New Hl2 Dm Map

QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
<div class="IPBDescription">"inspired by Crossfire"</div> Now, try to understand my point here: I'm not publicizing the fact that a new HL2 map is coming out, I'm publicizing the fact that their saying it was "Inspired by Crossfire", which could possibly be the <i>best</i> team based map EVER, at all.

<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->We'll be releasing a new Half-Life 2: Deathmatch map this coming Monday the 25th. This new Valve created map is called dm_runoff and was inspired by a Half-Life 1 favorite, Crossfire.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

...theres the actual quote.

I hope to see new screenshots of this, because this already is sounding like a grand, grand thing.

Also note that I know that many, many Crossfire maps have come out already, but none of them have that "kill everyone outside" thing working just yet. Now they will.

Comments

  • Cold_NiTeCold_NiTe Join Date: 2003-09-15 Member: 20875Members
    Wait crossfire is that map with the nuke and the helipad outside that base where the nuke launch button is right? And the two towers complete with gunnery?
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    Yes that was crossfire.

    /me waits for the hopeful sqeual to one of the best HLDM maps of all times.
  • Marik_SteeleMarik_Steele To rule in hell... Join Date: 2002-11-20 Member: 9466Members
    <!--QuoteBegin-Cold NiTe+Apr 22 2005, 09:54 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cold NiTe @ Apr 22 2005, 09:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Wait crossfire is that map with the nuke and the helipad outside that base where the nuke launch button is right? And the two towers complete with gunnery? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I believe that's it. There's a number of community-made ports out already -- I've played on 4 different ones -- but none I've played have *both* a functional nuke system *and* proper adjustments to compensate for the different balance of weapons between HL1 and HL2 (particularly the gravgun).
  • TommyVercettiTommyVercetti Join Date: 2003-02-10 Member: 13390Members, Constellation, Reinforced - Shadow
    Yep, crossfire was great. I remember Gauss jumping up to the turret hatch just in time and cleaning out the unwary defenders... ah, those were the days.

    Anyways, some of the maps I really hope to see given the Source treatment are from Opposing Force DM, like gasworks and park.
  • Cold_NiTeCold_NiTe Join Date: 2003-09-15 Member: 20875Members
    Oh okay, thanks KFDM and Marik. I figured that was the one but I don't know them by name.

    I'd like to see an HL2 map that can compare, using all the tools we have available in hl2...
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    Oh I have so many fond memories of crossfire. Particularly popping around a corner and killing people just as they make it into the bunker.
    Best one was at a LAN party though: Three people busily crowbaring each other, and I launch a rocket into the fray. We couldn't stop laughing.
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    Crossfire is NOTHING without the gauss gun/tau cannon.
  • AbraAbra Would you kindly Join Date: 2003-08-17 Member: 19870Members
    edited April 2005
    CROSSFIRE! MAN, did i play that a lot in 'Rocket Crowbar mod'!?

    EDIT: yes, I did.
  • Cold_NiTeCold_NiTe Join Date: 2003-09-15 Member: 20875Members
    edited April 2005
    <!--QuoteBegin-Soylent green+Apr 23 2005, 07:16 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Soylent green @ Apr 23 2005, 07:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Crossfire is NOTHING without the gauss gun/tau cannon.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Oh Christ, Tau *whorng is so much fun. Back before the updates nerfed it, when you could literally fly around with that thing, if you had the ammo and health locations memorized, the entire map was constantly revolving far below you as you soared overhead. It was great. Those were good times.

    Which reminds me, you can GravGun jump now right? And there's no ammo limit on it? All you need is one of those sawblades, and you could jump to hard to get spots. The only problem is that it doesn't send you extremely far, only slightly abusable, until someone works out a way to basically bunny-grav-hop. With the right angles and movements, it's probably possible.

    *Intentional spelling error.
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    I liked crossfire so much back from my DM days I used it to test all my mods on :D

    On a weird note there's actually 3 barneys in the level; you just don't see them in DM because monsters are turned off. Scared the heck out of me when I first tested a mod with monsters turned on, ran around a corner and bumped into a barney XD
  • CMEastCMEast Join Date: 2002-05-19 Member: 632Members
    Quoted from hl2.net

    "It's not a remake of Crossfire, but rather a map based in a water runoff area that incorporates the "call in the airstrike, defend the bunker" gameplay. Hope you enjoy it.

