[mwip] Slg-37r
Kaine
Join Date: 2002-08-07 Member: 1096Members, Constellation
<div class="IPBDescription">Ancient concept ressurected :O</div> Updated render!
<img src='http://www.blackmage.org/kaine/Render.png' border='0' alt='user posted image' />
Concept by me, bits taken from various H&K rifles.
<a href='http://www.blackmage.org/kaine/slg-37r.zip' target='_blank'><span style='font-size:14pt;line-height:100%'>MESH HERE</a></span>
<img src='http://www.blackmage.org/kaine/Render.png' border='0' alt='user posted image' />
Concept by me, bits taken from various H&K rifles.
<a href='http://www.blackmage.org/kaine/slg-37r.zip' target='_blank'><span style='font-size:14pt;line-height:100%'>MESH HERE</a></span>
Comments
while making stock/barrel less "blocky" it makes it look better in the render but ingame you wont ever notice.
Nioce model, look cool
that said, there are a few bits that do need smoothing out <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
personally, i think this would add more cowbell to the game... this game <u>needs</u> more cowbell.
its like preperation H tho, feels good, on the whole
nice, i like it, drools psg 1 omg i so want one
Hopefully you can get some good smoothing for it too
more worried about mesher/skinner *HINT* *HINT*
Should fit fine on my animations for the sl8 if you finish it.
and there's plenty of room for fingers. there's more room than there is on an SL8, anyway.
<img src='http://www.blackmage.org/kaine/Render3.jpg' border='0' alt='user posted image' />
It might need a few little optimizations before you mesh, but otherwise its very clean <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
and whats a ris?
i took a flash hider OFF the barrel, i sorta prefer the smooth look. they're also a pain in the butt to get right in MS3d without Booleans
Eh? Isn't RIS = rails?
<a href='http://www.blackmage.org/kaine/Kaine.ms3d' target='_blank'>Link</a>
<img src='http://webpages.charter.net/grizzlybear/liththihadsfndsa.jpg' border='0' alt='user posted image' />
then open up your model in lithunwrap. Your model should be a messy pile of lines and shapes.
select all of them by dragging a box around them with your mouse. Then press Tools --> UV Mapping --> Decal
press z front for now and scale to mapping space. it should turn out to be something like this
I do the z front but wheres this scale to mapping space? Ive gone through everything.