Ns_kt214 Prelude Of Things To Come

devilblocksdevilblocks Join Date: 2002-02-04 Member: 162Members, NS1 Playtester, Contributor
<div class="IPBDescription">...a trio till I'm ready to show it all</div> <img src='http://www.milo.cc/maps/ns_kt214b.jpg' border='0' alt='user posted image'>
<img src='http://www.milo.cc/maps/ns_kt214c.jpg' border='0' alt='user posted image'>
<img src='http://www.milo.cc/maps/ns_kt214d.jpg' border='0' alt='user posted image'>

Comments

  • WarfareWarfare Join Date: 2002-10-29 Member: 1697Members
    Looks awsome. Is it a ship or a base?
  • EkajEkaj Creator of ns_mineshaft, co_core Join Date: 2002-01-26 Member: 95Members, NS1 Playtester, Contributor, NS2 Map Tester
    I think you've just brightened the screens instead of increasing the gamma ramp. So I'm guessing the lighting looks a lot better in game, btw can you use a higher gamma ramp this time? The architecture looks cool, but maybe you should keep to the NS textures or at least ones that fit the NS theme. I guess the ceiling/floor are ok, but you might want to change the middle sections of those walls.
  • RhoadsToNowhereRhoadsToNowhere i r 8 Join Date: 2002-01-24 Member: 33Members
    "KT-214, why aren't you at your post?" (Hey, it's close enough <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->)

    The architecture's looking good as usual, but I think the lighting just makes it a bit flat-looking to be honest. I do like the overall level and color of lighting, but it's just screaming out for more contrast. It's also a bit too clean-looking, although I think it'd be cool for some kind of lab facility or something -- "Black Mesa in Space" was what I thought when I saw the third screenshot.
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    I've never liked the Q3Evil/HFX/whatever textures in Half-Life... most textures designed for newer games work fine in the HL renderer, but these just seem to lack something when transferred over. I'm definitely with ekaj as far as considering some retexturing work.
  • devilblocksdevilblocks Join Date: 2002-02-04 Member: 162Members, NS1 Playtester, Contributor
    I've ramped up the gamma even more and I'm retexturing right now - I wasn't sure if I liked those or not so I didnt want to say anything to bias opinions but I'm getting rid of most of them now (the walls).
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