    Cliffe
    VALVe"

    We shall see I guess.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    For people that still haven't got what it means:

    dm_steamlabs is inspired by datacore
  • RobRob Unknown Enemy Join Date: 2002-01-24 Member: 25Members, NS1 Playtester
    edited April 2005
    gasworks wasn't an original Opposing Force DM map. It's nearly as old as crossfire. A classic in it's own right, mind you.

    -edit- and you might as well call steamlabs a straight remake of datacore. The layout is exactly the same.
  • MonkfishMonkfish Sonic-boom-inducing buttcheeks of terrifying speed&#33; Join Date: 2003-06-03 Member: 16972Members
    <!--QuoteBegin-CMEast+Apr 23 2005, 03:26 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CMEast @ Apr 23 2005, 03:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Quoted from hl2.net

    "It's not a remake of Crossfire, but rather a map based in a water runoff area that incorporates the "call in the airstrike, defend the bunker" gameplay. Hope you enjoy it.

    Cliffe
    VALVe"

    We shall see I guess. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    We need to play it
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    edited April 2005
    Ahhh crossfire....

    Back in the days when I went to LAN cafes everytime after school ended, we'd fire up a game or so everytime.

    For mass mayhem, throw in impulse 101. Good times XD
    Always had fun blowing up the mines place in the small vent dropoffs in the gun towers and killing the campers inside the bunker <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    Ahh....those were the days....
    *seize bunker, defend with land mines*
    *mines blow up, shotty fights*
    *make secret team alliances*
    *fight over bunker*
    *press nuke button*
    'Hurry up!'
    'Oh crap! It's shut!'
    'Oh my god! Oh my god! Oh my god!'
    *boom*
    *massive LOLing all over the cafe coupled with confusing stares at a non-CS game*
    *repeat*
  • OmegamanOmegaman Join Date: 2004-01-11 Member: 25239Members
    Yeah, I good times playing crossfire on The Specialists. Nothing like a viewtiful dive under the nearly-shut door before the nuke goes off.
  • MonkfishMonkfish Sonic-boom-inducing buttcheeks of terrifying speed&#33; Join Date: 2003-06-03 Member: 16972Members
    *bump*

    So has anybody else played it yet?

    Just....wow...I dont know if it was the server but all the ammo was insta respawn whenever you picked it up...and people just camped inside the red container spamming the pulse rifle secondary fire...godam madness

    And what hl1dm map is steamlabs based on? I can't put my finger on the name...
  • AlcapwnAlcapwn &quot;War is the science of destruction&quot; - John Abbot Join Date: 2003-06-21 Member: 17590Members
    The map sucks tbh. Theres so many things wrong with it its not even funny.

    Not nearly enough ammo on the lower levels

    EXPLOITS EXPLOITS EXPLOITS

    Theres so many exploits its not even funny. There must be 10 different ways to get outside of the map/playing field (guess cliffe never heard of clipping), an exploit in which a player can ride the airstrike console back into the ceiling, and therfore call unlimited airstrikes with no threat from other players, and if you GG jump up to the high buildings, you wont die from the airstrike.


    <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad-fix.gif' border='0' style='vertical-align:middle' alt='mad-fix.gif' /><!--endemo-->
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    The lack of clipping is shocking, yes.

    The headcrab cannister airstrike is awesome, though.
  • raz0rraz0r Join Date: 2003-07-24 Member: 18395Members
    <!--QuoteBegin-Sonic+Apr 26 2005, 03:00 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sonic @ Apr 26 2005, 03:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> *bump*

    So has anybody else played it yet?

    Just....wow...I dont know if it was the server but all the ammo was insta respawn whenever you picked it up...and people just camped inside the red container spamming the pulse rifle secondary fire...godam madness

    And what hl1dm map is steamlabs based on? I can't put my finger on the name... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    steamlab would be based on datacore, i believe.

    from what i played of runoff, on an incredibly laggy server, it doesn't really resemble crossfire in any way, except for the nuke, which is a bit of a shame.
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