advance <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
edit: i made some typos but im too lazy to fix them sorry <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
Comments
I rarely play Lerk so I can't speak from experience, but I've read that it reduces the chance of bullets hitting <b>TO</b> 10%, not <b>BY</b> 10%. Think about it - if you're using it to help keep a Fade alive while he's throwing acid rockets at a single turret, 10% of the turret bullets is still a hit every few seconds. The cloud only lasts a few seconds, and it's the 3rd (?) ability so it obviously has to be somewhat useful.
I'm not sure about the other questions. The above answer was basically the first thing that came to mind while reading that question, so I figured it's worth a post. If I'm wrong, I'm sure someone will correct me on it. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
2) Umbra reduces the amount of bulets hit. I believe the number is that it stops 7/8 bullets going thru the cloud, thats just from memory and what I read from PT's.
3) Umbra is awesome backup, if you're attacking a marine base with a fade or onos, do umbra around a corner, pop out, send spikes down the hall along with your fade using acid rockets or bile bomb. Then just sit back, recharge(hopefully with adrenaline), and do it again, great way to take out turrents.
4) Spore clouds are awesome when used right. It has a pretty big radius, but once a marine gets out, it stops working
Just a couple of things that came to mind... hope it helps
-PD
Umbra should last for 10 seconds, but it will show "In Umbra" on the lower area of the screen. Sometimes you will cast Umbra and the smoke won't appear, but the effect is still there. I use it to take out turrets all the time. Get real close to the turret before it starts hitting you, then spray Umbra. Strafe left and right while biting the turret. Lather, rinse, repeat. It's also effective for defending your base. When I am stalking around corridors, I'll have Umbra ready. As soon as I come under fire, I spray umbra and shoot the attacker with spikes. You get the general idea.
Spores are best for scattering units and blocking hallways. As mentioned earlier, it makes quick work of spawning marines at their base. And if you are getting chased, you can use it to block off a hallway temporarily. If the marines are holding a position, this is a great way to scatter them so your Skulks and pounce. Both are very useful and make the Lerk a great support addition to any force.
* Sporecloud absolutely tears up marines in vents because they have to crouch, and as such have very limited mobility. HA marines also take quite a bit more damage because of their slowness. So it's a good weapon to use if that last marine is hiding in a vent somewhere.
* Sporecloud is ideal when the marines have to stay in place for a few seconds -- eg if they're welding a door, building a structure, or using an armory.
* The area of effect makes sporecloud very effective against groups of marines -- great way to stop those "go-for-broke" marine assaults on a hive.
[Edit] Dont forget that now you can concentrate on the TFac (turret factory) instead of taking out every turret seperately. Its best to fly up above them (they cant shoot up, its a 60 degree field of fire like < that. If you fly above them you can swoop down to the TFacs unprotected side easily and then just bite away. Saves alot of time, health, energy etc
Oh yea <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' valign='absmiddle' alt='siege.gif'><!--endemo--> turrets are **obscenity**, oh how I hate them <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' valign='absmiddle' alt='mad.gif'><!--endemo--> !