Transparent Join Team Labels / Fgd
omlette
Join Date: 2003-07-27 Member: 18457Members, Constellation
EDIT: Oops, wrong forum. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> Can a mod please move it?
Hey.
2 quick questions:
1. How can I set the "Join Marines / Aliens" textures to be transparent? I've tried setting them to func_illusionary, and that made it possible to walk through them, but I can still see the black background.
2. Can someone please post / email me (omlette@omlette.net) the most current .fgd file? For some reason, I don't have all of the entities that I shoud.
Thanks! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Hey.
2 quick questions:
1. How can I set the "Join Marines / Aliens" textures to be transparent? I've tried setting them to func_illusionary, and that made it possible to walk through them, but I can still see the black background.
2. Can someone please post / email me (omlette@omlette.net) the most current .fgd file? For some reason, I don't have all of the entities that I shoud.
Thanks! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Comments
2: All the entities needed are in the current FGD.
you tryed the the entitie tool to place entites, some entites arent brush based.
2: All the entities needed are in the current FGD. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Thanks, fixed the issue with the team labels.
However... I really don't think I have the correct .fgd. It is missing a ton of entities, and this seems a bit old:
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
//
// Natural Selection game definition file (.fgd)
// Version 2.1
// for Valve Hammer Editor 3.5 and above, and Half-Life 1.1.1.0 and above
// last update: 7/29/03, Andrew Weldon (aweldon@planethalflife.com)
//<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
The file is 61kb.
for point entities use the entity tool (duh)
for brush entities select an existing brush, right click->tie to entity.
The entity types in the 2 lists are different, and together make up all the entities you should have
info_team_start
env_particles_custom
etc. are missing
info_team_start
env_particles_custom
etc. are missing <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
The entities aren't sorted alphabetically. Look at the bottom of the list...