Real Problems With Ns.
SlickWill
Join Date: 2004-02-17 Member: 26642Members, Constellation
<div class="IPBDescription">Not marine/alien imbalance.</div> Rines don't pay attention to comm and do not follow orders while working together as a group and cohesive team. That's it. Simple. There is no need to nerf aliens or make rines ultra powerful for this reason. Sure, even in match play it is lopsided a bit, but I firmly belive that it results from exceptional individual play on alien part (ie. Fades own.)
Expanding this a little bit:
The game boils down to one thing, something that we as a gaming community have largely lost sight of...keeping res flow up and the other team's flow down. This is just about impossible without teamplay.
Expanding this a little bit:
No longer is the focus of games to destroy, take and keep rts (all of which involves massive teamplay); rather the focus is to take hive locations. Rts are just a means with which to do this. I believe the focus needs to be shifted. After all, even if aliens have two hives...if they don't have higher lifeforms, then HA or JP own, especially with full upgrades. Even just SG/HMG own. You usually end of killing fades at least once, expecially when pressuring hives. If res is at a premium, the problems of having to fight 8743 fades is solved. I am not saying that one should let aliens have 3 hives while destroying res, rather I am saying that rts are more important in my mind to destroy then hives. Think, how many times have you had a two hive lockdown to have it lost to one measly MC rush with a couple of fades or an onos...That hurts.
Now, exanding this further to new issues in the newest Beta:
Lots of Rts were removed from maps. Mainly the ones outside of MS. Due to this fact, without hardcore teamplay and following of orders, keeping rine res flow up and alien res flow down is all but impossible. BHAM, the real issue of the Beta has been identified, rine inability to match alien res flow. It is not due to the res flow system, rather it is due to the physical process.
Recap:
No teamwork/order following lead to ---> No emphasis on RT destruction and/or protection leads to --> Increased difficulties with new resource node layout --> utter marine ownage.
My two cents.
Expanding this a little bit:
The game boils down to one thing, something that we as a gaming community have largely lost sight of...keeping res flow up and the other team's flow down. This is just about impossible without teamplay.
Expanding this a little bit:
No longer is the focus of games to destroy, take and keep rts (all of which involves massive teamplay); rather the focus is to take hive locations. Rts are just a means with which to do this. I believe the focus needs to be shifted. After all, even if aliens have two hives...if they don't have higher lifeforms, then HA or JP own, especially with full upgrades. Even just SG/HMG own. You usually end of killing fades at least once, expecially when pressuring hives. If res is at a premium, the problems of having to fight 8743 fades is solved. I am not saying that one should let aliens have 3 hives while destroying res, rather I am saying that rts are more important in my mind to destroy then hives. Think, how many times have you had a two hive lockdown to have it lost to one measly MC rush with a couple of fades or an onos...That hurts.
Now, exanding this further to new issues in the newest Beta:
Lots of Rts were removed from maps. Mainly the ones outside of MS. Due to this fact, without hardcore teamplay and following of orders, keeping rine res flow up and alien res flow down is all but impossible. BHAM, the real issue of the Beta has been identified, rine inability to match alien res flow. It is not due to the res flow system, rather it is due to the physical process.
Recap:
No teamwork/order following lead to ---> No emphasis on RT destruction and/or protection leads to --> Increased difficulties with new resource node layout --> utter marine ownage.
My two cents.
Comments
Truth to the max.
Maybe you should know what the hell you're talking about before you do so.
Aliens are just over powered, just a bit not much. I remember when fades used to pop out at the 3 minutes mark, now I get to onos at the 4.
dont worry, stick around and play scrims and it'll work out.
I tend to agree with alot of your points in comparison to lunixmonster game play, but I can't agree with them as blanket statements. Other pubs play a totally different game then we do no lunixmonster, and clan play is the same thing in the opposite direction. I feel hypocritical saying this, but when you are being told to scrim more before you solidify your opinions, there is probably something behind those notions.
And TOmekki, I've decided I won't be joining a clan this season (other then /whois: which doesn't play compeditively). If you really care about it I'm more then happy to exlain why.
And TOmekki, I've decided I won't be joining a clan this season (other then /whois: which doesn't play compeditively). If you really care about it I'm more then happy to exlain why. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
im not sure why youre pointing this at me but umm yeah why not?
Aliens are just over powered, just a bit not much. I remember when fades used to pop out at the 3 minutes mark, now I get to onos at the 4. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
that was really funny.
In a pug tonight, duo got 10 kills and went got his onos up at 4:20
Aliens are just over powered, just a bit not much. I remember when fades used to pop out at the 3 minutes mark, now I get to onos at the 4. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
that was really funny.
In a pug tonight, duo got 10 kills and went got his onos up at 4:20 <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
ahaha
Aliens are just over powered, just a bit not much. I remember when fades used to pop out at the 3 minutes mark, now I get to onos at the 4. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
that was really funny.
In a pug tonight, duo got 10 kills and went got his onos up at 4:20 <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
ahaha <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
OMgzor comm they have fa...ONOS!!! f4!!1111
For example, marines could build a hive-location only structure. This would net them a form of biotechnology. The marine hive-location structure could be called "biotech extractor".
Something would have to be scaled back from the existing marine tech tree for balance, but it would encourage marines to capture/hold hives.
I think that marines, knowing they'll get tangible rewards for their efforts, would be more willing to work together to accomplish AT LEAST the goal of gettng hives this way.
Because as it stands now....the comm can build all his useful structures in one place and all rines will blame him for not upgrading. My idea puts pressure back on the marines to work together to claim hive territory.
For example, marines could build a hive-location only structure. This would net them a form of biotechnology. The marine hive-location structure could be called "biotech extractor".
Something would have to be scaled back from the existing marine tech tree for balance, but it would encourage marines to capture/hold hives.
I think that marines, knowing they'll get tangible rewards for their efforts, would be more willing to work together to accomplish AT LEAST the goal of gettng hives this way.
Because as it stands now....the comm can build all his useful structures in one place and all rines will blame him for not upgrading. My idea puts pressure back on the marines to work together to claim hive territory. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
yes because what this game needs is more excuses for people to spam turrets and electranificaticution
vote<span style='color:red'><b>no</b></span>
tangible rewards, my friend. tangible rewards
For example, marines could build a hive-location only structure. This would net them a form of biotechnology. The marine hive-location structure could be called "biotech extractor".
Something would have to be scaled back from the existing marine tech tree for balance, but it would encourage marines to capture/hold hives.
I think that marines, knowing they'll get tangible rewards for their efforts, would be more willing to work together to accomplish AT LEAST the goal of gettng hives this way.
Because as it stands now....the comm can build all his useful structures in one place and all rines will blame him for not upgrading. My idea puts pressure back on the marines to work together to claim hive territory. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
yes because what this game needs is more excuses for people to spam turrets and electranificaticution
vote<span style='color:red'><b>no</b></span> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I'm not a noob, guy. Spamming turrets and "electranificaticution" was nowhere in my post.
Try again.
kekekeke
problem with that "strat" is that too many pubs try so hard to retain the hives, and they lose the rest of the map. I don't care how many turrents and electrozappers you have in a hive location, give aliens res control and you sir, are screwed.
I'm really disappointed that so many people are trying to say scrims and PUG's are the only salvation for teamplay. The PUB community is the backbone of the NS world. PUG's, clans, and any higher tier play is dependent on PUBs. I'm disappointed in part because it's true, gameplay on most PUB's is lacking, but also that NS currently requires that high of a level of teamwork on marines, whilst aliens can really loaf as long as they don't make a crucial mistake.
Besides, it's not always player skill IMO. go to the Vet server, all the skill, none of the teamwork. It's just that aliens tach way too fast to higher lifeforms before marines can have a reasonable counter. What do we do about it? I don't know. I also don't know if the dev team even agrees there is an issue, because they're too busy trying to build hype with their silence.
problem with that "strat" is that too many pubs try so hard to retain the hives, and they lose the rest of the map. I don't care how many turrents and electrozappers you have in a hive location, give aliens res control and you sir, are screwed. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Yep. And having parts of the marine tech tree only accessible by taking and holding a hive encourages using this strat.
Of course res control would still be an important factor, but it seems the current system isn't holding up very well in pubs........So why not change it?
People want tangible benefits.
If rines listen to the comm, its a blast.
I shout ANY rt or w/e under attack through my mic. I shout orders, info, anything. My mic is nearly nonstop on. I am a active comm, even report if a kharaa they shoot (even a skulk) is in green, yellow or red.
So if they listen, it HELPS.
I just let them push, upgrade, and keep shouting to get me RTs. If rines have 2 RT and kharaa, its still a advantage for rines period.
game aint to overpowered, if you got a active comm with a mic and a team who listens.
If rines listen to the comm, its a blast.
I shout ANY rt or w/e under attack through my mic. I shout orders, info, anything. My mic is nearly nonstop on. I am a active comm, even report if a kharaa they shoot (even a skulk) is in green, yellow or red.
So if they listen, it HELPS.
I just let them push, upgrade, and keep shouting to get me RTs. If rines have 2 RT and kharaa, its still a advantage for rines period.
game aint to overpowered, if you got a active comm with a mic and a team who listens. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
That's a little too much com activity, me thinks. I need to be able to hear skulks. I really don't need the com to tell me how close to being dead a particular skulk is; I know that myself from experience.
vote no to turret spam
whats the point of building a full sized ns map (god knows how long that takes) and then people only play the game in a few select rooms?
edit: the worst thing you can do as a comm is spam mic. i dont care if you build the base full of turrets and do upgrades 5 minutes late if youre perfectly silent all the time, in fact i find it a bit hilarious. but to get a comm that shouts every order and shouts even more every time someone dies... /quit.